Mitchum
Deity
Here is an updated GPP plan with Slavery and starving. Notes:
1. I couldn't pull the Trumpster GP in without massive starving and I'm not sure that we'd want to, would we? Plus, if we do that during the next 2 turns while still in Caste System, Trumpster will beat Cnip to 900 GPP which is not what we want. Or do we want to start starving Cnip right now too so that doesn't happen (Option C below)?
2. This plan requires that we launch the 2-person GA with our GSpy plus whatever we get in Cnip (as long as it isn't a GSpy) (Option A below). If we don't do this, we'd delay the start of the 2-person GA by 2 turns since we couldn't hire more than 2 specialists in Trumpster until then (Option B below).
3. I'm confused as to which city spawns its GP first between Hamster and Cnip since we've moved the capital so that may need to be tweaked to make Cnip beat Hamster.
This plan pulls in the 1200 and 1400 GPP great people from what I posted before but doesn't much help with the 1000 GPP out of Trumpster.
From what I can tell, the cost of going with Slavery on our GPP plans are either:
A. We launch our next GA using the GSpy + Cnip GP after our 5 turns of Slavery
or
B. We wait for Trumpster to get its GP on T128, which gives us 8 turns in Slavery instead of just 5 but pushes out our GAs by 3 turns.
or
C. We starve Cnip one pop now to beat Trumpster (Cnip gets 900 GPP on T121) so we can pull in the Trumpster GP by starving 2 pops on the next two turns to get the 1000 GPP on T127 (one turn sooner than option B at the cost of 1 pop in Cnip and 2 pops in Trumpster in the short term).
Plan showing Option A:
There are plenty of options. We just have to decide what our priorities are...
Keep in mind that the longer we're in Slavery, we either 1) introduce risk of getting multiple GSs by running 2 scientists during the stint in Slavery (the longer we're in Slavery the worse this risk will be) or 2) delay GP production by running scientists only in the city that is gunning for a GS.
Feel free to play around with this file or use your own method to figure it out. At this point, like LC always says, either come up with a solution, provide suggestions that I'll play with (possibly delaying when the turnset gets played) or live with what the team decides. I'm done playing with GPP now and plan to get started on the PPP.
1. I couldn't pull the Trumpster GP in without massive starving and I'm not sure that we'd want to, would we? Plus, if we do that during the next 2 turns while still in Caste System, Trumpster will beat Cnip to 900 GPP which is not what we want. Or do we want to start starving Cnip right now too so that doesn't happen (Option C below)?
2. This plan requires that we launch the 2-person GA with our GSpy plus whatever we get in Cnip (as long as it isn't a GSpy) (Option A below). If we don't do this, we'd delay the start of the 2-person GA by 2 turns since we couldn't hire more than 2 specialists in Trumpster until then (Option B below).
3. I'm confused as to which city spawns its GP first between Hamster and Cnip since we've moved the capital so that may need to be tweaked to make Cnip beat Hamster.
This plan pulls in the 1200 and 1400 GPP great people from what I posted before but doesn't much help with the 1000 GPP out of Trumpster.
From what I can tell, the cost of going with Slavery on our GPP plans are either:
A. We launch our next GA using the GSpy + Cnip GP after our 5 turns of Slavery
or
B. We wait for Trumpster to get its GP on T128, which gives us 8 turns in Slavery instead of just 5 but pushes out our GAs by 3 turns.
or
C. We starve Cnip one pop now to beat Trumpster (Cnip gets 900 GPP on T121) so we can pull in the Trumpster GP by starving 2 pops on the next two turns to get the 1000 GPP on T127 (one turn sooner than option B at the cost of 1 pop in Cnip and 2 pops in Trumpster in the short term).
Plan showing Option A:
There are plenty of options. We just have to decide what our priorities are...
Keep in mind that the longer we're in Slavery, we either 1) introduce risk of getting multiple GSs by running 2 scientists during the stint in Slavery (the longer we're in Slavery the worse this risk will be) or 2) delay GP production by running scientists only in the city that is gunning for a GS.
Feel free to play around with this file or use your own method to figure it out. At this point, like LC always says, either come up with a solution, provide suggestions that I'll play with (possibly delaying when the turnset gets played) or live with what the team decides. I'm done playing with GPP now and plan to get started on the PPP.