However, good suggestions on wb options. I'll look into when CornCity can get one out.
No. I remember looking into that. It's very late. Maybe good for the 2nd clams wb, but that doesn't help solve the 1-turn-late-fishisland#3 boat
However, good suggestions on wb options. I'll look into when CornCity can get one out.
Our spy gets a terrible exchange rate in Willem's culture. 300eps gets us 194 bucks in Amsterdam. If that's the best we can do, so be it. Gifting him our culture doubles it.
Sure, green light. I'd still like to see some unit exploring north of Clams. We're already really late exploring and if there's good settling sites up there we want to know it, especially gold, marble or stone.Would anyone give me the green light to move the spy NW and camp in amsterdam T74-78, steal on T79? We could buy info that turn then too.
Note, however, by comparison that stealing CoL in Amsterdam should cost about 419eps or in Shaka Sheep, gifted to Willem, about 213 eps.Sure, green light. I'd still like to see some unit exploring north of Clams. We're already really late exploring and if there's good settling sites up there we want to know it, especially gold, marble or stone.
Guess we'd have to kill him in that case, the sneak.We'd lost track of what he's researching.
Guess we'd have to kill him in that case, the sneak.
What are your thoughts on going down on Willem or keeping him as a trade partner?
Note, however, by comparison that stealing CoL in Amsterdam should cost about 419eps or in Shaka Sheep, gifted to Willem, about 213 eps.
I think we could use those eps in more ways than just for gold at a lousy conversion rate.
You decide. We can always use the espionage slider if we want to steal techs.
ok, signs would be nice in the future.
We need roads for military anyway, so...
Worker #4 (2 mine plan)
SW
road 2t
NW
mine
S-road
E-Mine
road GC-N
For the record, I had earlier recommended a scout to go into Lizzie's land and hopefully continue onward into other AI lands, eventually, meeting whoever's on our landmass. Point being, it's relatively safe for the scout inside their culture.
I'm less certain sending a scout to the north, which seems to be virgin land, is safe. So when I requested another unit to replace the spy, I was thinking one of the warriors up there.
Currently, Amsterdam shows we need 3 hundred some eps to steal gold. Did that change after we gifted him the gold? Another possibility is to steal it from a city with less population. One other drawback from making this attempt, btw, is we could also pick up a negmod in addition to failing. All of that is far less likely when we gift a city with our culture in it and with the spy already fortified for 50%.