SGOTM 19 - Misfit Gypsy Nuts

I am just concerned about safety. I am not actually expecting a KK DOW, but it could happen. And an Alex DOW is a decent possibility. Keep an eye on that stack, and keep an eye on where it might be teleported to if Alex DOWs suddenly. If it got shifted south we could lose cities before we could get anything in place to deal with it.

I am worried that our current plans are focusing on infrastructure -- forges now, plus universities soon once we bulb our way through Education. Those are some expensive builds and will take time, and with our Pacifism/FR plans we will not have the OR bonus. While all of that is being built, units are not and our power rating will continue to drop compared to the AIs. If we fall to the 0.6 - 0.5 range or lower, I think DOWs become significantly more likely.

I am also wondering what our research rate is going to look like for the non-bulb techs. We are back to positive cash flow at 0% science without building wealth, which is great and makes me feel a lot more comfortable. :D But managing a small amount of gold per turn at 0% science is not going to get us Paper and Compass very quickly, which we need to open the bulbing path to Education and Liberalism. The golden age will help, and running lots of scientists to generate great people will help some more. Pacifism will cost us a bit. What kind of research rate do we think we can manage for Paper and Compass?
 
I always forget, at what total GP points next GPs will be born? Is it 300, 400, 500 or 300, 500, 700, etc?

By my calc Const would be pulling 132 GPPpt or 924 over 7 turns. If it's according to the first series it'd be enough for 3 GSs (counting on 1 from NH). In the second case we'd be only a couple of turns away from nr 3. I don't see a 3rd city getting a great person, unless we want to sacrifice a lot of prod from SS. Open to ideas ofc. :)

Every 100 up to a 1000 I believe. Then 200 points to 2000. etc Must admit I never take much notice of this either.. :lol:

SS has a lot of points invested so might be worth it in Caste.. Would the GP points make up for the loss of production. How soon would we get one. if it can finish the turn after NH I would be inclined to give it a go. Of course it does have a few prophet points so could end up with a prophet which I wouldn't be keen on even with a Bud shrine at this moment.
 
I like the basic PPP.

Alex is most likely after a nearer neighbor that he does not like. A couple WE's, a cat or 2, and some mop up units can clear his visible stack easily enough.

The Golden Age. I would like us to get at least 3 GPs from it. Seems a waste if we can only get 2 especially when we are using 1 to run it. One of those things that need to be calculated.
I would agree here. 2 for 1 is not worth the effort imo. We could get a later one if it was only a turn or two after the GA ends.

Question: if Const and NH both would pop a GS in 2 turns after GA is launched, I assume it'll be born in NH for being first in order? Is this a correct assumption?
I assume it is the one listed at the top of the game window in the progress bar.
 
X-posting

Every 100 up to a 1000 I believe. Then 200 points to 2000.
This is accurate.
 
If we could get Great People form both NH and SS that would be ideal. Just not sure we can do it. :( Constan is going so fast I don't think it will work.

Right now,

NH has 180/300
SS has 63/300
Constan has 126/300

I just don't see how we get SS into the loop. Even if we starve it some, I don't think we get to 7 specialists.

Please remove HE from build que in CP.
 
I am just concerned about safety. I am not actually expecting a KK DOW, but it could happen. And an Alex DOW is a decent possibility. Keep an eye on that stack, and keep an eye on where it might be teleported to if Alex DOWs suddenly. If it got shifted south we could lose cities before we could get anything in place to deal with it. That stack is a slight concern. Which is why I'd rather have Toku finished before the GA starts. Releases units and we will still be in slavery.

I am worried that our current plans are focusing on infrastructure -- forges now, plus universities soon once we bulb our way through Education. Those are some expensive builds and will take time, and with our Pacifism/FR plans we will not have the OR bonus. While all of that is being built, units are not and our power rating will continue to drop compared to the AIs. If we fall to the 0.6 - 0.5 range or lower, I think DOWs become significantly more likely. Nocho has identified the uni cities. Other cities can concentrate on the troops/wealth building if needed.

I am also wondering what our research rate is going to look like for the non-bulb techs. We are back to positive cash flow at 0% science without building wealth, which is great and makes me feel a lot more comfortable. :D But managing a small amount of gold per turn at 0% science is not going to get us Paper and Compass very quickly, which we need to open the bulbing path to Education and Liberalism. The golden age will help, and running lots of scientists to generate great people will help some more. Pacifism will cost us a bit. What kind of research rate do we think we can manage for Paper and Compass?

Research rate?? Bit hard to calculate especially in a GA but we need approx 1700 beakers for both techs minus known discounts etc. So if we can get 150 - 200 beakers per turn in the GA should be easy enough.. :lol:

Edit I believe the city settled first gets the GP if another city is due to finish at the same time.
 
Edit I believe the city settled first gets the GP if another city is due to finish at the same time.
I believe this is correct. I just use the main screen and make sure the city I want to pop next is listed at the top.

See the screen shot, I set both NH and Const complete the same turn, but you can see that NH will pop first from the GPP progress bar at the top.
Spoiler :
 
If we could get Great People form both NH and SS that would be ideal. Just not sure we can do it. :( Constan is going so fast I don't think it will work.

Right now,

NH has 180/300
SS has 63/300
Constan has 126/300

I just don't see how we get SS into the loop. Even if we starve it some, I don't think we get to 7 specialists.

Please remove HE from build que in CP.

Ok looks like just NH and Constantinople will be the main ones then
 
Please remove HE from build que in CP.

Yes, please remember to do this. I have occasionally accidentally built a national wonder in a completely inappropriate city when I was trying to get fail gold. :( Personal games, not SGOTM obviously, but still...not something we want to have happen. :lol:
 
X-posting


This is accurate.

If this is indeed accurate, we'll get 3 GSs; first NH, then 2 from Cons. Needs 400+500 while we get 924 in 7 turns and already have some.

HE has been unqueued already. :)

GA would indeed be launched after Toku is dead.
 
Well the GPs look good then. I'd just wait for the GA after Toku (mentioned in the PPP) is gone to release those units. Ideally want to be in slavery if we get a surprise declaration.

Edit. I will add when we go into bureacracy it might be enough to get KK to pleased status. Doubtful but you never know. So begging a gold peice will stop any chance of a declaration for 10 turns. Then again does KK attack at pleased?
 
I believe the city settled first gets the GP if another city is due to finish at the same time.

And:

I believe this is correct. I just use the main screen and make sure the city I want to pop next is listed at the top.

See the screen shot, I set both NH and Const complete the same turn, but you can see that NH will pop first from the GPP progress bar at the top.
Spoiler :

I *think* your screenshot actualy proves that you two are wrong. But I guess you ment the right thing.

The Nut House was founded after Constantinople (We moved the Settler one turn, remember?). I think what matters is not the founding date, but the position in the internal city list. And by default the citys will be put on that list when they come into the players posession. Thats either when they are founded (in case they are founded by you) or when you conquer them. So even though Const was founded earlier, it doesnt produce the GP first because TNH is the city that we own the longest.

Just an idea, could it be right?


Edit: Btw I didnt lose intrest in the game or anything, I just had a stressing weekend :) I'll restart spamming tomorrow. Enjoy the silence while you still can.
 
Our military position is weak. We are down to 0.7 of KK's power rating, which is the kind of territory where the AI starts thinking unfriendly, opportunistic thoughts. :( Especially when we share a border. Especially when we are about to DOW his good friend Toku, who will likely ask for KK to join the war. We also have a stack from Alex wandering about our lands, and Alex is WHEOOHRN -- quite possibly already decided to attack us. We can't see his power rating, but Alex tends to be a heavy unit builder; I would be very surprised if he was not close to KK in total power.

(Re forges: snip)

I am just concerned about safety. I am not actually expecting a KK DOW, but it could happen. And an Alex DOW is a decent possibility. Keep an eye on that stack, and keep an eye on where it might be teleported to if Alex DOWs suddenly. If it got shifted south we could lose cities before we could get anything in place to deal with it.

I'm also a bit concerned about our military. Alex I'm not too worried about, because I would expect him to send his troops back home first and more likely declare war on a closer neighbour.

KK declaring war at the behest of Tokugawa is a possibility I think. Does Toku have any techs that KK does not, that he might be able to use to bribe?

I would feel a bit better if SS were to complete the HE and produce non-stop catapults+elephants.

Forges are a good build and I expect will pay off in pretty much every city. The fact that it multiplies :hammers: from whips makes them valuable in low :hammers:, high :food: cities also. Do we have any low :hammers:, low :food: cities at all? If we do, why didn't we raze them! :mischief:

GP plan to squeeze one out of NH first is a great idea. Constant can use the time to grow to size 10 or 11. No whipping here until after the Golden Age.

Pause? I don't see the need. Stopping point of one turn remaining on Golden Age is good, as it gives us a final opportunity to review the final free civic switch.
 
I'm having a look through DanF's "Logic to an AI DoW" (link in my signature)

Regarding KK, in this Aggressive AI game. Assume his economy is doing well enough to pay for his units.

Total War: Base chance = 100/100 = 1%, *4 for AggAI = 4%.
Limited War: 100/60 = 1.66% * chance NOT Total war = 1.66*0.96 = 1.6%.
Dogpile: (if we are at war with Toku) = 100/50 = 2% * chance NOT other war = 2*0.944 = 1.88%.

Total chance he even considers war = 4 + 1.6 + 1.88 = 7.48%

Find Victim:
KK Power = 1.0. Us = 0.7.
AggAI, therefore OP = 1.0*4/3 = 1.33.

KK Nearby Power = 3/2*1.33*0.9 = 1.8. Definitely bigger than our power.
KK Distant Power = 3.2*1.33*0.5 = 1.0. Still bigger than our power.

Our power will not deter him.

Attitude: KK Cautious, AggAI = (100-50+10) = 60% chance we are an option.
(I'm unsure what is meant by "do we like Total/Limited/DogpileRaids")

Rank Victims
Possibly there are other AI's more likely to draw his attention? Eg, Napoleon.

Who has highest value of:
+4*adjacentPlots = 4*4 = 16. Must be small compared to eg, Napoleon.
+40 per important land resource... I'm not sure what's important :dunno:.
+Capital proximity... our capital is pretty far, compared to others. Eg, Napoleon's much closer.
*4 for Cautious. Same as Napoleon.

I think KK's best victim would actually be Napoleon, not us.

Summary
If Toku bribes KK into war, then none of this is relevant.

If KK is still in forced peace with Napoleon (still 7 turns remaining?) then we are a likely target. After that peace treaty expires however, then I would think we are safe.

Also, Napoleon is only slightly less powerful than KK, which is still more powerful than us. We need to worry about him also - our peace treaty with him is only about another 2 turns long.

Finally: We are planning a change to Bureaucracy. Is KK there as well? If we *ever* get him to Pleased, make sure to beg some gold off him for a forced 10 turns of peace.

The same goes for ANY AI. If we *ever* get them to Pleased (eg, HC might not be far off) then don't forget to beg for some gold. Presumably this will be the case once we change to Free Religion.
 
Ok, I'll play a couple of turns now. Wanted to have started earlier but had to run to the hospital with my youngest kid as he fell right on the back of his head this afternoon/evening. Everything fine, but took some time. ;)
 
Thanks, sleepless. :)

It's late, so I'll keep it very short. More comments tomorrow.

All according to plan. 3 GSs popped, we teched paper and compass and double bulbed edu. GS ready to bulb lib if wanted.

One university ready, others being built. Aksum can finish palace now. Higher base commerce than Nut House so worth it, although when GA wears off difference will be less.

Toku gone easily. Settled Weep. Also Wheat and Sheep but no Sheat this time. :p Razed barb city north of the farm when it was only defended by 1 LB.

Alex took his stack to KK and declared. :dance: Napoleon joined in later against KK. :band:

Spotted something curious, a vintage swedish ironclad. Would the secret task be to destroy it? :mischief:

Spoiler :
Civ4ScreenShot0052.jpg~original


Tech situation.

Spoiler :
Civ4ScreenShot0053.jpg~original


Log. Autolog still not functioning...

Spoiler :
Here is your Session Turn Log from 100 AD to 350 AD:

Turn 119, 100 AD: You have declared war on Tokugawa!
Turn 119, 100 AD: You have trained a War Elephant in Thessalonica. Work has now begun on a Library.
Turn 119, 100 AD: You have constructed a Market in Constantinople. Work has now begun on a Courthouse.
Turn 119, 100 AD: The borders of Clam Bake have expanded!

Turn 120, 125 AD: Trumpster's Catapult 12 (Sugar Sugar) (5.00) vs Tokugawa's Swordsman (6.60)
Turn 120, 125 AD: Combat Odds: 33.7%
Turn 120, 125 AD: (Extra Combat: +10%)
Turn 120, 125 AD: (Plot Defense: +20%)
Turn 120, 125 AD: (Fortify: +25%)
Turn 120, 125 AD: (City Attack: -45%)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 17 (83/100HP)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 17 (66/100HP)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 17 (49/100HP)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 17 (32/100HP)
Turn 120, 125 AD: Trumpster's Catapult 6 (The Nut House) (5.00) vs Tokugawa's Axeman (5.40)
Turn 120, 125 AD: Combat Odds: 59.4%
Turn 120, 125 AD: (Extra Combat: +20%)
Turn 120, 125 AD: (Plot Defense: +20%)
Turn 120, 125 AD: (Fortify: +25%)
Turn 120, 125 AD: (City Attack: -45%)
Turn 120, 125 AD: Tokugawa's Axeman is hit for 18 (72/100HP)
Turn 120, 125 AD: Trumpster's Catapult 6 (The Nut House) is hit for 21 (79/100HP)
Turn 120, 125 AD: Trumpster's Catapult 6 (The Nut House) is hit for 21 (58/100HP)
Turn 120, 125 AD: Tokugawa's Axeman is hit for 18 (54/100HP)
Turn 120, 125 AD: Trumpster's Catapult 6 (The Nut House) is hit for 21 (37/100HP)
Turn 120, 125 AD: Tokugawa's Axeman is hit for 18 (36/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) (6.00) vs Tokugawa's Swordsman (3.17)
Turn 120, 125 AD: Combat Odds: 97.6%
Turn 120, 125 AD: (Extra Combat: +10%)
Turn 120, 125 AD: (Plot Defense: +20%)
Turn 120, 125 AD: (City Attack: -85%)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 25 (57/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) is hit for 15 (85/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) is hit for 15 (70/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) is hit for 15 (55/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) is hit for 15 (40/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) is hit for 15 (25/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) is hit for 15 (10/100HP)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 25 (32/100HP)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 25 (7/100HP)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 25 (0/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 3 (Sugar Sugar) has defeated Tokugawa's Swordsman!
Turn 120, 125 AD: Trumpster's Horse Archer 2 (The Nut House) (6.00) vs Tokugawa's Swordsman (2.32)
Turn 120, 125 AD: Combat Odds: 99.8%
Turn 120, 125 AD: (Extra Combat: +10%)
Turn 120, 125 AD: (Plot Defense: +20%)
Turn 120, 125 AD: (Fortify: +25%)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 20 (5/100HP)
Turn 120, 125 AD: Tokugawa's Swordsman is hit for 20 (0/100HP)
Turn 120, 125 AD: Trumpster's Horse Archer 2 (The Nut House) has defeated Tokugawa's Swordsman!
Turn 120, 125 AD: Trumpster's Horse Archer 3 (Cold Ponies) (6.00) vs Tokugawa's Axeman (2.06)
Turn 120, 125 AD: Combat Odds: 99.8%
Turn 120, 125 AD: (Extra Combat: +20%)
Turn 120, 125 AD: (Plot Defense: +20%)
Turn 120, 125 AD: (Fortify: +25%)
Turn 120, 125 AD: Tokugawa's Axeman is hit for 21 (4/100HP)
Turn 120, 125 AD: Tokugawa's Axeman is hit for 21 (0/100HP)
Turn 120, 125 AD: Trumpster's Horse Archer 3 (Cold Ponies) has defeated Tokugawa's Axeman!
Turn 120, 125 AD: You have captured Yeha!!!
Turn 120, 125 AD: You have destroyed the city of Yeha!!!
Turn 120, 125 AD: Trumpster's Swordsman 1 (Cold Ponies) (7.20) vs Tokugawa's Chariot (2.16)
Turn 120, 125 AD: Combat Odds: 100.0%
Turn 120, 125 AD: (Extra Combat: -20%)
Turn 120, 125 AD: (City Attack: -85%)
Turn 120, 125 AD: Tokugawa's Chariot is hit for 34 (66/100HP)
Turn 120, 125 AD: Tokugawa's Chariot is hit for 34 (32/100HP)
Turn 120, 125 AD: Tokugawa's Chariot is hit for 34 (0/100HP)
Turn 120, 125 AD: Trumpster's Swordsman 1 (Cold Ponies) has defeated Tokugawa's Chariot!
Turn 120, 125 AD: You have captured Adulis!!!
Turn 120, 125 AD: The Ethiopian Civilization has been destroyed!!!
Turn 120, 125 AD: You have destroyed the city of Adulis!!!
Turn 120, 125 AD: You have trained a Settler in Clam Bake. Work has now begun on a Swordsman.
Turn 120, 125 AD: You have constructed a Monument in The Farm. Work has now begun on a Granary.
Turn 120, 125 AD: Vincent van Gogh (Great Artist) has been born in Aachen (Huayna Capac)!
Turn 120, 125 AD: Huayna Capac has completed The Spiral Minaret!

Turn 121, 150 AD: You have constructed a Forge in The Nut House. Work has now begun on a Market.
Turn 121, 150 AD: The borders of Sugar Sugar have expanded!
Turn 121, 150 AD: The borders of Constantinople have expanded!
Turn 121, 150 AD: You have constructed a Monument in Spicy Deer Frag. Work has now begun on a Granary.
Turn 121, 150 AD: Anthony van Diemen (Great Merchant) has been born in Madrid (Kublai Khan)!

Turn 122, 175 AD: Trumpster's Golden Age has begun!!!
Turn 122, 175 AD: Trumpster adopts Bureaucracy!
Turn 122, 175 AD: Trumpster adopts Caste System!
Turn 122, 175 AD: Trumpster adopts Pacifism!
Turn 122, 175 AD: You have constructed a Forge in Sugar Sugar. Work has now begun on Heroic Epic.
Turn 122, 175 AD: You have trained a Swordsman in Clam Bake. Work has now begun on a Forge.
Turn 122, 175 AD: Barbarian's Spearman (4.80) vs Trumpster's War Elephant 4 (Constantinople) (4.55)
Turn 122, 175 AD: Combat Odds: 65.7%
Turn 122, 175 AD: (Extra Combat: -20%)
Turn 122, 175 AD: (Extra Combat: +30%)
Turn 122, 175 AD: (Combat: -100%)
Turn 122, 175 AD: Trumpster's War Elephant 4 (Constantinople) is hit for 20 (77/100HP)
Turn 122, 175 AD: Barbarian's Spearman is hit for 19 (81/100HP)
Turn 122, 175 AD: Barbarian's Spearman is hit for 19 (62/100HP)
Turn 122, 175 AD: Trumpster's War Elephant 4 (Constantinople) is hit for 20 (57/100HP)
Turn 122, 175 AD: Barbarian's Spearman is hit for 19 (43/100HP)
Turn 122, 175 AD: Barbarian's Spearman is hit for 19 (24/100HP)
Turn 122, 175 AD: Barbarian's Spearman is hit for 19 (5/100HP)
Turn 122, 175 AD: Trumpster's War Elephant 4 (Constantinople) is hit for 20 (37/100HP)
Turn 122, 175 AD: Barbarian's Spearman is hit for 19 (0/100HP)
Turn 122, 175 AD: Trumpster's War Elephant 4 (Constantinople) has defeated Barbarian's Spearman!

Turn 123, 200 AD: Weep has been founded.
Turn 123, 200 AD: Albert Einstein (Great Scientist) has been born in The Nut House (Trumpster)!
Turn 123, 200 AD: Nicolaus Copernicus (Great Scientist) has been born in Constantinople (Trumpster)!
Turn 123, 200 AD: The borders of The Farm have expanded!
Turn 123, 200 AD: Alexander has declared war on Kublai Khan!

Turn 124, 225 AD: Trumpster's War Elephant 3 (The Nut House) (9.60) vs Barbarian's Longbowman (5.34)
Turn 124, 225 AD: Combat Odds: 96.0%
Turn 124, 225 AD: (Extra Combat: -20%)
Turn 124, 225 AD: Trumpster's War Elephant 3 (The Nut House) is hit for 15 (85/100HP)
Turn 124, 225 AD: Barbarian's Longbowman is hit for 25 (64/100HP)
Turn 124, 225 AD: Trumpster's War Elephant 3 (The Nut House) is hit for 15 (70/100HP)
Turn 124, 225 AD: Barbarian's Longbowman is hit for 25 (39/100HP)
Turn 124, 225 AD: Barbarian's Longbowman is hit for 25 (14/100HP)
Turn 124, 225 AD: Barbarian's Longbowman is hit for 25 (0/100HP)
Turn 124, 225 AD: Trumpster's War Elephant 3 (The Nut House) has defeated Barbarian's Longbowman!
Turn 124, 225 AD: The borders of The Nut House have expanded!
Turn 124, 225 AD: You have constructed a Market in The Nut House. Work has now begun on a War Elephant.

Turn 125, 250 AD: You have discovered Paper!
Turn 125, 250 AD: You have constructed Heroic Epic in Sugar Sugar. Work has now begun on a Stable.
Turn 125, 250 AD: You have constructed a Granary in Spicy Deer Frag. Work has now begun on a Courthouse.
Turn 125, 250 AD: Antoine Laurent Lavoisier (Great Scientist) has been born in Edirne (Napoleon)!

Turn 126, 275 AD: You have discovered Education!
Turn 126, 275 AD: Cold Ponies can no longer work on Heroic Epic. The lost ℤ is converted into 174ℴ!
Turn 126, 275 AD: You have constructed a Forge in Nicomedia. Work has now begun on Angkor Wat.
Turn 126, 275 AD: You have constructed a Courthouse in Lalibela. Work has now begun on a Forge.
Turn 126, 275 AD: Kobo-Daishi (Great Prophet) has been born in Aachen (Huayna Capac)!
Turn 126, 275 AD: Napoleon has declared war on Kublai Khan!
Turn 126, 275 AD: Barbarian's Longbowman (7.20) vs Trumpster's Horse Archer 3 (Cold Ponies) (6.00)
Turn 126, 275 AD: Combat Odds: 73.0%
Turn 126, 275 AD: (Extra Combat: -20%)
Turn 126, 275 AD: Trumpster's Horse Archer 3 (Cold Ponies) is hit for 21 (79/100HP)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 18 (82/100HP)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 18 (64/100HP)
Turn 126, 275 AD: Trumpster's Horse Archer 3 (Cold Ponies) is hit for 21 (58/100HP)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 18 (46/100HP)
Turn 126, 275 AD: Trumpster's Horse Archer 3 (Cold Ponies) is hit for 21 (37/100HP)
Turn 126, 275 AD: Trumpster's Horse Archer 3 (Cold Ponies) is hit for 21 (16/100HP)
Turn 126, 275 AD: Trumpster's Horse Archer 3 (Cold Ponies) is hit for 21 (0/100HP)
Turn 126, 275 AD: Barbarian's Longbowman has defeated Trumpster's Horse Archer 3 (Cold Ponies)!
Turn 126, 275 AD: Barbarian's Longbowman (7.20) vs Trumpster's War Elephant 7 (Sugar Sugar) (9.60)
Turn 126, 275 AD: Combat Odds: 26.7%
Turn 126, 275 AD: (Extra Combat: -20%)
Turn 126, 275 AD: (Extra Combat: +20%)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 23 (77/100HP)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 23 (54/100HP)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 23 (31/100HP)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 23 (8/100HP)
Turn 126, 275 AD: Barbarian's Longbowman is hit for 23 (0/100HP)
Turn 126, 275 AD: Trumpster's War Elephant 7 (Sugar Sugar) has defeated Barbarian's Longbowman!

Turn 127, 300 AD: The enemy has been spotted near The Farm!
Turn 127, 300 AD: Cold Ponies has grown to size 8.
Turn 127, 300 AD: Clam Bake has grown to size 6.
Turn 127, 300 AD: Addis Ababa has grown to size 5.
Turn 127, 300 AD: Napoleon has 90 gold available for trade.
Turn 127, 300 AD: Kublai Khan is the worst enemy of Napoleon.
Turn 127, 300 AD: Napoleon is the worst enemy of Kublai Khan.
Turn 127, 300 AD: The borders of Aksum are about to expand.
Turn 127, 300 AD: Clearing a Forest has created 30 ℤ for Aksum.
Turn 127, 300 AD: Sheat will grow to size 10 on the next turn.
Turn 127, 300 AD: Aksum will grow to size 10 on the next turn.
Turn 127, 300 AD: Spicy Deer Frag will grow to size 3 on the next turn.
Turn 127, 300 AD: Trumpster's War Elephant 6 (Thessalonica) (8.80) vs Barbarian's Longbowman (7.50)
Turn 127, 300 AD: Combat Odds: 66.2%
Turn 127, 300 AD: (Extra Combat: -10%)
Turn 127, 300 AD: (City Defense: +25%)
Turn 127, 300 AD: Trumpster's War Elephant 6 (Thessalonica) is hit for 18 (82/100HP)
Turn 127, 300 AD: Barbarian's Longbowman is hit for 21 (79/100HP)
Turn 127, 300 AD: Barbarian's Longbowman is hit for 21 (58/100HP)
Turn 127, 300 AD: Barbarian's Longbowman is hit for 21 (37/100HP)
Turn 127, 300 AD: Trumpster's War Elephant 6 (Thessalonica) is hit for 18 (64/100HP)
Turn 127, 300 AD: Trumpster's War Elephant 6 (Thessalonica) is hit for 18 (46/100HP)
Turn 127, 300 AD: Barbarian's Longbowman is hit for 21 (16/100HP)
Turn 127, 300 AD: Trumpster's War Elephant 6 (Thessalonica) is hit for 18 (28/100HP)
Turn 127, 300 AD: Trumpster's War Elephant 6 (Thessalonica) is hit for 18 (10/100HP)
Turn 127, 300 AD: Barbarian's Longbowman is hit for 21 (0/100HP)
Turn 127, 300 AD: Trumpster's War Elephant 6 (Thessalonica) has defeated Barbarian's Longbowman!
Turn 127, 300 AD: Your War Elephant 6 (Thessalonica) has destroyed a Longbowman!
Turn 127, 300 AD: You have captured Avar!!!
Turn 127, 300 AD: You have destroyed the city of Avar!!!
Turn 127, 300 AD: Nabu-rimanni (Great Scientist) has been born in Constantinople (Trumpster)!
Turn 127, 300 AD: The borders of Aksum have expanded!
Turn 127, 300 AD: You have constructed a Monument in Weep. Work has now begun on a Granary.
Turn 127, 300 AD: Leonidas (Great General) has been born in Seville (Kublai Khan)!

Turn 128, 325 AD: Sheat has grown to size 10.
Turn 128, 325 AD: Aksum has grown to size 10.
Turn 128, 325 AD: Lalibela has grown to size 7.
Turn 128, 325 AD: Spicy Deer Frag has grown to size 3.
Turn 128, 325 AD: The borders of Addis Ababa are about to expand.
Turn 128, 325 AD: Thessalonica will grow to size 8 on the next turn.
Turn 128, 325 AD: Clam Bake will grow to size 7 on the next turn.
Turn 128, 325 AD: Nicaea will grow to size 6 on the next turn.
Turn 128, 325 AD: Nicomedia will grow to size 7 on the next turn.
Turn 128, 325 AD: The Farm will grow to size 4 on the next turn.
Turn 128, 325 AD: Weep will grow to size 2 on the next turn.
Turn 128, 325 AD: You have discovered Compass!
Turn 128, 325 AD: The borders of Addis Ababa have expanded!
Turn 128, 325 AD: Barbarian's Axeman (6.00) vs Trumpster's War Elephant 7 (Sugar Sugar) (10.40)
Turn 128, 325 AD: Combat Odds: 3.4%
Turn 128, 325 AD: (Extra Combat: -20%)
Turn 128, 325 AD: (Extra Combat: +30%)
Turn 128, 325 AD: Trumpster's War Elephant 7 (Sugar Sugar) is hit for 15 (85/100HP)
Turn 128, 325 AD: Barbarian's Axeman is hit for 26 (74/100HP)
Turn 128, 325 AD: Barbarian's Axeman is hit for 26 (48/100HP)
Turn 128, 325 AD: Barbarian's Axeman is hit for 26 (22/100HP)
Turn 128, 325 AD: Trumpster's War Elephant 7 (Sugar Sugar) is hit for 15 (70/100HP)
Turn 128, 325 AD: Trumpster's War Elephant 7 (Sugar Sugar) is hit for 15 (55/100HP)
Turn 128, 325 AD: Barbarian's Axeman is hit for 26 (0/100HP)
Turn 128, 325 AD: Trumpster's War Elephant 7 (Sugar Sugar) has defeated Barbarian's Axeman!
Turn 128, 325 AD: While defending, your War Elephant 7 (Sugar Sugar) has killed a Barbarian Axeman!

Turn 129, 350 AD: Thessalonica has grown to size 8.
Turn 129, 350 AD: Clam Bake has grown to size 7.
Turn 129, 350 AD: Nicaea has grown to size 6.
Turn 129, 350 AD: Nicomedia has grown to size 7.
Turn 129, 350 AD: The Farm has grown to size 4.
Turn 129, 350 AD: Weep has grown to size 2.
Turn 129, 350 AD: Alexander has 120 gold available for trade.
Turn 129, 350 AD: Huayna Capac won't trade Music
Turn 129, 350 AD: Alexander won't trade Feudalism, Machinery
Turn 129, 350 AD: Clearing a Forest has created 20 ℤ for Weep.
Turn 129, 350 AD: Clearing a Forest has created 13 ℤ for Weep.
Turn 129, 350 AD: Clearing a Forest has created 30 ℤ for Aksum.
Turn 129, 350 AD: Cold Ponies will grow to size 9 on the next turn.
Turn 129, 350 AD: Sugar Sugar will grow to size 13 on the next turn.
Turn 129, 350 AD: The Farm will grow to size 5 on the next turn.
 
Way to go nocho!

Glad the kiddo is good too.

I have the save.

Better have a look!
 
Ah those pesky Swedes! Destroying it does sound like a possible extra task. However, best not to put any effort into it yet, but rather tech to Democracy ASAP and find out for sure.

Very good stuff nocho! :goodjob:

That's great news about Alex, KK and Napoleon. Keeping those three occupied is great for our own 'peace' of mind.

So we can actually part bulb Liberalism even? I see that HC has learned Philoshopy - perhaps now is a good time to trade it around and try to pick up Machinery? We could part-bulb Liberalism immediately, and THEN make the trade (to avoid the GS bulbing Printing Press instead).

Techs we need toward Democracy are (approx :science: cost):

Machinery > Printing Press (2600, GS bulb?) > Nationalism (2900) > Constitution (3200) > Democracy (4500) .

Obviously to use Liberalism for Democracy would be the best. But I wonder if using it for Nationalism + build Taj Mahal is another valid option. It might not give us the maximum :science: value from Liberalism, but it would allow us to progress on things more quickly, including an extra golden age that HC might otherwise beat us to.

Edit to add: I'd love a F1 screenshot and the situation around Aksum again :love:
 
Geez that was a fast turnset nocho! I like it :cool:

Good to see you Ron :wavey:

The roster order is:
  1. nocho Just Played :goodjob:
  2. Ronnie1 Up Now
  3. Sleepless On Deck
  4. haphazard1
  5. BSPollux
  6. McArine

Advising:
adrianj
 
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