OK, looked over the latest save. I like our position so far.

A couple thoughts:
- We should trade Elizabeth our wheat for her corn. No direct gain for us but it does not cost us anything, either, and it starts accumulating resource-trade-turns for future +diplo.
- There are pre-existing diplomatic factors ("past events have shown") between the various AIs, as well as with us. So some relationships are not likely to ever get too good (or too bad). Elizabeth and Willem are +5 (not surprising given the scenario), but there are some negatives with Shaka. Note that we are Shaka's worst enemy already, despite being completely neutral at 0 relationship. Given Shaka's aggressiveness, this could be a problem down the road.
- I am assuming we plan to whip a settler from Athens, which will take the galley from Corinth to settle Beaver Isle? We will need to get a work boat for the southern crab, preferably sooner rather than later. I think we do need the warrior currently queued in Athens, so the current one can head towards Sparta (allowing Sparta's warrior to check out the horses). But maybe after that (and the settler) we need to get a WB from Athens?
- The lands around us are looking remarkably bare of resources.

I detect the influence of the map makers being evil.

We do have a collection of food resources, which break down nicely to feed one city each: island fish, sheep, northern fish, corn, deer. Add Beaver Isle, the horse site, and our current cities and that gives us 10 cities if we can claim all of them. After Beaver Isle next (more happiness!), we probably want to push for the horses and deer sites to try to block off the rest as backlines for future settlement. Elizabeth could be a problem if she uses galleys to send settler parties into our north, but going for corn city soon-ish should hopefully block that.
Of course, I am talking about a whole lot of settlers!

But most of the land is pretty green (sheep and island fish excepted) so we can improve the food at each city and then just start throwing down cottages.
- Tech: We want Masonry so Sparta can transition straight to TGL. Four turns needed, including one cash turn. After that I think we need Wheel and Pottery for granaries and cottages, linking our cities, and hopefully chariots once we settle the horse site. Wheel and Pottery are quite cheap, so this should not take long. But after that...Writing? Cheap creative libraries, open borders. Math for better chops? Alphabet for tech trading? Not sure we know enough AIs yet for that to be a good goal. Mysticism -> something -> Priesthood for a late try at the Oracle? I am skeptical that we could get it in time, but maybe? Needs some thought.
- Either of island fish or sheep sites could make for a strong Moai city. Island fish would have more hammers from plains hill mines to build it, plus plenty of water tiles. 1W of sheep would get 11 coastal tiles, no ocean tiles, also a potentially strong Moai site and would give it something better than plains tiles to work. Something to keep in mind for the future.