SGOTM 18 - Unusual Suspects

you can't declare now, you have to wait one turn :) so position our troops ready for fight. As i said, big stack 1 N, small stack near the worker.

for tech, if you want to continue to tech at 0, please do not spread our beaker, you should stay on nat and choose the final tech after MM change.
 
you can't declare now, you have to wait one turn :) so position our troops ready for fight. As i said, big stack 1 N, small stack near the worker.

for tech, if you want to continue to tech at 0, please do not spread our beaker, you should stay on nat and choose the final tech after MM change.
Agree about units.
We currently don't have any beakers invested in Nat. I'm ok with 0% on Natl, Educ or Printing Press - but we don't have consensus yet.
 
Well, I didn't get far. :)
Pause conditions:
- Mansa or Joao makes peace with Dr. Evil
Joao made peace with Dr E and the two units moved as shown in screenshot.
Our Mace and Crossbow will be able to handle them after capturing the worker if they get too close. I moved the other crossbow toward Beshbalik and promoted & moved the chariot to our stack.

Do we need to discuss anything or play on?


---
edit: I updated the test game by making the same moves and setting Joao to peace w Dr E. I reduced the culture in city N of ironside to allow our units to move to the hill.
I forgot to switch it from compass to Nationalism, is this one turn of not teching at 0 a problem? I can easily remake changes and update it again.
 

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Well, I started to play on, but I am tired and going to sleep - I have a worker safety question.
I moved the eastern worker to the spices to chop that forest, then I realized it was next to GK's border. It's probably safe because when stack moves NE next turn, it will see if anything could threaten the worker and it could move away. Stopped to ask if I should move the crossbow on the road (just completed by other worker) to OS. (edit) xbow sh probably go there so that OS isn't defended by only one unit.
 

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i'd say: protect the worker with the OS spear and bring another defensor in old sarai as tile NE,NE from worker is impossible to monitor.

And good point to sleep over playing. we should never play while tired.
 
:bump:
24h without a post...

spam part of the post:
:dance:et un! et deux! et trois zero !:dance:
France qualified for football (soccer) world cup after a disastrous first match :banana:[party]:D

just hope nobody here is from ukraine or sweeden...
 
Vive la France. Don't mention it to kcd.
Watched a little of the US loss to Austria. A bit disappointing finish to the year.

Deckhand - are you out there?
 
Allez le blues.... I am sitting in my hotel in the paradise of Cergy-Pontoise.

I wouldn't bother about more units for OS, the spear is enough. Once our stack approaches Beshabik, he will forget all about OS.
Maybe keep the xbow with the worker it is with while it roads to Beshabik.

Oh, with No Tech Brokering, the AI will refuse to be traded a tech if it is more than 50% complete, so we cant wait until they are 1 or 2 turns to go.
 
sorry - I will play in about an hour
My 1 hr mtg was more like two hours, so haven't played yet. I have an appointment in a half hour, but nothing else scheduled today and SGOTM will get done this afternoon.

Allez le blues.... I am sitting in my hotel in the paradise of Cergy-Pontoise.

I wouldn't bother about more units for OS, the spear is enough. Once our stack approaches Beshabik, he will forget all about OS.
Maybe keep the xbow with the worker it is with while it roads to Beshabik.

Oh, with No Tech Brokering, the AI will refuse to be traded a tech if it is more than 50% complete, so we cant wait until they are 1 or 2 turns to go.
So, there is time to respond to neil's comments (I will play in about 2 hours)
plan: sell Engineering with 2 turns to go - neil say AI won't buy; I will offer each turn, and sell at 3 if neil is wrong
plan: move crossbow on road to OS so spear can go to forest with worker - neil says don't bother, but do protect roading worker

btw, Dr Evil would make peace if we gave him 80 gold, but I think we want continued shared war with Mansa
 
Have we got a unit spare to capture GK's worker north of Ironsides??

If yes, then I am OK with moving the xbow towards OS and the spear to the worker.
 
plan: sell Engineering with 2 turns to go - neil say AI won't buy; I will offer each turn, and sell at 3 if neil is wrong
Neil's right. It was mentioned on one of the first pages of this thread (can't find the post). I would prefer to sell when Mansa has 4 more turns to go. He could then tech something that is more useful for us.

:bump:
24h without a post...

spam part of the post:
:dance:et un! et deux! et trois zero !:dance:
France qualified for football (soccer) world cup after a disastrous first match :banana:[party]:D

just hope nobody here is from ukraine or sweeden...

:lol:
My team was already qualified, so I only got to watch them winning a comparably unexciting friendly in Wembley last night.

Glad France made it. (The last time we beat Ukraine in the play-offs, we reached the final at the World Cup.)
 
Playing
one more end of turn and Joao city captured by Goldmember
Pause conditions:
- Mansa or Joao makes peace with Dr. Evil
- New tempting tech, gold and map trades available
- Approaching Dr. Evil stack
- GK and Mansa open borders Very important to check! They like each other much better now that Mansa runs FR
- GK declares on Mansa
- Gandhi city captured by Goldmember
This isn't a listed pause condition and I am playing on.

D.E. sword and axe next to worker we will capture with mace and xB

edit: mansa 4 turns to Engineering, 130 gold, but he won't take it "We would have nothing to gain" :(
 

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Beshbalik captured.
I've uploaded the game. Some, not all units have moved.
http://gotm.civfanatics.net/download.php?file=Unusual_Suspects_SG018_AD0275_01.CivBeyondSwordSave

I will create a PPP for continuing onto Karakorum

Here is the Session Turn Log. I will find the BUFFY log and upload it.
Spoiler :
Here is your Session Turn Log from 175 AD to 275 AD:

Turn 122, 175 AD: Dr Evil adopts Organized Religion!
Turn 122, 175 AD: Joao II has made peace with Dr Evil!

Turn 123, 200 AD: Mansa Musa has completed The Masjid al-Haram!
Turn 123, 200 AD: Braga (Joao II) has been captured by the Goldmembers!!!

Turn 124, 225 AD: The enemy has been spotted near Ironside!
Turn 124, 225 AD: Fish City has grown to size 6.
Turn 124, 225 AD: Mansa Musa has 130 gold available for trade.
Turn 124, 225 AD: Goldmember is the worst enemy of Joao II.
Turn 124, 225 AD: You have declared war on Genghis Khan!
Turn 124, 225 AD: Genghis Khan refuses to talk.
Turn 124, 225 AD: Your Maceman 2 (Washington) has destroyed a Worker!
Turn 124, 225 AD: You have captured a WorkerTurn 124, 225 AD: Paradise Gate will grow to size 5 on the next turn.
Turn 124, 225 AD: Ironside will grow to size 3 on the next turn.
Turn 124, 225 AD: Deal Canceled: Peace Treaty (10 Turns) to Gandhi for Peace Treaty (10 Turns)
Turn 124, 225 AD: Nathan Hale (Great Spy) has been born in Washington (Austin Powers)!
Turn 124, 225 AD: Zoroaster (Great Prophet) has been born in Delhi (Gandhi)!

Turn 125, 250 AD: The enemy has been spotted near Ironside!
Turn 125, 250 AD: Paradise Gate has grown to size 5.
Turn 125, 250 AD: Ironside has grown to size 3.
Turn 125, 250 AD: You are the worst enemy of Genghis Khan.
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) (9.60) vs Dr Evil's Axeman (6.00)
Turn 125, 250 AD: Combat Odds: 95.6%
Turn 125, 250 AD: (Extra Combat: -20%)
Turn 125, 250 AD: (Extra Combat: +20%)
Turn 125, 250 AD: (Combat: -50%)
Turn 125, 250 AD: (Combat: +50%)
Turn 125, 250 AD: Dr Evil's Axeman is hit for 25 (75/100HP)
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) is hit for 15 (85/100HP)
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) is hit for 15 (70/100HP)
Turn 125, 250 AD: Dr Evil's Axeman is hit for 25 (50/100HP)
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) is hit for 15 (55/100HP)
Turn 125, 250 AD: Dr Evil's Axeman is hit for 25 (25/100HP)
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) is hit for 15 (40/100HP)
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) is hit for 15 (25/100HP)
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) is hit for 15 (10/100HP)
Turn 125, 250 AD: Dr Evil's Axeman is hit for 25 (0/100HP)
Turn 125, 250 AD: Austin Powers's Maceman 2 (Washington) has defeated Dr Evil's Axeman!
Turn 125, 250 AD: Your Maceman 2 (Washington) has destroyed a Axeman!
Turn 125, 250 AD: Fish City will grow to size 7 on the next turn.
Turn 125, 250 AD: Pig City will grow to size 4 on the next turn.
Turn 125, 250 AD: Old Sarai will grow to size 4 on the next turn.
Turn 125, 250 AD: Gandhi has completed The Mahabodhi!
Turn 125, 250 AD: Mansa Musa has founded Walata in a distant land.
Turn 125, 250 AD: Dr Evil's Swordsman (6.60) vs Austin Powers's Longbowman 1 (Ironside) (11.70)
Turn 125, 250 AD: Combat Odds: 2.0%
Turn 125, 250 AD: (Extra Combat: -10%)
Turn 125, 250 AD: (Plot Defense: +50%)
Turn 125, 250 AD: (Fortify: +10%)
Turn 125, 250 AD: (City Defense: +45%)
Turn 125, 250 AD: (City Attack: -10%)
Turn 125, 250 AD: Dr Evil's Swordsman is hit for 26 (74/100HP)
Turn 125, 250 AD: Austin Powers's Longbowman 1 (Ironside) is hit for 15 (85/100HP)
Turn 125, 250 AD: Austin Powers's Longbowman 1 (Ironside) is hit for 15 (70/100HP)
Turn 125, 250 AD: Dr Evil's Swordsman is hit for 26 (48/100HP)
Turn 125, 250 AD: Dr Evil's Swordsman is hit for 26 (22/100HP)
Turn 125, 250 AD: Dr Evil's Swordsman is hit for 26 (0/100HP)
Turn 125, 250 AD: Austin Powers's Longbowman 1 (Ironside) has defeated Dr Evil's Swordsman!
Turn 125, 250 AD: Belisarius (Great General) has been born in Fish City (Austin Powers)!
Turn 125, 250 AD: While defending, your Longbowman 1 (Ironside) has killed a Zulu Swordsman!

Turn 126, 275 AD: Fish City has grown to size 7.
Turn 126, 275 AD: Washington can hurry Confucian Temple for 1⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 126, 275 AD: Pig City has grown to size 4.
Turn 126, 275 AD: Pig City can hurry Confucian Temple for 2⇴ with 24ℤ overflow and +1⇤ for 27 turns.
Turn 126, 275 AD: Old Sarai has grown to size 4.
Turn 126, 275 AD: Mansa Musa has 220 gold available for trade.
Turn 126, 275 AD: Dr Evil has 50 gold available for trade.
Turn 126, 275 AD: Your Catapult 6 (Washington) has reduced the defenses of Beshbalik to 42%!
Turn 126, 275 AD: Your Catapult 3 (Pig City) has reduced the defenses of Beshbalik to 38%!
Turn 126, 275 AD: Your Trebuchet 2 (Washington) has reduced the defenses of Beshbalik to 26%!
Turn 126, 275 AD: Your Trebuchet 3 (Pig City) has reduced the defenses of Beshbalik to 14%!
Turn 126, 275 AD: Your Trebuchet 4 (Paradise Gate) has reduced the defenses of Beshbalik to 2%!
Turn 126, 275 AD: Your Catapult 7 (Ironside) has reduced the defenses of Beshbalik to 0%!
Turn 126, 275 AD: Austin Powers's Crossbowman 4 (Ironside) (7.20) vs Genghis Khan's Axeman (6.00)
Turn 126, 275 AD: Combat Odds: 78.3%
Turn 126, 275 AD: (Extra Combat: -20%)
Turn 126, 275 AD: (Extra Combat: +20%)
Turn 126, 275 AD: (Plot Defense: +25%)
Turn 126, 275 AD: (Fortify: +25%)
Turn 126, 275 AD: (Combat: -50%)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (79/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (58/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (37/100HP)
Turn 126, 275 AD: Austin Powers's Crossbowman 4 (Ironside) is hit for 18 (82/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (16/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (0/100HP)
Turn 126, 275 AD: Austin Powers's Crossbowman 4 (Ironside) has defeated Genghis Khan's Axeman!
Turn 126, 275 AD: Your Crossbowman 4 (Ironside) has destroyed a Axeman!
Turn 126, 275 AD: Austin Powers's Maceman 3 (Paradise Gate) (8.00) vs Genghis Khan's Axeman (7.00)
Turn 126, 275 AD: Combat Odds: 70.3% dies
Turn 126, 275 AD: (Extra Combat: +10%)
Turn 126, 275 AD: (Plot Defense: +25%)
Turn 126, 275 AD: (Fortify: +25%)
Turn 126, 275 AD: (City Attack: -45%)
Turn 126, 275 AD: (Combat: -50%)
Turn 126, 275 AD: (Combat: +75%)
Turn 126, 275 AD: Austin Powers's Maceman 3 (Paradise Gate) is hit for 18 (82/100HP)
Turn 126, 275 AD: Austin Powers's Maceman 3 (Paradise Gate) is hit for 18 (64/100HP)
Turn 126, 275 AD: Austin Powers's Maceman 3 (Paradise Gate) is hit for 18 (46/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (79/100HP)
Turn 126, 275 AD: Austin Powers's Maceman 3 (Paradise Gate) is hit for 18 (28/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (58/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (37/100HP)
Turn 126, 275 AD: Austin Powers's Maceman 3 (Paradise Gate) is hit for 18 (10/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 21 (16/100HP)
Turn 126, 275 AD: Austin Powers's Maceman 3 (Paradise Gate) is hit for 18 (0/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman has defeated Austin Powers's Maceman 3 (Paradise Gate)!
Turn 126, 275 AD: Your Maceman 3 (Paradise Gate) has died trying to attack a Axeman!
Turn 126, 275 AD: Austin Powers's Trebuchet 1 (Fish City) (4.00) vs Genghis Khan's Axeman (3.12)
Turn 126, 275 AD: Combat Odds: 85.2%
Turn 126, 275 AD: (Extra Combat: +10%)
Turn 126, 275 AD: (Plot Defense: +25%)
Turn 126, 275 AD: (Fortify: +25%)
Turn 126, 275 AD: (City Attack: -120%)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 22 (78/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 22 (56/100HP)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 22 (34/100HP)
Turn 126, 275 AD: Austin Powers's Trebuchet 1 (Fish City) is hit for 17 (83/100HP)
Turn 126, 275 AD: Austin Powers's Trebuchet 1 (Fish City) is hit for 17 (66/100HP)
Turn 126, 275 AD: Your Trebuchet 1 (Fish City) has withdrawn from combat with a Axeman!
Turn 126, 275 AD: Austin Powers's Catapult 5 (Fish City) (5.00) vs Genghis Khan's Catapult (4.16)
Turn 126, 275 AD: Combat Odds: 82.8% dies

Turn 126, 275 AD: (City Attack: -20%)
Turn 126, 275 AD: Austin Powers's Catapult 5 (Fish City) is hit for 18 (82/100HP)
Turn 126, 275 AD: Austin Powers's Catapult 5 (Fish City) is hit for 18 (64/100HP)
Turn 126, 275 AD: Genghis Khan's Catapult is hit for 21 (79/100HP)
Turn 126, 275 AD: Austin Powers's Catapult 5 (Fish City) is hit for 18 (46/100HP)
Turn 126, 275 AD: Genghis Khan's Catapult is hit for 21 (58/100HP)
Turn 126, 275 AD: Genghis Khan's Catapult is hit for 21 (37/100HP)
Turn 126, 275 AD: Austin Powers's Catapult 5 (Fish City) is hit for 18 (28/100HP)
Turn 126, 275 AD: Austin Powers's Catapult 5 (Fish City) is hit for 18 (10/100HP)
Turn 126, 275 AD: Austin Powers's Catapult 5 (Fish City) is hit for 18 (0/100HP)
Turn 126, 275 AD: Genghis Khan's Catapult has defeated Austin Powers's Catapult 5 (Fish City)!
Turn 126, 275 AD: Your Catapult 5 (Fish City) has died trying to attack a Catapult!
Turn 126, 275 AD: Austin Powers's Maceman 1 (Pig City) (8.00) vs Genghis Khan's Axeman (1.75)
Turn 126, 275 AD: Combat Odds: 100.0%
Turn 126, 275 AD: (Extra Combat: +10%)
Turn 126, 275 AD: (Plot Defense: +25%)
Turn 126, 275 AD: (Fortify: +25%)
Turn 126, 275 AD: (City Attack: -45%)
Turn 126, 275 AD: (Combat: -50%)
Turn 126, 275 AD: (Combat: +75%)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 26 (0/100HP)
Turn 126, 275 AD: Austin Powers's Maceman 1 (Pig City) has defeated Genghis Khan's Axeman!
Turn 126, 275 AD: Your Maceman 1 (Pig City) has destroyed a Axeman!
Turn 126, 275 AD: Austin Powers's Vercingetorix (Maceman) (8.00) vs Genghis Khan's Catapult (1.05)
Turn 126, 275 AD: Combat Odds: 100.0%
Turn 126, 275 AD: (City Attack: -75%)
Turn 126, 275 AD: Genghis Khan's Catapult is hit for 37 (0/100HP)
Turn 126, 275 AD: Austin Powers's Vercingetorix (Maceman) has defeated Genghis Khan's Catapult!
Turn 126, 275 AD: Your Vercingetorix has destroyed a Catapult!
Turn 126, 275 AD: Austin Powers's Crossbowman 1 (Paradise Gate) (6.60) vs Genghis Khan's Axeman (0.69)
Turn 126, 275 AD: Combat Odds: 100.0%
Turn 126, 275 AD: (Extra Combat: -10%)
Turn 126, 275 AD: (Extra Combat: +10%)
Turn 126, 275 AD: (Plot Defense: +25%)
Turn 126, 275 AD: (Fortify: +25%)
Turn 126, 275 AD: (Combat: -75%)
Turn 126, 275 AD: Genghis Khan's Axeman is hit for 31 (0/100HP)
Turn 126, 275 AD: Austin Powers's Crossbowman 1 (Paradise Gate) has defeated Genghis Khan's Axeman!
Turn 126, 275 AD: Your Crossbowman 1 (Paradise Gate) has destroyed a Axeman!
Turn 126, 275 AD: You have captured a Worker
Turn 126, 275 AD: You have captured Beshbalik!!!
Turn 126, 275 AD: Clearing a Forest has created 30 ℤ for Old Sarai.

edit: argh, AUTOLOG has my turns from two days ago in the WOTM, but nothing for today! maybe it wasn't enabled, what is shortcut for BUFFY options?
I edited log above with blue color for noteworthy items, lost two units (felt like more)
 
Draft PPP T126-134

Objectives:
- Conquer Karakorum
- what else?

Research:
- Nationalism at 0, then either Education or Nationalism (which ever Mansa isn’t researching) or Printing Press?
- Espionage on Mansa

Diplo:
- be nice to Mansa
- accept begs from Joao
- more here?

City builds:
Washington: temple, Confu Missionary [switch citizens to cottages when temple built]
Fish City: library, settler
Pig City:, temple (whip now), treb??
Paradise Gate: temple, HE [note, considered whipping temple and decided we wanted the pop to work the hills when HE is built]
Ironside: Barracks (whip), treb?
Old Sarai: granary (chopped), library
Beshbalik: Granary


Units:
Worker (Genghis (in Ironside): mines for Ironside
Worker (Khan (in Beshbalik)): cottages for Old Sarai
Worker Bee: road to connect Ironside north to central Mongolian cities
Worker 4: plantation

Worker 3: cottages west of Washington then cottages in floodplain for future city ??
Worker 2: cottages west of Washington then road to stone ??
Where are we putting filler cities? 3W of Fish City and 3W of stone? Start preparing for these cities?

Triremes: stay on fish

Army: march north to Karakorum
Reserves: what should I do with xBows 7 & 8 and Ironside Garrison? Head to Karakorum or due north to see what GK has there? (note railroad tile)

Tao Missionary: spread Taoism in Washington for future monastery? now or when ready to build it? or save for something else?
Spy in TH: wait for something to steal (steal horseback riding?)
Spy near TH: wait in our borders until needed (should it do something else?)
Great Spy: infiltrate Trojan Horse – now or when needed?
Great General - become military instructor in Paradise Gate (?)


Pause conditions:
- Mansa makes peace with Dr. Evil
- Joao or Mansa opens borders with Dr. Evil
- New tempting tech, gold and map trades available
- Approaching Dr. Evil stack
- GK and Mansa open borders
- GK declares on Mansa
- Gandhi city captured by Goldmember
- another Joao city captured by Goldmember
- Anything else not previously discussed

Check Every Turn
Diplomatic situation
Trades available
(or let BUFFY tell me?)

More Questions:
What should I test in the test game?
I will update the test game now.
What else?
 
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