SGOTM 20 - Unusual SuspeX

No, having two religions in every city is a victory condition.
 
No, having two religions in every city is a victory condition.
Missed that little line. :eek:
Sorry about that.

Does that include vassals? :hmm:
 
Each of your cities has at least two religions. There are at least seventy temples in your cities.

I do not see how that can include vassals.
 
All of your cities need two religions.
Your cities have to have a total of 70 (or more) temples (settled Great Prophets count as 4).
No requirement on vassal's religion or temples.
Vassal ownership of Holy Cities counts as your control.

Leif is capturing galleys a Civ V thing?
 
Leif is capturing galleys a Civ V thing?
Yeah, don't laugh too hard, get my games confused. Old age is setting in and its not nice to make fun of seniors... :old:
:cry:

edit - in Civ5, in some cases... :shifty:
 
Finally found time to look at the save. We're a long way from having 2 religions in every city.

Why aren't we building missionaries?

If that is true that is a serious problem for our plans.
 
If that is true that is a serious problem for our plans.

You can only have 3 missionaries of each flavor at any given time, including those in queue. With only 2 religions to work with, that was a limiting factor. Note, only time a mish is in queue is if it needs hammers before it can whip.

Anyhow... I played out to t167. We begged Engineering from Augustus. We then bribed him into hindu, because he switched to Theo (no state religion) and could not get spread otherwise. We are waiting for Confu HC to be able to whip its first mish... not having enough units to clear barb culture slowed that down.

We have capped Nappy, but not until his last hindu city was razed/captured. Should have razed the last, maybe, but you guys wanted to keep Chartres, so I kept Paris instead. Right now Peter will also capitulate... but I recall Folket wanted us to kill him? So its a matter of whether we think we'll need his votes or not. Still an option either way.

I see no point in having kept the Christian HC. Just another headache to infect... too many turns revolt to be useful.

I concentracted on getting forces to Judaism city, which probably should be a 2-archer easy to reach target.

Tao blocking city needs to fall (next turn or 2 turns max). Then it needs to be kept, and wait for revolt to end, and whip a galleon. Can consider if a settler and razing would be better. The HC gets razed, of course.

We have 28 cities. Of those, there are 17 with less than 2 religions. We have 3 religions we can spread without further delay... (Islam, Hindu, Bhuda). We have Christian and Confu, but those are going to take time to get up and going.

Churchill and Nappoleon need a hindu city before there can be a VC vote. It is 2t to the next vote, and we won't have religions and temples by then. Theoretically possible by 12t I think. (Islam mish headed to Tao blocker.)

Raze everything from here on out... or gift what you can.

In fact, we might consider gifting "hard-to-infect" cities to our vassals or others.

AP status: Church and Nappy non-members, but Nasppy would take paris off our hands if we want to gift it. Peter should be capped, and his votes will be ours. We PRESENTLY have 420 votes (ours plus August), and need 433/544 votes. Lou's votes are not going to increase quickly, or much at all. So find 13 votes and we win the game (we could do this in 2t, but not all conditions met).

My religion spread was kinda random (minimizing movement turns) rather than planned. If we are going to do this in 12t, that has to change. 22t is a given, even if you let a pathetically inept player like myself do it.

So... can you figure out a way to do this in 12t, spread and whip temples? The Tao blocker whip of galleon is a 7t bottleneck for revolt. But on the bright side, it has enough pop to cold-whip a boat, I think.

All cities (we don't gift) need 2 religions. With 28 cities, some will need 3 religions (14 of them, by my count). Ouch... that's going to be tough. Hindu gives us votes, so is a preferred one.

I'm handing off. This is too much for my brain.

save:
http://gotm.civfanatics.net/download.php?file=Unusual_SuspeX_SG020_AD1070_01.CivBeyondSwordSave
 
truncated log (combat removed), but no guarantees this is comprehensive:
Spoiler :
Turn 161, 1010 AD: You have discovered Engineering!
Turn 161, 1010 AD: Islam has spread in Bursa.
Turn 161, 1010 AD: Hinduism has spread in Cumae.
Turn 161, 1010 AD: You have discovered Astronomy!
Turn 161, 1010 AD: You have trained Islamic Missionary in Filler. Work has now begun on a Catapult.
Turn 161, 1010 AD: The borders of Iron Stad have expanded!
Turn 161, 1010 AD: Augustus Caesar adopts Theocracy!

Turn 162, 1020 AD: Hinduism has spread in Diyarbakir.
Turn 162, 1020 AD: Islam has spread in Seafood City.
Turn 162, 1020 AD: Hinduism has spread in Hastings.
Turn 162, 1020 AD: Napoleon has proven that the world is round!
Turn 163, 1030 AD: Giovanni de Medici (Great Merchant) has been born in Marseilles (Louis XIV)!
Turn 163, 1030 AD: Victoria converts to Hinduism!
Turn 163, 1030 AD: Confucianism has spread in Coventry.
Turn 164, 1040 AD: You have captured Chartres!!!
Turn 164, 1040 AD: You have destroyed the city of Chartres!!!
Turn 165, 1050 AD: The enemy has been spotted near Dijon!
Turn 165, 1050 AD: Istanbul has grown to size 13.
Turn 165, 1050 AD: Copper can hurry Pikeman for 1⇴ with 30ℤ overflow, 22ℴ added to the treasury, and +1⇤ for 10 turns.
Turn 165, 1050 AD: Edirne has grown to size 13.
Turn 165, 1050 AD: Diyarbakir has grown to size 9.
Turn 165, 1050 AD: Sindhu Island has grown to size 13.
Turn 165, 1050 AD: Sindhu Island has become unhappy.
Turn 165, 1050 AD: Dijon can hurry Caravel for 2⇴ with 6ℤ overflow and +1⇤ for 16 turns.
Turn 165, 1050 AD: Arretium has grown to size 7.
Turn 165, 1050 AD: Siddhartha Mtn has been pacified.
Turn 165, 1050 AD: Paulopolis has become happy.
Turn 165, 1050 AD: Victoria has 50 gold available for trade.
Turn 165, 1050 AD: Your population: 230 (45.10%) exceeds the Domination Limit: 209 (41.00%)
Turn 166, 1060 AD: The enemy has been spotted near Bursa!
Turn 166, 1060 AD: Horse City has grown to size 15.
Turn 166, 1060 AD: Edirne can hurry Hindu Missionary for 1⇴ with 28ℤ overflow and +1⇤ for 20 turns.
Turn 166, 1060 AD: Konya can hurry Galleon for 2⇴ with 20ℤ overflow and +1⇤ for 41 turns.
Turn 166, 1060 AD: Ankara can hurry Hindu Missionary for 1⇴ with 23ℤ overflow and +1⇤ for 22 turns.
Turn 166, 1060 AD: Bursa has grown to size 9.
Turn 166, 1060 AD: Rostov has grown to size 13.
Turn 166, 1060 AD: Novgorod has grown to size 9.
Turn 166, 1060 AD: Yaroslavl' can hurry Trebuchet for 3⇴ with 29ℤ overflow and +1⇤ for 12 turns.
Turn 166, 1060 AD: Gaziantep can hurry War Elephant for 2⇴ with 21ℤ overflow and +1⇤ for 15 turns.
Turn 166, 1060 AD: Moscow can hurry Catapult for 2⇴ with 40ℤ overflow and +1⇤ for 10 turns.
Turn 166, 1060 AD: Rome can hurry Galleon for 2⇴ with 15ℤ overflow and +1⇤ for 10 turns.
Turn 166, 1060 AD: Julius Caesar has 50 gold available for trade.
Turn 166, 1060 AD: Louis XIV has 270 gold available for trade.
Turn 166, 1060 AD: The borders of Konya are about to expand.
Turn 166, 1060 AD: The borders of Rostov are about to expand.
Turn 167, 1070 AD: The enemy has been spotted near Dijon!
Turn 167, 1070 AD: The enemy has been spotted near Dijon!
Turn 167, 1070 AD: The enemy has been spotted near Moscow!
Turn 167, 1070 AD: Copper can hurry Islamic Missionary for 1⇴ with 31ℤ overflow and +1⇤ for 10 turns.
Turn 167, 1070 AD: Edirne has grown to size 14.
Turn 167, 1070 AD: Konya has grown to size 9.
Turn 167, 1070 AD: Bursa has grown to size 10.
Turn 167, 1070 AD: Bursa can hurry Galleon for 2⇴ with 24ℤ overflow and +1⇤ for 65 turns.
Turn 167, 1070 AD: Rostov can hurry Hindu Temple for 1⇴ with 28ℤ overflow and +1⇤ for 10 turns.
Turn 167, 1070 AD: Yaroslavl' has grown to size 10.
Turn 167, 1070 AD: Seafood City has grown to size 16.
Turn 167, 1070 AD: Gaziantep has grown to size 5.
Turn 167, 1070 AD: Krasnoyarsk has grown to size 6.
Turn 167, 1070 AD: Moscow has grown to size 9.
Turn 167, 1070 AD: Diyarbakir has grown to size 10.
Turn 167, 1070 AD: Yakutsk has grown to size 9.
Turn 167, 1070 AD: Dijon has grown to size 7.
Turn 167, 1070 AD: Arretium has grown to size 8.
Turn 167, 1070 AD: Napoleon has 50 gold available for trade.
Turn 167, 1070 AD: Napoleon is willing to negotiate.
Turn 167, 1070 AD: Your population: 244 (47.01%) exceeds the Domination Limit: 212 (41.00%)
Turn 167, 1070 AD: Will Capitulate: Napoleon
Turn 167, 1070 AD: Will Sign Peace Treaty: Napoleon
Turn 167, 1070 AD: You have captured Paris!!!
Turn 167, 1070 AD: Your population: 257 (49.61%) exceeds the Domination Limit: 212 (41.00%)
Turn 167, 1070 AD: Peter has renounced the protection of Napoleon and is once again a free state.
Turn 167, 1070 AD: You have made peace with Napoleon!
Turn 167, 1070 AD: Peter is willing to negotiate.
Turn 167, 1070 AD: Augustus Caesar has made peace with Napoleon!
Turn 167, 1070 AD: Napoleon has made peace with Louis XIV!
Turn 167, 1070 AD: Napoleon has declared war on Peter!
Turn 167, 1070 AD: Napoleon has capitulated and is now a vassal state of Mehmed
Turn 167, 1070 AD: Your Buddism has reduced the defenses of Islamabad to 86%!
Turn 167, 1070 AD: You have destroyed the city of Islamabad!!!
Turn 167, 1070 AD: You have captured Ziyuangrad!!!
Turn 167, 1070 AD: Your population: 270 (53.25%) exceeds the Domination Limit: 212 (42.00%)
Turn 167, 1070 AD: You have destroyed the city of Ziyuangrad!!!
Turn 167, 1070 AD: Your population: 262 (52.51%) exceeds the Domination Limit: 209 (42.00%)

t167 still going
 
My advice: I/we way overbuilt military units, and all cities need to put enough hammers into temples to make them easy whips, unless they can build a mish of any flavor. Check how long it takes to whip out the mish, with regards to how many turns it needs to travel to the target city. That should help decide which cities should build the misses. Of course, there are a few with relatively long transits... and that reduces the number of mishes you can have elsewhere, So its like a suduko puzzle... everything has to fit just right if we're getting this done in 12t.
 
Hmmm... I would say Bronze Laurels are still up for grabs. Can we do it in 12???

btw... I've had 2-3 spread missions fail. Distance to HC counts. Not sure what a razed HC does.
 
Well, if upgrading galleys at6 the christian HC did not improve time to jewish holy city it was a waste yes.

But razing any French city was a mistake. We can always gift them back to Napoleon to get extra votes.

But we are doing great progress.

At the moment I'm most worried about the number of votes. I think we should attack Louis now to bring his votes down. After spreading to Churchill we will need 100 more votes. Can we get that while whipping temples?
 
I do not think 12 is doable. Vinz Clortho will be in revolt for quite some time.
 
Well, if upgrading galleys at6 the christian HC did not improve time to jewish holy city it was a waste yes.

But razing any French city was a mistake. We can always gift them back to Napoleon to get extra votes.

But we are doing great progress.

At the moment I'm most worried about the number of votes. I think we should attack Louis now to bring his votes down. After spreading to Churchill we will need 100 more votes. Can we get that while whipping temples?

Well... I did not consider that Vic and Ch would/have switched to Hinduism and start self-spread (though I've played enough religious VC games to know this by now). We do not want to go over 75% ourselves, but that can easily be adjusted by gifting cities. Best scenario is our vassals have lots of votes, though spreading to them may be a waste of missionaries.

Lou, Vic, or Ch are all valid targets if it is vote count your worried about. Its not as though we don't have the units for it. I think where are forces are at the moment favors making Lou the target. But otoh, Vic or Ch capping would be votes for us, whereas Lou will always vote for Lou unless we take the AP city. Not sure who the opponent becomes then.

Anyhow, I think 2 galleons reach Judaist city and its ours. The ballbreaker is Tao, and religion spread so that the number of temples needed can be whipped in time. Note, Lou might cap very quickly if we have lots of war success... and if that's the path we are on, then upgrading HA's t Knights makes a lot of sense. We have lots of extra cash on hand for it. BTW- I regret razing both Chartres and the confu city2 at this point, now I have done the math about city and spread needs. A city needing only 1 religion is probably better than trying to put a 3rd religion in another city. # of temples needed does not change.

Note, I have thus far avoided the cities with no religion (for spread) because they could get free spread. But time is running out, so at some point it is not worth waiting.

BTW- with Rome in Hindu, we get another 30 votes just by infecting their other city (if they don't do it themselves soon). We also get Peter's, and his 2 cities can grow if we let them. Not certain we need any more war.
 
Yes, we can get some more votes. But how many more votes will our opponents get? We need three votes for everyone of theirs.

We have more units then we can use. I think it is reasonable to take Louis down in size.
 
Yes, we can get some more votes. But how many more votes will our opponents get? We need three votes for everyone of theirs.

We have more units then we can use. I think it is reasonable to take Louis down in size.

I tend to agree. We have all these units and need a place to put them, The units in the north (after Peter's capitulation or destruction, plus the extra (not needed for HC's) units in the South... we could roll him pretty quick.:D
 
I think the key is figuring out which cities to take, which to raze, and which to gift, plus comming up with the most effective plan to get 2 religions in all cities and enough spread to get 70 temples.

Piece of pie, easy as cake.;)
 
I think the key is figuring out which cities to take, which to raze, and which to gift, plus comming up with the most effective plan to get 2 religions in all cities and enough spread to get 70 temples.

Piece of pie, easy as cake.;)

Any city we take and keep from here on out will need to:
1. Come out of revolt.
2. Get 2 religions
3. Get 2 temples
So it is probably best to gift/liberate to our vassals rather than keep.

Took at look at the save. Here is the current religious picture for our existing cities:
Spoiler :
Civ4ScreenShot0046.JPG


Getting Hindu to the cities lacking it will double the number of votes from those cities.

We have 28 cities with 36 religion. Rome has a settled GP so that counts for 4 temples. So with our existing cities we need at least 30 more successful spreads to get to 70 (there are 2 cities with no religion, so we might get free spread there but not worth waiting and hoping for.) 20 of these will go to getting 2 religions in each city. So 10 will need 3. Given the spread odds (2 @ 100%, 20 @ 90% and 10 @ 80%) will need to generate approx 2 + 22 + 12 = 36 missionaries if my math is right.
 
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