OK, a new PPP using elitetroops suggestion of whipping the worker instead of the settler. Notable features of this PPP:
- Aggressive scouting. Send warrior 2 off to the NE. Send warrior 3 to scout cows/gems and then fogbust Sötnos. Rely on warrior 4 for protection of Hjärtet. Workboat circles deer island then to crabs for city 3. Having the three units out of our borders does not incur a unit maintenance cost, which is nice.
- Kärlekshamn two pop whips the worker, overflow into 1 turn workboat, settler finished turn 38. Next build has a chop into it on turn 38.
- Hjärtet builds warrior 3 and warrior 4, is ready for a new build the turn animal husbandry is researched. Next build has a chop into it on turn 38.
- Settler complete turn 38, Sötnos founded 1E of cows turn 40.
- Workboat nets crabs on turn 40, the same turn Sötnos is founded.
- Worker 1 chops/mines gems for Hjärtet. The second gem chop is available on turn 38, so it can go into whatever we decide to build after warrior 4.
- Worker 2 chops two forests in Kärlekshamn, one going into settler for Sötnos, the second into whatever we produce next (settler for city 4?). Worker 2 is ready to pasture cows on turn 41, one turn after Sötnos is settled. It has 1/2 turn available to put a partial farm somewhere along the way. I think this is better than leaving the forest pre-chopped. Hammers now are important, and Sötnos will have crabs to work the turn it is founded.
I will use kcd_swede's suggestions as names for city 2 (Hjärtet) and city 3 (Sötnos). That way for shorthand we have K (capital), H (city 2), and S (city 3).
I work best with a spreadsheet, so I created one. Anyone with the link can edit it.
https://docs.google.com/spreadsheets/d/1uJrkl6wXQ-vkdG06K5CpValTtr9369uG28xwD-MjW9E/edit?usp=sharing
Here's a screenshot of the spreadsheet in case you need it:
And the map on turn 37 - animal husbandry discovered, both workers finish chops next turn, NE warrior randomly exploring since we don't know what he will find, Hjärtet just finished building warrior 4 and has workboat as placeholder, etc.
And here's the test save on turn 37 if you'd like to look at it:
http://gesserit.net/SGOTM21/SGOTM%2021%20TEST%20GAME%20BC-2520.CivBeyondSwordSave
Diplo: No heads on poles.
Espionage: All on Willem.
Slider: 100% research.
Stop/Pause: If any of the following occur, I stop to report and consult with team: religion spreads to us, wonder is built, we meet someone new, Willem or Shaka make a demand, barbarian troubles, any unusual map features and/or occurrences observed, animal husbandry research completed.
Additional tasks: Verify that autosave is set to 1 turn. Verify that BUFFY logging is turned on. At start of turn, make manual save, demo, and victory screenshots. Save the CivFanatics upload page log. Post BUFFY and CivFanatics logs in turn report.