I think there are a couple of problems in the PPP.
First, do you know that any unit fogbusts two squares in all directions? The archer and cities leaves about 8 squares at the western copper and rice. To move an axemen ten turns there I do not see how it is worth it. If you move the archer 1 step W it will not only fogbust all area we care about but we will have vision of any barbs moving south to the railroad. To me it seems very unlikely that a barb would sneak for five turns to move to the silver and go on the railroad from there.
Also, why would we ever send the workboat west. There is nothing to explore there. It needs to move east.
Let us have one unit spawnbusting somewhere around horses and one or two to the NE.
I think we need some culture in Prague. Perhaps grow to size 6 and whip a library?
Are you able to update the testgame?
First, do you know that any unit fogbusts two squares in all directions? The archer and cities leaves about 8 squares at the western copper and rice. To move an axemen ten turns there I do not see how it is worth it. If you move the archer 1 step W it will not only fogbust all area we care about but we will have vision of any barbs moving south to the railroad. To me it seems very unlikely that a barb would sneak for five turns to move to the silver and go on the railroad from there.
Also, why would we ever send the workboat west. There is nothing to explore there. It needs to move east.
Let us have one unit spawnbusting somewhere around horses and one or two to the NE.
I think we need some culture in Prague. Perhaps grow to size 6 and whip a library?
Are you able to update the testgame?