SGOTM 19 - Misfit Gypsy Nuts

Playing on:

Turn 4 continued:
Settled GG in SS.
Stopped Rice for gold, got 3 gold instead of 2.
Did the tech trades. Alex will now trade :-)
Whipped an archer in Con.
Applied the whip in a couple of cities.

Turn 5:
Iconium is razed and Asoka is no more :-)

And I'm taking another short break. Not uploading the save, just need input.

Alexander is kind that he will trade Civil Service + 5gold, for HBR, Calender and Literature.
We could also get Metal Casting for HBR, Literature and 85 gold. Or another combination with less gold.
No other valid trades available.

What do we need the most, CS or MC.
Will play along in a couple of hours.
 
As much as I'd love to get MC, CS will bring us further sooner. So I'd take that and continue paper. We can backfill MC later quite easily probably.

Not totally sure about bureau now. GA now seems still a tad early but probably taking anarchy now isn't wise either. First thing for next set maybe?! GA+bur (+caste+pac) I mean.
 
Yep 100% take Civil Service and start on paper. Def not worth the turn of anarchy or higher costs for bureaucracy atm. Note we can start irrigating some areas with CS as well which are badly needed.

Good luck on the rest of your turn set McArine. Things are going well it seems. Just watch for a surprise declaration from Alex.

Also might be able to trade CS with Nap for feudalism??
 
As much as I'd love to get MC, CS will bring us further sooner. So I'd take that and continue paper. We can backfill MC later quite easily probably.

Not totally sure about bureau now. GA now seems still a tad early but probably taking anarchy now isn't wise either. First thing for next set maybe?! GA+bur (+caste+pac) I mean.

Agree.. We will need to plan out our GPs from the Golden Age as well. Ideally squeeze one from SS/NH as they have some GP points already.
 
Playing on:

Turn 4 continued:
Settled GG in SS.
Stopped Rice for gold, got 3 gold instead of 2. Try again next turn if he has spare gold and try the ivory for gold trade and see if he will give us extra gold.
Did the tech trades. Alex will now trade :-)Love it when a plan works.. :lol:
Turn 5:
Iconium is razed and Asoka is no more :-) Bye bye Asoka.. :)

And I'm taking another short break. Not uploading the save, just need input.

Alexander is kind that he will trade Civil Service + 5gold, for HBR, Calender and Literature.
We could also get Metal Casting for HBR, Literature and 85 gold. Or another combination with less gold.
No other valid trades available.

What do we need the most, CS or MC.
Will play along in a couple of hours.

Paper after CS though we do need compass and MC to bulb Lib. Early Oxford will be a big help if we can double bulb Edu in the next turnset.
 
Paper after CS though we do need compass and MC to bulb Lib. Early Oxford will be a big help if we can double bulb Edu in the next turnset.
I think double bulbing edu should be very doable. :) By the looks of it I think both NH and Const can hire about 7 scientists, at least temporarily. NH will be at +200% GPP (pac+GA) while const at +300% (pac+GA+NE). So Const should be pulling 4*30=120 GPPpt, while NH would be at 3*21=63 GPPpt. At that rate NH would pop 1 in 3 turns only, given what it has at 50BC. With 120 GPPpt Const easily pulls at least another one and will be quite far into getting a second one. So 3 GPs should be doable. 2 for Edu, 1 for an academy maybe? Or for the lib bulb, we'll see. More precise calculations can be done at the start of my set. Anyway, paper shouldn't take long. Oxford early will be great, I think we can have it around 500AD, maybe earlier even. Not too shabby. :) I think we'll be able to backtrade for MC and just self tech compass.

Good luck with the rest of the set McA. Keep your eyes on more of these nice trades. :)
 
:goodjob: McA!

Definitely CS!
 
Continuing with CS trade :-)

The Farm is built on the city ruins.

Turn 6, 7, troop movements, whipping, the usual stuff.

Turn 8, puts at turn into feudalism.

Turn 9:
Corn to HC for 4 gpt.
Rice to Alex for 4gpt.
I trade Civil Service to Napo for Metal Casting. He wont give me feudalism without Philo.

Turn 10, and so ends my turnset.
We're at +14 gpt at 0% research.
We're ready to attack Toku, this turn or next.
And we got a lot of new tech to keep our cities and workers busy.
And we have some hammers invested in HE and AW for fail gold.
No units have moved this turn, and I forgot to start a settler, but plenty of cities just finished a built.

Turnlog:
Spoiler :
Turn 113, 50 BC: You have discovered Calendar!
Turn 113, 50 BC: You have constructed a Courthouse in Thessalonica. Work has now begun on a War Elephant.
Turn 113, 50 BC: You have trained a Archer in Constantinople. Work has now begun on a Market.
Turn 113, 50 BC: You have constructed a Courthouse in Clam Bake. Work has now begun on a Swordsman.
Turn 113, 50 BC: Islam has been founded in Ulm!
Turn 113, 50 BC: Alexander adopts Bureaucracy!

Turn 114, 25 BC: Trumpster's Swordsman 4 (Cold Ponies) (6.00) vs Asoka's Archer (3.30)
Turn 114, 25 BC: Combat Odds: 98.1%
Turn 114, 25 BC: (Plot Defense: +20%)
Turn 114, 25 BC: (Fortify: +25%)
Turn 114, 25 BC: (City Defense: +50%)
Turn 114, 25 BC: (City Attack: -85%)
Turn 114, 25 BC: Trumpster's Swordsman 4 (Cold Ponies) is hit for 14 (86/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 26 (74/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 26 (48/100HP)
Turn 114, 25 BC: Trumpster's Swordsman 4 (Cold Ponies) is hit for 14 (72/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 26 (22/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 26 (0/100HP)
Turn 114, 25 BC: Trumpster's Swordsman 4 (Cold Ponies) has defeated Asoka's Archer!
Turn 114, 25 BC: Trumpster's War Elephant 1 (Sugar Sugar) (9.60) vs Asoka's Archer (5.85)
Turn 114, 25 BC: Combat Odds: 94.6%
Turn 114, 25 BC: (Extra Combat: -20%)
Turn 114, 25 BC: (Plot Defense: +20%)
Turn 114, 25 BC: (Fortify: +25%)
Turn 114, 25 BC: (City Defense: +50%)
Turn 114, 25 BC: Trumpster's War Elephant 1 (Sugar Sugar) is hit for 15 (85/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (75/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (50/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 1 (Sugar Sugar) is hit for 15 (70/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 1 (Sugar Sugar) is hit for 15 (55/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 1 (Sugar Sugar) is hit for 15 (40/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (25/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 1 (Sugar Sugar) is hit for 15 (25/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (0/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 1 (Sugar Sugar) has defeated Asoka's Archer!
Turn 114, 25 BC: Trumpster's Axeman 2 (The Nut House) (5.50) vs Asoka's Archer (3.30)
Turn 114, 25 BC: Combat Odds: 94.8%
Turn 114, 25 BC: (Extra Combat: -10%)
Turn 114, 25 BC: (Plot Defense: +20%)
Turn 114, 25 BC: (Fortify: +15%)
Turn 114, 25 BC: (City Defense: +50%)
Turn 114, 25 BC: (City Attack: -75%)
Turn 114, 25 BC: Trumpster's Axeman 2 (The Nut House) is hit for 15 (85/100HP)
Turn 114, 25 BC: Trumpster's Axeman 2 (The Nut House) is hit for 15 (70/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (75/100HP)
Turn 114, 25 BC: Trumpster's Axeman 2 (The Nut House) is hit for 15 (55/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (50/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (25/100HP)
Turn 114, 25 BC: Trumpster's Axeman 2 (The Nut House) is hit for 15 (40/100HP)
Turn 114, 25 BC: Trumpster's Axeman 2 (The Nut House) is hit for 15 (25/100HP)
Turn 114, 25 BC: Asoka's Archer is hit for 25 (0/100HP)
Turn 114, 25 BC: Trumpster's Axeman 2 (The Nut House) has defeated Asoka's Archer!
Turn 114, 25 BC: Trumpster's Horse Archer 3 (Cold Ponies) (6.00) vs Asoka's Catapult (3.33)
Turn 114, 25 BC: Combat Odds: 98.6%
Turn 114, 25 BC: (Class Attack: -50%)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (74/100HP)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (48/100HP)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (22/100HP)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (0/100HP)
Turn 114, 25 BC: Trumpster's Horse Archer 3 (Cold Ponies) has defeated Asoka's Catapult!
Turn 114, 25 BC: Trumpster's War Elephant 3 (The Nut House) (8.80) vs Asoka's Catapult (4.85)
Turn 114, 25 BC: Combat Odds: 97.2%
Turn 114, 25 BC: (Extra Combat: -10%)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (71/100HP)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (45/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 3 (The Nut House) is hit for 15 (85/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 3 (The Nut House) is hit for 15 (70/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 3 (The Nut House) is hit for 15 (55/100HP)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (19/100HP)
Turn 114, 25 BC: Asoka's Catapult is hit for 26 (0/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 3 (The Nut House) has defeated Asoka's Catapult!
Turn 114, 25 BC: You have captured Iconium!!!
Turn 114, 25 BC: The Byzantine Civilization has been destroyed!!!
Turn 114, 25 BC: You have destroyed the city of Iconium!!!
Turn 114, 25 BC: You have discovered Civil Service!
Turn 114, 25 BC: The Farm has been founded.
Turn 114, 25 BC: Barbarian's Longbowman (7.20) vs Trumpster's War Elephant 4 (Constantinople) (8.06)
Turn 114, 25 BC: Combat Odds: 49.9%
Turn 114, 25 BC: (Extra Combat: -20%)
Turn 114, 25 BC: (Extra Combat: +20%)
Turn 114, 25 BC: Trumpster's War Elephant 4 (Constantinople) is hit for 18 (66/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 4 (Constantinople) is hit for 18 (48/100HP)
Turn 114, 25 BC: Barbarian's Longbowman is hit for 22 (78/100HP)
Turn 114, 25 BC: Barbarian's Longbowman is hit for 22 (56/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 4 (Constantinople) is hit for 18 (30/100HP)
Turn 114, 25 BC: Barbarian's Longbowman is hit for 22 (34/100HP)
Turn 114, 25 BC: Barbarian's Longbowman is hit for 22 (12/100HP)
Turn 114, 25 BC: Barbarian's Longbowman is hit for 22 (0/100HP)
Turn 114, 25 BC: Trumpster's War Elephant 4 (Constantinople) has defeated Barbarian's Longbowman!

Turn 115, 1 AD: You have constructed a Courthouse in Sugar Sugar. Work has now begun on a War Elephant.
Turn 115, 1 AD: You have constructed a Courthouse in Nicaea. Work has now begun on a Archer.
Turn 115, 1 AD: You have constructed a Courthouse in Addis Ababa. Work has now begun on a Library.
Turn 115, 1 AD: Buddhism has spread in The Farm.
Turn 115, 1 AD: Kublai Khan has made peace with Napoleon!

Turn 116, 25 AD: Shankara (Great Prophet) has been born in Prague (Huayna Capac)!

Turn 117, 50 AD: Clam Bake has grown to size 5.
Turn 117, 50 AD: Nicaea has grown to size 4.
Turn 117, 50 AD: Lalibela has grown to size 4.
Turn 117, 50 AD: Addis Ababa can hurry Library for 1⇴ with 3ℤ overflow and +1⇤ for 20 turns.
Turn 117, 50 AD: Kublai Khan has no worst enemy.
Turn 117, 50 AD: Clearing a Forest has created 30 ℤ for Aksum.
Turn 117, 50 AD: Clearing a Forest has created 30 ℤ for Aksum.
Turn 117, 50 AD: Constantinople will grow to size 9 on the next turn.
Turn 117, 50 AD: Aksum will grow to size 6 on the next turn.
Turn 117, 50 AD: Spicy Deer Frag will grow to size 2 on the next turn.
Turn 117, 50 AD: You have constructed a Courthouse in The Nut House. Work has now begun on a Market.
Turn 117, 50 AD: You have trained a Worker in Cold Ponies. Work has now begun on Heroic Epic.
Turn 117, 50 AD: You have constructed a Lighthouse in Clam Bake. Work has now begun on a Swordsman.

Turn 118, 75 AD: The enemy has been spotted near The Farm!
Turn 118, 75 AD: Constantinople has grown to size 9.
Turn 118, 75 AD: Aksum has grown to size 6.
Turn 118, 75 AD: Spicy Deer Frag has grown to size 2.
Turn 118, 75 AD: Spicy Deer Frag can hurry Granary for 1⇴ with 14ℤ overflow and +1⇤ for 10 turns.
Turn 118, 75 AD: Kublai Khan has 60 gold available for trade.
Turn 118, 75 AD: Clearing a Forest has created 30 ℤ for The Farm.
Turn 118, 75 AD: Clearing a Forest has created 30 ℤ for Addis Ababa.
Turn 118, 75 AD: You have discovered Metal Casting!
Turn 118, 75 AD: Sheat will grow to size 7 on the next turn.
Turn 118, 75 AD: Thessalonica will grow to size 6 on the next turn.
Turn 118, 75 AD: The Farm will grow to size 2 on the next turn.
Turn 118, 75 AD: Huayna Capac has completed The Kong Miao!
Turn 118, 75 AD: Napoleon has founded Samsun in a distant land.

Turn 119, 100 AD: The enemy has been spotted near The Farm!
Turn 119, 100 AD: Cold Ponies can hurry Heroic Epic for 1⇴ with 12ℤ overflow and +1⇤ for 31 turns.
Turn 119, 100 AD: Sugar Sugar can hurry Stable for 1⇴ with 44ℤ overflow and +1⇤ for 10 turns.
Turn 119, 100 AD: Thessalonica has grown to size 6.
Turn 119, 100 AD: Nicaea can hurry Library for 2⇴ with 11ℤ overflow and +1⇤ for 10 turns.
Turn 119, 100 AD: The Farm has grown to size 2.
Turn 119, 100 AD: The Farm can hurry Granary for 1⇴ with 16ℤ overflow and +1⇤ for 10 turns.
Turn 119, 100 AD: Huayna Capac has 60 gold available for trade.
Turn 119, 100 AD: The borders of Clam Bake are about to expand.
Turn 119, 100 AD: Kublai Khan will trade Machinery
Turn 119, 100 AD: Huayna Capac will trade Machinery
Turn 119, 100 AD: Alexander will trade Machinery


Buffylog:
Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 113/500 (50 BC) [08-Mar-2014 13:43:05]
Tech traded to Napoleon (Ottomans): Aesthetics
Tech acquired (trade, lightbulb, hut, espionage): Calendar
Tech traded to Alexander (Arabia): Aesthetics
Constantinople begins: Archer (4 turns)
The Nut House begins: Courthouse (5 turns)
0% Research: 15 per turn
0% Espionage: 6 per turn
100% Gold: -45 per turn, 187 in the bank

After End Turn:
The whip was applied in Thessalonica
The whip was applied in Constantinople
The whip was applied in Clam Bake
The whip was applied in Nicomedia
The whip was applied in Aksum
Thessalonica grows to size 4
Thessalonica finishes: Courthouse
Constantinople grows to size 7
Constantinople finishes: Archer
Clam Bake grows to size 4
Clam Bake finishes: Courthouse
Nicomedia finishes: Courthouse
Aksum grows to size 5
Aksum finishes: Courthouse
Lalibela grows to size 3

Other Player Actions:
Islam founded in a distant land
Attitude Change: Alexander (Arabia) towards Trumpster (Netherlands), from 'Annoyed' to 'Cautious'
Civics Change: Alexander(Arabia) from 'Barbarism' to 'Bureaucracy'

Turn 114/500 (25 BC) [08-Mar-2014 13:51:58]
Nicomedia begins: Angkor Wat (34 turns)
Aksum begins: Library (15 turns)
A City Ruins near Iconium was destroyed by Dutch War Elephant 2 (Constantinople) (0 gold)
While attacking, Swordsman 4 (Cold Ponies) decimates Byzantine Archer (Prob Victory: 98.1%)
While attacking in Byzantine territory at Iconium, Swordsman 4 (Cold Ponies) (4.32/6) defeats Byzantine Archer (Prob Victory: 98.1%)
War Elephant 1 (Sugar Sugar) promoted: Combat II
While attacking, War Elephant 1 (Sugar Sugar) decimates Byzantine Archer (Prob Victory: 94.6%)
While attacking in Byzantine territory at Iconium, War Elephant 1 (Sugar Sugar) (2.00/8) defeats Byzantine Archer (Prob Victory: 94.6%)
While attacking, Axeman 2 (The Nut House) decimates Byzantine Archer (Prob Victory: 94.8%)
While attacking in Byzantine territory at Iconium, Axeman 2 (The Nut House) (1.25/5) defeats Byzantine Archer (Prob Victory: 94.8%)
While attacking, Horse Archer 3 (Cold Ponies) decimates Byzantine Catapult (Prob Victory: 98.6%)
While attacking in Byzantine territory at Iconium, Horse Archer 3 (Cold Ponies) (6.00/6) defeats Byzantine Catapult (Prob Victory: 98.6%)
War Elephant 3 (The Nut House) promoted: Combat I
While attacking, War Elephant 3 (The Nut House) decimates Byzantine Catapult (Prob Victory: 97.2%)
While attacking in Byzantine territory at Iconium, War Elephant 3 (The Nut House) (4.40/8) defeats Byzantine Catapult (Prob Victory: 97.2%)
Captured Iconium (Asoka)
Byzantine Empire has been eliminated
Razed Iconium
Iconium lost

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 114/500 (25 BC) [08-Mar-2014 17:29:11]
Tech traded to Alexander (Arabia): Horseback Riding
Tech traded to Alexander (Arabia): Calendar
Tech traded to Alexander (Arabia): Literature
Tech acquired (trade, lightbulb, hut, espionage): Civil Service
Research begun: Paper (52 Turns)
Utrecht founded
The Farm begins: Granary (60 turns)
A Farm was built near Thessalonica
Thessalonica begins: Library (18 turns)
Clam Bake begins: Lighthouse (10 turns)
0% Research: 15 per turn
0% Espionage: 14 per turn
100% Gold: -38 per turn, 190 in the bank

After End Turn:
Cold Ponies grows to size 7
Aksum grows to size 6

Other Player Actions:
While defending in Dutch territory at The Farm, War Elephant 4 (Constantinople) (2.40/8) defeats Barbarian Longbowman (Prob Victory: 50.1%)

Turn 115/500 (0 AD) [08-Mar-2014 17:48:34]
A Cottage was built near Aksum
Cold Ponies begins: Worker (5 turns)
0% Research: 15 per turn
0% Espionage: 14 per turn
100% Gold: -32 per turn, 152 in the bank

After End Turn:
Whip anger has decreased in Lalibela
The whip was applied in Addis Ababa
Sugar Sugar finishes: Courthouse
Sheat grows to size 8
Thessalonica grows to size 5
Constantinople grows to size 8
A Hamlet was built near Constantinople
Nicaea finishes: Courthouse
Nicomedia grows to size 5
Addis Ababa finishes: Courthouse
Buddhism has spread: The Farm

Other Player Actions:
Kublai Khan (Spain) and Napoleon (Ottomans) have signed a peace treaty
Attitude Change: Kublai Khan (Spain) towards Napoleon (Ottomans), from 'Annoyed' to 'Cautious'
Attitude Change: Napoleon (Ottomans) towards Kublai Khan (Spain), from 'Annoyed' to 'Cautious'

Turn 116/500 (25 AD) [08-Mar-2014 17:58:43]
Diplomacy: Kublai Khan (Spain) offers to trade Feudalism to Trumpster (Netherlands) for Philosophy
A Pasture was built near Avar
Swordsman 3 (Sugar Sugar) promoted: City Raider III
A Cottage was built near Adulis
War Elephant 3 (The Nut House) promoted: Combat II
0% Research: 15 per turn
0% Espionage: 20 per turn
100% Gold: -9 per turn, 120 in the bank

After End Turn:
The whip was applied in Aksum
Clam Bake grows to size 5
Nicaea grows to size 4
Nicaea finishes: Archer
Aksum grows to size 5
Aksum finishes: Library
Lalibela grows to size 4

Turn 117/500 (50 AD) [08-Mar-2014 18:08:08]
Nicaea begins: Library (13 turns)
Aksum begins: Christian Monastery (10 turns)
Research begun: Feudalism (55 Turns)
A Farm was built near Constantinople
A Farm was built near Nicaea
0% Research: 15 per turn
0% Espionage: 20 per turn
100% Gold: -10 per turn, 111 in the bank

After End Turn:
The whip was applied in Cold Ponies
Whip anger has decreased in Addis Ababa
The Nut House finishes: Courthouse
Cold Ponies finishes: Worker
Sugar Sugar finishes: War Elephant
Constantinople grows to size 9
Clam Bake finishes: Lighthouse
Aksum grows to size 6
Aksum finishes: Christian Monastery
Spicy Deer Frag grows to size 2

Turn 118/500 (75 AD) [08-Mar-2014 18:17:39]
Sugar Sugar begins: Stable (2 turns)
Aksum begins: Buddhist Monastery (10 turns)
Research begun: Paper (49 Turns)
Tech traded to Napoleon (Ottomans): Civil Service
Tech acquired (trade, lightbulb, hut, espionage): Metal Casting
0% Research: 15 per turn
0% Espionage: 22 per turn
100% Gold: -1 per turn, 101 in the bank

After End Turn:
The whip was applied in Sheat
Sheat grows to size 7
Sheat finishes: Courthouse
Thessalonica grows to size 6
A Town was built near Constantinople
Aksum finishes: Buddhist Monastery
Lalibela finishes: Granary
Addis Ababa finishes: Library
The Farm grows to size 2

Turn 119/500 (100 AD) [08-Mar-2014 18:31:27]
Aksum begins: Forge (20 turns)
Lalibela begins: Courthouse (24 turns)
Addis Ababa begins: Forge (120 turns)
 
Looking good McArine.. :goodjob:

Need to start getting a few forges up and be wary of Alex who is back in WHEEOH. Perhaps scout can find his SOD. Hopefully KK will be his obvious target but who knows with the AI.. :)
 
Nice job McArine. Looks like we are in a strong position against this Immortal level AI. :goodjob:

Nocho, I see you're already on the ball :)

The roster order is:
  1. nocho Up Now
  2. Ronnie1 On Deck
  3. Sleepless
  4. haphazard1
  5. BSPollux
  6. McArine Just Played :goodjob:

Advising:
adrianj
 
Can we get a screenshot or two? Eg, F1 screen and something showing the Aksum area?
 
PPP

Cities:
I'd like to squeeze in forges before most other builds.

NH: forge, market
CP: forge
SS: forge, HE, stable
Sh: forge
Thes: forge, library
Cons: market, CH, forge
CB: settler, sword, forge, Forbidden Palace (?)
Nica: forge, lib
Nico: forge, AW
Aksum: forge, palace
Lali: CH, forge
AA: forge
SDF: gran, mon, CH
Farm: gran, mon, CH

Please give your opinion on location of Forbidden Palace.

Workers: work. :p Special attention for Aksum, chain irrigating Clam Bake, also chopping at both (if the latter is indeed FP city). Get plantations. Irrigate wheat at Sheat.

Declare this turn on Toku, pick up 2 workers immediately. Occupy iron and bronze so he won't whip any metal units IBT. Resettle 1W of Yeha with settler from CB.

I'm thinking of launching the Golden Age in about 2 or 3 turns, when Toku has been done for and when Const has grown a bit more. Take bur+caste+pac when GA is launched. Hire about 8 scientists in Const. It'll be doing 33*4=132 GPPpt. NH upon launch also hires enough scientists so it'll pop GS in 2 turns. Question: if Const and NH both would pop a GS in 2 turns after GA is launched, I assume it'll be born in NH for being first in order? Is this a correct assumption?
Assuming it is, I think after those 2 turns reconfigure NH back to "normal". It won't be gaining against Const in the GP department any more. Moreover, it'll be our bureau cap by then (still...), so then it's also better to just profit from working hammer and commerce tiles. But 2 turns of hiring a bunch of scientists to get that GS out is worth it imo.

Turn before GA ends, plan would be to get back to slavery and free religion (could be stopping point). By then we should have paper and at least 2 GSs (if no low-odd artists from Cons), so we're in a position to double bulb edu.

Not very sure, but I might well be starting on universities already. Obvious candidates are: NH, SS, Sheat, Const, Aksum and maybe CP for number 6.

Barb cities: will ignore Avar, imo we should flip/raze it. Maybe pay a visit to Assyrian. Do we want to resettle it 1SW for gold? Or do we profit from its pop count? Generally beware of incoming barbs (there's a stray LB near Farm).

If time create settler for icey silver spot in the south.

Diplo: be nice, kind of. Gather units in AA/Aksum and SDF against surprise DoWs. Follow closely that stack of assorted Arabian crap currently parked outside Lalibella.

Tradewise I don't think we need anything really urgently. I understand we have to avoid machinery for lib bulb. Feud would be ok to have, but obviously not worth it to give philo for it. Maybe unless some surprise DoW but in that case I'll surely get back to you. Resources: all is covered now, so I'll keep an eye.

EP: I'd like to see Arab power, but otherwise keep on HC until we see what he techs.

Spy: any ideas? Just send towards KK or something?

Scouting: scout to check Arabia. Maybe send a unit to the NE corner to unfog few more tiles. After paper will see to buy some maps for cheap to get updated info.

Stop in case of DoWs or non blatantly obvious trade possibilities. Probably hand over turn before GA ends. Do you want me to pause somewhere half way? In this case I don't see the direct need, but whatever you say.
 
Can we get a screenshot or two? Eg, F1 screen and something showing the Aksum area?

At your service. F1 shot, city builds as per PPP.
Spoiler :
Civ4ScreenShot0048.jpg~original


Civ4ScreenShot0049.jpg~original
 
Nice work, McArine! :goodjob:

I have not had a chance to check the save yet, but from looking at nocho's screenshots I have some concerns.

Our military position is weak. We are down to 0.7 of KK's power rating, which is the kind of territory where the AI starts thinking unfriendly, opportunistic thoughts. :( Especially when we share a border. Especially when we are about to DOW his good friend Toku, who will likely ask for KK to join the war. We also have a stack from Alex wandering about our lands, and Alex is WHEOOHRN -- quite possibly already decided to attack us. We can't see his power rating, but Alex tends to be a heavy unit builder; I would be very surprised if he was not close to KK in total power. Also remember that if he DOWs his stack will get teleported out of our lands -- quite possibly to somewhere very inconvenient (meaning not well defended) to us.

We lack the latest military techs, especially defensively, and most of our existing power is concentrated to finish off Toku. And we aren't building any units, in fact from the build list we have no apparent plans to build any military this entire turnset. (Maybe a couple units that are rotting in the queues, at most.) So our power rating will continue to drop compared to the AIs...making a DOW more and more likely.

I am also wondering about the huge list of cities with forges queued up. I like forges, they are excellent buildings. But they are a big build and have a signfiicant payoff time, especially for cities with lower total hammers. (Yes, I know they also apply to whips and chops. Doesn't change the math that much.) Some of our 5 and 6 base hammer cities are looking at 75+ turn payoff times. Do we really want almost all our cities building forges?

Just trying to be a voice of caution. We need to invest in the future but we also have to take care of the needs of right now.
 
(...) Our military position is weak. We are down to 0.7 of KK's power rating, which is the kind of territory where the AI starts thinking unfriendly, opportunistic thoughts. :( Especially when we share a border. Especially when we are about to DOW his good friend Toku, who will likely ask for KK to join the war. We also have a stack from Alex wandering about our lands, and Alex is WHEOOHRN -- quite possibly already decided to attack us. We can't see his power rating, but Alex tends to be a heavy unit builder; I would be very surprised if he was not close to KK in total power. Also remember that if he DOWs his stack will get teleported out of our lands -- quite possibly to somewhere very inconvenient (meaning not well defended) to us.

(...)

Just trying to be a voice of caution. We need to invest in the future but we also have to take care of the needs of right now.

This is basicaly the same thing I was saying 10 turns in ago. Then we were at 1:1 with the AIs and I said we'd fall behind and now we did. But sure, if we didn't build the CHs and such we would basicaly be unable to pay for any units right now.

Paying a little uppkeep for a moderate army to prevent defensive wars seems better then being forced to rush build a big army to survive defencive wars. So I'd be very happy to see us invest in our savety.
 
I'm not very concerned about KK at this moment. He recently has come out of war with Nap, that's why he's been building units. He is not plotting war and his army is likely terribly displaced to be a thread to us soon (near his border with Nap).

We could be Alex' target, but it'll take him a while to get to us. The stack we see will be ripped apart by our northern army, which will be available for contingencies soon. ;) And I already said I'd keep an eye on him. ;)

In short, I don't think there's a specific hurry to bolster the army, but then again, we'll have cities available for units relatively soon. For me HE city can continuously build level 4 WEs shortly from now. I think now is the window for the last peace of essential infra (forges) while we can cope with surprises. After that we can reinforce a bit more, but really, 0.7 isn't that bad at all for the time being. :)
 
Basic PPP sounds good Nocho.

Now the AI mostly have maces/x bows and Lbs so there unit strength would have gone up considerably. On the plus side we have a great counter. Well 2 actually cataphants. Plus a lot of there units will be defence based LBs.

Now saying that we do have to be very careful. We are running a different religion and have no "friends"

We need a counter to Alex's stack. 3 or 4 phants should be enough for that and the troops for Toku should be enough for anything KK or anyone else throws at us until we can get some re-inforcements there. Note if Toku did bribe in KK it will take a few turns to get some units towards us. Depending on where his stack is that is.

The Golden Age. I would like us to get at least 3 GPs from it. Seems a waste if we can only get 2 especially when we are using 1 to run it. One of those things that need to be calculated. :)

Once we can bulb Lib (paper/compass req'd) we can then use philo to pick up feud/machinery. Otoh I guess we can pick up feud for philo plus a bit of cash if we wish. Be safer and as long as we can get 3GS's no-one has a chance of beating us to Lib. Good to see HC went for Divine Right as well.. :)
 
I'm not very concerned about KK at this moment. He recently has come out of war with Nap, that's why he's been building units. He is not plotting war and his army is likely terribly displaced to be a thread to us soon (near his border with Nap).At work atm took me 2 hrs to write the last post but I agree with this.

We could be Alex' target, but it'll take him a while to get to us. The stack we see will be ripped apart by our northern army, which will be available for contingencies soon. ;) And I already said I'd keep an eye on him. ;) Hopefully its KK as he is a valid land target but you never know with the AI... :lol:

In short, I don't think there's a specific hurry to bolster the army, but then again, we'll have cities available for units relatively soon. For me HE city can continuously build level 4 WEs shortly from now. I think now is the window for the last peace of essential infra (forges) while we can cope with surprises. After that we can reinforce a bit more, but really, 0.7 isn't that bad at all for the time being. :)

Perhaps an idea if we can find Alex's SOD with the scout or spy. Will give us an idea of where he's heading and we'll soon know if its us.. :)
 
I always forget, at what total GP points next GPs will be born? Is it 300, 400, 500 or 300, 500, 700, etc?

By my calc Const would be pulling 132 GPPpt or 924 over 7 turns. If it's according to the first series it'd be enough for 3 GSs (counting on 1 from NH). In the second case we'd be only a couple of turns away from nr 3. I don't see a 3rd city getting a great person, unless we want to sacrifice a lot of prod from SS. Open to ideas ofc. :)
 
Back
Top Bottom