Revamped the PPP with the input from everyone.
Took me more time than half a turnset....
Overall plans for the turnset: Improve economy, remove Asoka, remove Tokugawa.
Yep
Cities:
We will have stones in 5 turns, I think Angkor Wat for fail gold is ok at that time.
If we have stone + the spare hammers, sure!
Structures before units, unless units finishes this turn.
I will build wealth when needed to keep strikes away. When not needed anymore, I'll build improvements, wonders for fail gold, libraries, or wealth for more research. Maybe also Forges, let's see what the discussion brings. And whip a Confusian(AP religion?) monestary, and spam missionaries(if we get it)
The Nut House: Switch to Market + whip -> Courthouse -> Finish War Elephant -> Weath. Keep two scientists.
Don't think we need to whip here do we? Are we up against the happy cap and I missed that?
Cold Ponies: Courthouse+ whip -> HE, for fail gold, AW for fail gold.
I like this plan. If you add 2 pop worker whips from 7-5 with the overflow gowing to HE or AW I would like it even more.
Sugar Suger: Courthouse + whip -> Finish WE -> Angkor Wat, for fail gold -> Weath -> Units?
Again, not sure we want to whip away pop in these core cities. Especially so if we intend to start a Golden Age soonish, in which case we will want as much pop as possible.
Sheat: Switch to Market, whip when possible, sacrificing the scientists -> Courthouse -> Weath
Thessalonica: Courthouse + whip -> Monument -> WE. Take Const's ivory tile and focus on hammers
I like Constan keeping the Ivory short term. There is soooo much to build there. I really see this as a hybrid city. It already has some cottages. Library here for sure. We will need 6 Uni sites and this is a decent one. We can add some farms and mines around those and let this city grow up.
Constantinople: Market -> Courthouse -> Temple Fire 1 scientist when GS is born, grab corn back to grow, focus on food.
As nocho suggested, try to dump some MP units here for happy and grow this as big as we can asap while building/chopping(are there any forests left here) the structures.
Clam Bake: Courthouse + whip -> Lighthouse -> Swordsman -> worker.
Nicaea: Courthouse + whip -> Finish Archer -> buildings. Reshuffle tiles, get elephants and Town from Thess. I will whip this, if maintenance gets to 10. This city wont really improve until chain irrigation.
I would chop both forests into the CH here, we should get it in 6-7 turns.
Then no need to whip.
Nicomedia: Monument -> Courthouse, whip when possible -> worker.
Aksum: unqueue the sword, Switch to Courthouse, whip when possible -> library -> monastery.
Lalibela: Courthouse + whip -> Monument -> Granary.
I would whip the monument now. Speeds up border pop and allows access to food here sooner. I would prioritize this cities development #3 behind Aksum and Constantinople when assigning worker actions. Since it is still small, Granary chopped/whipped before CH might be more efficient.
Addis Adaba: Courthouse + whip -> Library.
Workers:
Focus on Aksum and Constantinoble. Although I only see one more farm and a chop to do at Con, until CS for chain irrigation... Or what else should I build there?
Worker 5: Finish farm, join Worker 9.
Worker 9: Finish farm, workshops/ at Cold Ponies and The Nut House.
Worker 6: Finish farm, join Worker 3.
Worker 3: Finish farm, workshops at Cold Ponies and The Nut House.
Worker (by Con): Join Worker 4.
Worker 4: Finish farm, mines and workshops at Nicaea.
Worker 7: Finish farm, join Worker 2.
Worker 2: Finish chop, mine same tile, more mines.
Worker (by Nic): Finish farm, join worker 8.
Worker 8: Finish chop, mine the hill, more chops and cottages around Aksum.
Worker 1 + worker 10: Finish farms, chop and mine hill, chop and farm.
There are 4 workers not listed and I trust you! 
Units:
Will rebuild cities pr. Haphazards proposals.
If no other food and no infra, then I would definitely burn Angora and refound by the pigs.
Chrisian missionary to Constantinople.
Might get a bit short on Catapults, before I'm done...
This turn, declare on Asoka.
Take out the catapult at Trebizond, then grab the worker. Move on Trebizond next turn, with Swordsman, WE and Spearman reinforcements. Let settler follow along too.
Destroy archer at Lalibela, and move stack towards Angora. Unless there's something good in the forests, I will burn Angora. Keep moving on Iconuim, and burn it. Some reinforcements will be sent this way.
Rest moves towards Tokugawa, and finishes him off.
Burn Adulis, move Tokugawas last city to 1S of Sheep.
After this, prepare to take on the barbarians.
Spy, move north, to reveal the last tiles.
Scout, keep revealing the west.
I'll try to build another scout or spy for more exploration.
As far as attacking Asoka. You may want to wait just a turn or 2 to see if Alex asks us to join. You could use this time to position some troops at the 3rd city so they all fall roughly the same turn.
Research:
Keep on Civil Service -> Compas -> Paper -> Education.
Will bulp education, if I get that far...
Diplomacy:
Will play nice, accept any requests to declare on Toku, deny all other war requests.
Will not change religion, or civics.
Will not stop trading with anyone.
Will not give away techs.
Will give away resources.
Nice may be a strong word...
EP on HC
EP onto Capac for sure.
Trade:
Only trade Philosophy if we discover someone else is researching it, or someone researches it.
Try to trade for MC with shared war bonus, maybe trade aesth to Alex for his small change. It will gain us some diplo and might bump him to cautious. In a perfect world next turn we may be able to land a deal hbr+ lit for MC.
IF Alex would trade, Aesth + HBR should be enough to get MC. If we need to sell Aesth cheap to get him to trade, you may have to put a turn of research into MC to make a Lit + HBR trade possible.
Stop conditions:
We win the game.
We get Democracy.
One of the other AI's declare on us (except Asoka and Toku)
Trade with Philosophy becomes an issue.
Ten turns have passed.
Break conditions:
Five turns have passed.
A GS, or whatever we get, is born.
Yes please.