SIP + Religion
Another point that was glossed over... let's say that we don't revolt to Slavery right away for whatever reason, such as wanting to build a Worker (or even a Settler) when we reach Size 2.
Well, working the Lake = 4 yields compared to working the Corn or Pig for 3 yields.
Yes, people think that going for a Religious tech is generally a poor play, as you want to unlock Bronze Working, Animal Husbandry, Pottery, etc. But, when you have those other techs and are going for a Religious tech anyway, what's the harm in trying to score that Religion with a bit more emphasis on Commerce?
Yes, it would be a risk that we'd still miss out on founding Buddhism... but, we might get it, too. Then, we'd have:
i. Less competition for The Oracle, as there would be more competition for Stonehenge
ii. Less need to go for Code of Laws right away for a Religion
iii. A better capital for Bureaucracy, given how the team keeps talking about going for Math + Code of Laws to get at Civil Service
What does it take, 5 turns to Farm a Corn?
So, on Turn 4, we could earn 5 Food per turn.
For the first 4 turns (0 through 3), we could earn +2 Commerce per turn.
4 * 2 + 5 + 5 + 5 = 8 + 15 = 23 / 22 Food needed for Size 2.
Compare that with
4 * 3 + 5 + 5 = 12 + 10 = 22 / 22 Food needed for Size 2, and we would be sacrificing 1 turn of getting to Size 2 for an extra 8 Commerce... would that Commerce be enough to shave off one turn on Meditation, especially when combined with "Flask banking" for the first 5 turns?
Code of Laws
Assuming that we don't SIP, is Bureaucracy for settling 2S really that strong? What's an extra +50% Hammers when you already are whipping Settlers using the Imperialistic Trait? Essentially, it is no longer a purely relative bonus of +50%.
Yes, early Metal Casting without the Industrious Trait isn't very compelling, although early Alphabet may be decent if we want to speed up the global tech pace. I mean, the more advanced the AIs are, the faster that we can tech, and this game is mostly about teching quickly again, right?
Then, there's always the Currency, Construction, or Calendar option if we delay The Oracle. Honestly, if we're going for Math, why not time two Math-enhanced, Marble-enhanced Chops to arrive at the time of learning Math? 2 * 30 * 2 = 120 Hammers. The remaining 15 base Hammers can be earned over the course of 2 turns, say, so that you've only invested 8 raw Hammers into The Oracle in case of getting beaten to it (Failure Gold is good, but not THAT early relative to saving the Hammers for REXing, given that we have the important techs like Bronze Working and Pottery already).
Stonehenge
We haven't talked about wanting this Wonder, but it could actually be the stronger Wonder given that it is worth +1 Happiness and free Cultural Border expansion in every City... wouldn't it be WAY better for REXing?
Sure, a Religion can spread around... eventually.
Road to City 2
Having a road from city 1 to city 2 is more important to me than hooking up the marble road or the cottage.
They could be partially the same Road by SIP and settling 1E of the Marble.
