namliaM
Deity
Article on tech research:
http://www.civfanatics.com/civ4/strategy/tech_research.php
I thought it was a flat 3% per civ that is known and knows the tech but its actually a formula
With 9 opponents we know one that knows agri (willem)
0.3 *1 / 10 = 0.03 aka 3%
This is the reason why "binary research" works for bonus beakers...
Not only working on 0 vs 100%, but also working on multiples of 10 or 15 beakers....
If you research a tech like BW with one white line you get 20% research bonus, by researching it at 10 beakers (not includint the 1 free beaker) per turn you actually put in 12 + 1 beakers
If you go at 14 beakers, you get 16 + 1 beakers into BW
If you generate 15 beakers you get 18 + 1 beakers into BW
Breaking the % into non-even numbers you lose beakers i.e. if we generate 12 commerce
Effect shown here:
The second effect is the rounding down of broken numbers...
The result of which is that instead of 12 beakers at 100% or 12 gold at 0% You get 1 gold and 10 beakers
If you are at -1 cost at 100% research it is better to do one turn at 0% then 11 at 100% for 11 "bonus" beakers which is nearly a full turn of commerce
Add to that the possibility of getting 11 additional beakers from breaking above threshold .... binary research just saved you 2 full turns of research.
I used to know this, the article just reminded me of it.
The effect is most noticable in the early game offcourse where 1 or 2 beakers is a significant bonus to you current amount of commerce.
Once you get to 100 and more it becomes insignificant but it still exists
http://www.civfanatics.com/civ4/strategy/tech_research.php
I thought it was a flat 3% per civ that is known and knows the tech but its actually a formula
With 9 opponents we know one that knows agri (willem)
0.3 *1 / 10 = 0.03 aka 3%
This is the reason why "binary research" works for bonus beakers...
Not only working on 0 vs 100%, but also working on multiples of 10 or 15 beakers....
If you research a tech like BW with one white line you get 20% research bonus, by researching it at 10 beakers (not includint the 1 free beaker) per turn you actually put in 12 + 1 beakers
If you go at 14 beakers, you get 16 + 1 beakers into BW
If you generate 15 beakers you get 18 + 1 beakers into BW
Breaking the % into non-even numbers you lose beakers i.e. if we generate 12 commerce
Effect shown here:
The second effect is the rounding down of broken numbers...
The result of which is that instead of 12 beakers at 100% or 12 gold at 0% You get 1 gold and 10 beakers
If you are at -1 cost at 100% research it is better to do one turn at 0% then 11 at 100% for 11 "bonus" beakers which is nearly a full turn of commerce
Add to that the possibility of getting 11 additional beakers from breaking above threshold .... binary research just saved you 2 full turns of research.
I used to know this, the article just reminded me of it.
The effect is most noticable in the early game offcourse where 1 or 2 beakers is a significant bonus to you current amount of commerce.
Once you get to 100 and more it becomes insignificant but it still exists