Turn 95, 500 BC: Mehmed's Horse Archer 15 (Copper Summit) (6.00) vs Suleiman's Axeman (9.25)
Turn 95, 500 BC: Combat Odds: 9.2%
Turn 95, 500 BC: (Extra Combat: +10%)
Turn 95, 500 BC: (Plot Defense: +75%)
Turn 95, 500 BC: Mehmed's Horse Archer 15 (Copper Summit) is hit for 24 (76/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 15 (Copper Summit) is hit for 24 (52/100HP)
Turn 95, 500 BC: Suleiman's Axeman is hit for 16 (84/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 15 (Copper Summit) is hit for 24 (28/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 15 (Copper Summit) is hit for 24 (4/100HP)
Turn 95, 500 BC: Jeanne d'Arc (Great General) has been born in Copper Summit (Mehmed)!
Turn 95, 500 BC: Mehmed's Horse Archer 17 (Silver Lining) (6.00) vs Suleiman's Axeman (9.25)
Turn 95, 500 BC: Combat Odds: 9.2%
Turn 95, 500 BC: (Extra Combat: +10%)
Turn 95, 500 BC: (Plot Defense: +75%)
Turn 95, 500 BC: Suleiman's Axeman is hit for 16 (84/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 17 (Silver Lining) is hit for 24 (76/100HP)
Turn 95, 500 BC: Suleiman's Axeman is hit for 16 (68/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 17 (Silver Lining) is hit for 24 (52/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 17 (Silver Lining) is hit for 24 (28/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 17 (Silver Lining) is hit for 24 (4/100HP)
Turn 95, 500 BC: Mehmed's Horse Archer 17 (Silver Lining) is hit for 24 (0/100HP)
Turn 95, 500 BC: Suleiman's Axeman has defeated Mehmed's Horse Archer 17 (Silver Lining)!
Turn 96, 475 BC: Mehmed's Horse Archer 14 (Horse Farm) (7.20) vs Suleiman's Archer (6.15)
Turn 96, 475 BC: Combat Odds: 71.7%
Turn 96, 475 BC: (Extra Combat: -20%)
Turn 96, 475 BC: (Plot Defense: +20%)
Turn 96, 475 BC: (Fortify: +15%)
Turn 96, 475 BC: (City Defense: +70%)
Turn 96, 475 BC: Mehmed's Horse Archer 14 (Horse Farm) is hit for 18 (82/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 21 (79/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 21 (58/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 21 (37/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 14 (Horse Farm) is hit for 18 (64/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 21 (16/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 21 (0/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 14 (Horse Farm) has defeated Suleiman's Archer!
Turn 96, 475 BC: Mehmed's Axeman 1 (Silver Lining) (5.00) vs Suleiman's Archer (5.25)
Turn 96, 475 BC: Combat Odds: 28.8%
Turn 96, 475 BC: (Plot Defense: +20%)
Turn 96, 475 BC: (Fortify: +25%)
Turn 96, 475 BC: (City Defense: +50%)
Turn 96, 475 BC: (City Attack: -20%)
Turn 96, 475 BC: Mehmed's Axeman 1 (Silver Lining) is hit for 20 (80/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 19 (81/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 19 (62/100HP)
Turn 96, 475 BC: Mehmed's Axeman 1 (Silver Lining) is hit for 20 (60/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 19 (43/100HP)
Turn 96, 475 BC: Mehmed's Axeman 1 (Silver Lining) is hit for 20 (40/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 19 (24/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 19 (5/100HP)
Turn 96, 475 BC: Mehmed's Axeman 1 (Silver Lining) is hit for 20 (20/100HP)
Turn 96, 475 BC: Mehmed's Axeman 1 (Silver Lining) is hit for 20 (0/100HP)
Turn 96, 475 BC: Suleiman's Archer has defeated Mehmed's Axeman 1 (Silver Lining)!
Turn 96, 475 BC: Mehmed's Horse Archer 6 (Silver Lining) (6.60) vs Suleiman's Archer (0.36)
Turn 96, 475 BC: Combat Odds: 100.0%
Turn 96, 475 BC: (Extra Combat: -10%)
Turn 96, 475 BC: (Plot Defense: +20%)
Turn 96, 475 BC: (Fortify: +25%)
Turn 96, 475 BC: (City Defense: +50%)
Turn 96, 475 BC: (Amphibious Attack: +50%)
Turn 96, 475 BC: Suleiman's Archer is hit for 26 (0/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 6 (Silver Lining) has defeated Suleiman's Archer!
Turn 96, 475 BC: You have captured Rheims!!!
Turn 96, 475 BC: Mehmed's Horse Archer 16 (Copper Summit) (6.60) vs Suleiman's Axeman (4.62)
Turn 96, 475 BC: Combat Odds: 88.8%
Turn 96, 475 BC: (Extra Combat: -10%)
Turn 96, 475 BC: (Extra Combat: +10%)
Turn 96, 475 BC: (Plot Defense: +25%)
Turn 96, 475 BC: (Combat: -25%)
Turn 96, 475 BC: Mehmed's Horse Archer 16 (Copper Summit) is hit for 17 (83/100HP)
Turn 96, 475 BC: Suleiman's Axeman is hit for 22 (62/100HP)
Turn 96, 475 BC: Suleiman's Axeman is hit for 22 (40/100HP)
Turn 96, 475 BC: Suleiman's Axeman is hit for 22 (18/100HP)
Turn 96, 475 BC: Suleiman's Axeman is hit for 22 (0/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 16 (Copper Summit) has defeated Suleiman's Axeman!
Turn 96, 475 BC: Mehmed's Horse Archer 18 (Copper Summit) (6.00) vs Suleiman's Axeman (4.59)
Turn 96, 475 BC: Combat Odds: 85.9%
Turn 96, 475 BC: (Extra Combat: +10%)
Turn 96, 475 BC: (Plot Defense: +25%)
Turn 96, 475 BC: Mehmed's Horse Archer 18 (Copper Summit) is hit for 19 (81/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 18 (Copper Summit) is hit for 19 (62/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 18 (Copper Summit) is hit for 19 (43/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 18 (Copper Summit) is hit for 19 (24/100HP)
Turn 96, 475 BC: Mehmed's Horse Archer 18 (Copper Summit) is hit for 19 (5/100HP)
Turn 96, 475 BC: Suleiman's Axeman is hit for 20 (48/100HP)
Turn 96, 475 BC: Mehmed's Axeman 2 (Horse Farm) (5.50) vs Suleiman's Archer (4.50)
Turn 96, 475 BC: Combat Odds: 68.6%
Turn 96, 475 BC: (Extra Combat: -10%)
Turn 96, 475 BC: (Plot Defense: +25%)
Turn 96, 475 BC: (Hills Defense: +25%)
Turn 96, 475 BC: Mehmed's Axeman 2 (Horse Farm) is hit for 18 (82/100HP)
Turn 96, 475 BC: Mehmed's Axeman 2 (Horse Farm) is hit for 18 (64/100HP)
Turn 96, 475 BC: Mehmed's Axeman 2 (Horse Farm) is hit for 18 (46/100HP)
Turn 96, 475 BC: Mehmed's Axeman 2 (Horse Farm) is hit for 18 (28/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 22 (78/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 22 (56/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 22 (34/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 22 (12/100HP)
Turn 96, 475 BC: Suleiman's Archer is hit for 22 (0/100HP)
Turn 96, 475 BC: Mehmed's Axeman 2 (Horse Farm) has defeated Suleiman's Archer!
Turn 96, 475 BC: Mehmed's Chariot 3 (Horse Farm) (4.40) vs Suleiman's Axeman (1.45)
Turn 96, 475 BC: Combat Odds: 100.0%
Turn 96, 475 BC: (Extra Combat: -10%)
Turn 96, 475 BC: (Extra Combat: +10%)
Turn 96, 475 BC: (Plot Defense: +25%)
Turn 96, 475 BC: (Class Attack: -100%)
Turn 96, 475 BC: Mehmed's Chariot 3 (Horse Farm) is hit for 14 (86/100HP)
Turn 96, 475 BC: Suleiman's Axeman is hit for 27 (21/100HP)
Turn 96, 475 BC: Mehmed's Chariot 3 (Horse Farm) is hit for 14 (72/100HP)
Turn 96, 475 BC: Suleiman's Axeman is hit for 27 (0/100HP)
Turn 96, 475 BC: Mehmed's Chariot 3 (Horse Farm) has defeated Suleiman's Axeman!
Turn 96, 475 BC: You have made peace with Suleiman!
Turn 96, 475 BC: You have discovered Meditation!
Turn 96, 475 BC: You have discovered Polytheism!
Turn 96, 475 BC: You have discovered Mathematics!
Turn 97, 450 BC: The borders of Marble Arch have expanded!
Turn 97, 450 BC: Augustus Caesar has declared war on Julius Caesar!
Turn 98, 425 BC: Silver Lining has become happy.
Turn 98, 425 BC: Ankara has been pacified.
Turn 98, 425 BC: Ankara can hurry Granary for 2⇴ with 12ℤ overflow and +1⇤ for 10 turns.
Turn 98, 425 BC: Julius Caesar has 50 gold available for trade.
Turn 98, 425 BC: Horse Farm will grow to size 6 on the next turn.
Turn 98, 425 BC: Marble Arch will grow to size 4 on the next turn.
Turn 99, 400 BC: Silver Lining can hurry Swordsman for 1⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 99, 400 BC: Horse Farm has grown to size 6.
Turn 99, 400 BC: Copper Summit can hurry Horse Archer for 1⇴ with 32ℤ overflow and +1⇤ for 12 turns.
Turn 99, 400 BC: Marble Arch has grown to size 4.
Turn 99, 400 BC: Ankara can hurry Monument for 1⇴ with 4ℤ overflow and +1⇤ for 10 turns.
Turn 99, 400 BC: Mehmed's Horse Archer 12 (Copper Summit) (7.20) vs Barbarian's Archer (5.55)
Turn 99, 400 BC: Combat Odds: 76.9%
Turn 99, 400 BC: (Extra Combat: -20%)
Turn 99, 400 BC: (Fortify: +15%)
Turn 99, 400 BC: (City Defense: +70%)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (78/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (56/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (34/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 12 (Copper Summit) is hit for 17 (83/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 12 (Copper Summit) is hit for 17 (66/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 12 (Copper Summit) is hit for 17 (49/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (12/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (0/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 12 (Copper Summit) has defeated Barbarian's Archer!
Turn 99, 400 BC: Your Horse Archer 12 (Copper Summit) has destroyed a Archer!
Turn 99, 400 BC: Mehmed's Horse Archer 2 (Silver Lining) (6.60) vs Barbarian's Archer (5.25)
Turn 99, 400 BC: Combat Odds: 75.3%
Turn 99, 400 BC: (Extra Combat: -10%)
Turn 99, 400 BC: (Fortify: +25%)
Turn 99, 400 BC: (City Defense: +50%)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (78/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (56/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 2 (Silver Lining) is hit for 17 (83/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 2 (Silver Lining) is hit for 17 (66/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (34/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 2 (Silver Lining) is hit for 17 (49/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (12/100HP)
Turn 99, 400 BC: Barbarian's Archer is hit for 22 (0/100HP)
Turn 99, 400 BC: Mehmed's Horse Archer 2 (Silver Lining) has defeated Barbarian's Archer!
Turn 99, 400 BC: Your Horse Archer 2 (Silver Lining) has destroyed a Archer!
Turn 99, 400 BC: You have captured Ghuzz!!!
Turn 99, 400 BC: Istanbul will grow to size 4 on the next turn.
Turn 99, 400 BC: Edirne will grow to size 2 on the next turn.
Turn 100, 375 BC: Silver Lining will become unhappy on the next turn.
Turn 100, 375 BC: Marble Arch can hurry Work Boat for 1⇴ with 19ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: Istanbul has grown to size 4.
Turn 100, 375 BC: Istanbul can hurry Barracks for 1⇴ with 3ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: Edirne has grown to size 2.
Turn 100, 375 BC: Edirne can hurry Monument for 1⇴ with 20ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: Ankara can hurry Granary for 1⇴ with 4ℤ overflow and +1⇤ for 10 turns.
Turn 100, 375 BC: Rheims will be pacified on the next turn.