OK, I played a couple of turns, and something came up...
It is 11pm, and I am starting to feel a bit drowsy, so while this is something we could discuss now, I dont want to push on any further... I am uploading the save and ending my turnset...
Someone else should take it now, at least until next Tuesday... I could take it up again next Wednesday, if no-one else has time, but am also happy to wait my next normal turn in the rotation if other can find the time to play.
What came up?
I decided to use one worker to road sheep (se we can hopefully trade it once we get trade routes), and was planning to roa cows next. The other headed to road towards copper-city, with the idea of also chopping the square on which copper city will cite, since it is worth at least a hew hammers... It was being escorted by two chariots in the area to fogbust...
Well, ibt, TWO! barb archers appeared next to one of the escort chariots. The worker is NOT in danger, and can retreat... Both chariots can still move... There is no real problem immeditely, but attacking a double archer in a forrest zone is expensive, and we need to clear them in order to get the city there, so some luring/barb dancing needs to be planned out...
Pictures will follow soon....