SGOTM 19 - The Shawshank Redemption

@WT Some of the DON'T CHOP signs were left there just in case. I also added the new ones that you asked to save. Better to be safe than sorry. Feel free to chop.

I was having trouble keeping up with worker turns and getting stuff done but getting some cats quickly probably is a top priority.

Are you playing now?
 
@WT Some of the DON'T CHOP signs were left there just in case. I also added the new ones that you asked to save. Better to be safe than sorry. Feel free to chop.

I was having trouble keeping up with worker turns and getting stuff done but getting some cats quickly probably is a top priority.

Are you playing now?

I've done some permanent moves to the current turn and I'm about to end turn and start a report.
 
I'm away from my Civ computer. The GPP plan is in here somewhere. The most critical is Cnip. Just start a slow starve there and make sure it beats Hamster.
 
worker, who will complete a chop ibt 125 and 126 is at Edirne sw-s (so there are 2 workers with the same timing in that area)
 
Continuing Turnset started my Mitchum

Turnset Report T124 - a good reason to stop

T124 continued...

drafted in Gondar, Gaul and Spicy.
Gaul's is not even going to use the roads and just head straight to Edirne. he can attack T127 like everyone else.
Spicy's will make sure no workers are chopping in the SE of Edirne.

Chopping 3 new cats in Aksum, Spicy, and PTIgloo

GSpy reveals one more worker (total 2 now) at Edirne chopping(3)

T125

HC will trade Aes., 60 gold

Nap: Cat-2W and lb-W-SW leave Edirne.

KK's miniSoD went N to Gondar (heading to Uzbek - barb)

Tao Miss at Konya-E :hammer:

T126
Sweaty Papaya built, Alex will trade Aes too.

KK will trade: Optics. We need that now so we can sell it to Alex
We're looking at Nationalism for Optics + 120map (optional DoP)

HC picks Paper(1)!
He will no longer give Aes for it (requires 150 gold), but we can get 90map for it.

HC suicides 2 cats and builds a cat. We take little damage, but our GG did defend.
2 of his 3 chops complete, I assume (hope) we'll see another cat next turn.

I burned some food in Lali to rush the forge.
Now it does exactly 25 hpt for 2 turn cats.

Mitchum is right; your heart skips a beat when you see the ironclad move.

KK: Paper for DoP+60
Alex:Paper for Aes+80 map
HC: Paper for 90 map

KK wants Nationalsim + 460 for war on HC. That means we should be pretty close with Constitution if we want to.

KK: Nationalism for Optics + 60 map

T127
We get collateral dmg again. We can't attack. Thank God for our GG healer.
Next turn we add 3 more attackers too.

HC:Angkor Wat

Oops. :blush: Looks like after trying for so many tech trade options and canceling them I canceled the optics trade. The only thing I really wanted :(
The good news is: KK has 230 gold now and we have options:

Seems like best one is: Nationalism+Education
DoW HC
DoW Asoka
Optics
215 gold

KK is researching Eng(6)
HC: Drama(1)

We opt for faster/more reliable Engineering timing and do:
KK: Nationalism for Optics + 230 map

T128

We started last turn with about 1600 gold. We now have 2800+ :eek: (about 800 from A.Wat)
This indicates that we need to turn on the research slider very soon.

Alex just took Slavery and Vassalage

HC got a GPro

KK dropped from 6 turns to Eng(3) :thumbsup: (we are at GP(3))

Oh, I suppose you want to know what the spy saw at HQ:
Spoiler :
City name: Goto Jail (reference to the top, right corner of the Monopoly board.
Yes. It has AlCo
Yes. It is on a hill.
Yes. It has 150% defense :mad:

There is the roaming LB and then the good news is: Only 2 LB in the city right now.

It's size 5.
It has one water tile (lighthouse) and one tundra/banana (3 food)
and a few more unrevealed ice, but basically all ice.
..and lots of furs, hey we don't have that yet.
Here's hoping for silver too.


Konya's borders expanded and he instantly took over the fish tile at Ankara (that KK had)

Edirne:
I sac 4 cats. 3 just wasn't enough.
No other losses.
Our best luck was an Axe at 56%.

191 gold. Only the Granary

We give away Optics and Education to Alex for absolutely nothing. Alex will pick a new tech.

T129

Stopping before most moves.

btw, we are now a voting member with the addition on Edirne.
The vote is next turn. If we vote for HC won't we get +2 you voted for us?

IBT report:
Nap's Cat did not bite and attack our scout, but it still blocks my view of Bursa.

Another Nap cat died attacking my Mace guarding the siege at Konya.

:banana: HQ barb LB attacks across the river at our 2 maces that just disembarked. Ignoring the Mace on the hill/mine.
Dead. Leaving only 2!

Our Spy reveals that 2 is the total right now. He also finds another fur and another banana, no silver :(
Size 5 is it's max size. It can't build more than 1 unit for a very long time (assuming one is started)
Oh, and 2 workers in the city.

AI tech:
Alex chose Eng(7)
HC: Optics (1) Should we sell him Optics for 100? Yes (i didn't do it yet, that's just my answer)
KK: Eng(2)

NWIsland: now has a name: Florence.
Florence has apparently been around for a long time (size2, border pop).
We won't need a settler any more for this city. We will have to capture it just before Steam so it can come out of revolt, and then gift/raze it if there is no coal. I estimate that we will probably need to send a team up there early while we are peaceful, thru HC's roads, but not for my Turnset.

Uploaded.
 
I'm seeing some optimization I can do with Cnip's gpp.
It seems the spreadsheet plan also did not always include the free SoL one.

Instead of 7 turns of 9 specialists, I'm thinking

9
9
9
10
10
10
10
13 <= not 12
12
11

But I"m not sure where that gets me.
man I could really use that spreadsheet.
Anyone? or I will have to just figure it out the old fashioned way :old:
 
OK, I think :

4
9
9
9
9
10
10
10
13
12
11

born T135
should do it. hmmm....i wonder if I can prevent one starvation....
 
So have paused play. No one seems to be around anyway.

I hadn't paid any attention to the GPP plan lately. I think we can pop them T135 and T137. I was thinking of popping Hamster first and only starving it 1 Is there some reason we were doing Cnip first?

Is it so Hamster can reduce it's chances of getting a GS?

nevermind....Cnip can't make T137 so we're back to Cnip T135
 
Sounds great what you're doing with chopping cats and the drafting. :goodjob: Maybe we can get our warring done on time after all.
 
I asked you this before, but please explain why we need cats for our maces to kill the archers there?
There's a City Wall there. 1 Cat can Bombard it away. We don't need "Cats," but 1 Cat would be nice if the plan is to delay the attack on Thessa so that when we do attack, we won't have to suicide any Maces. We need Maces as well as Cats in our warring.


shouldn't one of our maces just take out that Asoka archer at 86% and get a promo? Or is it only 1xp?
It was 2 XP. You can tell if you select your Mace and then hover the mouse over the unit... well, it may depend upon your BUFFY options (Ctrl + Alt + o).

Go to the Odds tab
Checkmark Advanced Combat Odds

I also have Merge Short Bars checkmarked and nothing else checkmarked on that page.


Gaul's is not even going to use the roads and just head straight to Edirne. he can attack T127 like everyone else.
Good call.


WastinTime said:
HC will trade Aes., 60 gold
Who built it? Now's the time for the Paper trades if you haven't made them already.

Do we see what everyone is researching?


Kublai: Sell Paper for Peace with Asoka
Next turn: Sell techs for a war bribe with Huayna and possibly get Optics... or, if he won't go to war, sell Nationalism to get Optics + war with Asoka again
 
We have to sell Paper to everyone at once and with Huayna going for Paper, now is definitely the time to do it (otherwise, Huayna could trade it in between turns!). Kublai first for Peace with Asoka. Huayna... with 1 turn to go on Paper, just grab his Gold and get Alex's Gold + Pacifism (EDIT: or Aesthetics?) from Alex. If Huayna will give all of his Gold, trade with Alex first.
 
Ok, so we have this DoP thing on the table. I think I've read 83 votes for 'yes' and 4 against.

It is my understanding that the only reason to be against this is to keep KK friendly.
 
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