haphazard1
Dancing Bear
Have taken a look at the save.... Our economic situation is terrible. 
Everything else looks pretty good, but we are not far from an economic collapse. Currently we generate only 6 gold/turn at 0% research, with only 86 gold in the treasury. We can not afford more conquest right now, really -- more units to pay for plus moving them out of our own territory will put us in the red immediately. We could hope for enough city pillage cash to keep us going for a little while, but that would probably just lead to an even worse situation slightly later.
We desperately need Currency, which should give us maybe ~20 additional commerce/turn. But we do not have enough money to complete the research in less than ~10 turns.
If we can get even a small amount of gold from Julius as part of a Poly for Priesthood trade that would help a lot. Selling him our spare wheat for 2 gpt would also help. He is the only AI with Currency right now, but once we have it ourselves we can look at selling some more resources for some much needed gpt.
We can also look at shifting our tile usage to emphasize more commerce. Some of the farms in former Suleiman territory could be converted to cottages, and we can work a few more cottages in a couple other places. Getting some scientists going in a few libraries would also help boost our meager research rate by a nice chunk. Heading for CoL after Currency would allow us to build courthouses, which would help our economy further. I would love to head for Monarchy instead to boost our happy cap, but I think CoL will need to come first. Catherine is about to complete Monarchy...maybe some other AIs will also head for the tech and it will become available in trade?
We need to consolidate our latest gains, with cities still waiting to come out of revolt and get their borders expanded, finish granaries, etc. I think Istanbul should be building a monument (or library) rather than a barracks for example.
With all the above said, we are in possession of the strongest military in the world.
And our previous game proved it is possible to run a lot closer to the edge of bankruptcy that I am generally comfortable with in my own games. So the option of continued conquest can not be dismissed. But I do worry quite a bit about costs, and we will have to be very careful.
What does the team think we should do? I can put together a plan once we decide what we want to do next, but I am unsure how to proceed from here.

Everything else looks pretty good, but we are not far from an economic collapse. Currently we generate only 6 gold/turn at 0% research, with only 86 gold in the treasury. We can not afford more conquest right now, really -- more units to pay for plus moving them out of our own territory will put us in the red immediately. We could hope for enough city pillage cash to keep us going for a little while, but that would probably just lead to an even worse situation slightly later.
We desperately need Currency, which should give us maybe ~20 additional commerce/turn. But we do not have enough money to complete the research in less than ~10 turns.

We can also look at shifting our tile usage to emphasize more commerce. Some of the farms in former Suleiman territory could be converted to cottages, and we can work a few more cottages in a couple other places. Getting some scientists going in a few libraries would also help boost our meager research rate by a nice chunk. Heading for CoL after Currency would allow us to build courthouses, which would help our economy further. I would love to head for Monarchy instead to boost our happy cap, but I think CoL will need to come first. Catherine is about to complete Monarchy...maybe some other AIs will also head for the tech and it will become available in trade?
We need to consolidate our latest gains, with cities still waiting to come out of revolt and get their borders expanded, finish granaries, etc. I think Istanbul should be building a monument (or library) rather than a barracks for example.
With all the above said, we are in possession of the strongest military in the world.

What does the team think we should do? I can put together a plan once we decide what we want to do next, but I am unsure how to proceed from here.