Mitchum
Deity
The way I view early food, especially starting with slavery, is that 22/24/26 food = 30 hammers.
IN any case, in my tests, I've found two things:
1. We want to improve and work those tiles asap. As fast as the worker is, so fast we want to grow, plus the 1whip, or faster.
2. We want to 1whip the granary asap.
The best start is an optimization of tthose two.
I think that the tests have to run further than 1-popping the granary ASAP to show which option is the best.
I was looking for where I posted the results of my test game but I can't find it. Looking at my cryptic notes, I settled 2S and improved pigs -> copper -> corn -> marble (then hook3e it up). I 2-popped the granary on T14 with max OF into a settler. I then switched to building something else (MP warrior I think) while growing to 4 pops again so I could 2-pop the settler with OF into the Oracle (finished T28/T29). It seemed to work pretty well but needs to be compared to one-popping the granary ASAP. With pigs + corn, the city grows damn fast even without a granary...
Regarding the comparison of yields and thinking that a 6-yield copper is better than a 5-yield dry corn pre granary, I don't think it's as simple as that. Working the food lets you grow 2 or more turns sooner allowing you to "catch up" to the raw yield you'd get from working the copper first. None of this talk really matters though. In the end, the test games will tell us which approach is the best with respect to yields, research, REX, etc. It's hard to argue with results...

So this is when everyone should run a couple of tests trying different things. Change the settling location, worker MM, whip timing, build queue, etc. However, do NOT work any tiles that are not currently visible on the screen. If you settle city #2, it should be settled somewhere that we can see now and only work the tiles that we can see now. This makes comparison of test games easier. I suggest that we play the games out to ~T30 which should be more than enough time to finish the Oracle unless someone is trying for a CS or post-Math sling...
Even if you are not happy with your test run, at least by having done it you'll better understand and be able to contribute to the discussions about which path seems the best.
As usual, I'll post comparisons of the various test runs so that we can narrow down to one or two openings and focus on improving them. Of course, all test runs will be out the window in 5 turns when LC discovers a gold resource or something similar, but at least we can move forward with the best information that we have at the moment.
The other option, if we all agree, is to play out the next 5 turns without selecting a tech (as suggested by WT). However, that would require us to all agree on where to settle and which tile to improve first... Then, our testing will be better as it will represent 5 more turns of map knowledge.
EDIT: double xpost with WT.