We'll get plenty of those if we plan our units' logistics well in hopping from ship to ship.
If we haven't earned enough by the end of the game, Tanks can earn us the last needed ones from Shaka.
At the cost of losing War Elephants, right? City Capture Gold is helpful, but it usually only pays for the short term Maintenance Costs of owning a City. The true gain is the population points and the nice land, neither of which we're really going to get from Shaka.
to relieve cultural pressure from the good cities
Now that's a great point, but perhaps in the opposite way that you were thinking. With some Culture builds and our Creative Trait, we'll be overpowering Shaka's Culture. So, as time passes, our Cultural Borders will push out toward his Cities. If, later, we have our Cultural Borders adjacent to 2 or 3 of his Cities, at that point in time it'll be worth a war, even just to capture those couple of Cities and Cease Fire, as then we would give Shaka 0 turns to Whip those Cities down.
Would go with QE if, and only if, we upgrade to galleon before sending her, but it's not clear to me when we will chose to learn Lib>Astro.
We'll grab Astronomy before we start the war for sure, as it's far more efficient to shuttle units using Galleons. It just becomes a timing issue... how many more Galleys can we create before the war versus getting our Galleons sooner allowing us to start transporting our units sooner.
I'm thinking at least 1 turn of delay because it'll take us 2 turns for our 2 Galleys to meet up with each other, and there's no sense in upgrading Galley 2 before it gets a Great General attached to it, as the upgrade to a Galleon will be free after the Great General gets attached to the Galley.
I'm also not sure how much of a rush to put on our Settler-laiden Galleon versus using Galleons in the war, but I'd rather be cautious and send a Settler-laiden Galleon soon. I suppose that the timing of getting a second Settler produced will play a role here.
Probably we'll need a second Settler from Surfin' Turf, then the Settler that we'll build from City 4 a bit later can be used for a gift City for Elizabeth.
Ideally, though, we'd be sending 2 Galleons, containing:
2 Settlers and 1 Mace
2 Workers and 1 Confucian Missionary
The first Galleon load settles the Cities and the Mace guards the Marble City.
The second Galleon load spreads Confucianism to the Marble City and the Workers start Chopping.
They Chop out a Confucian Missionary and 2 Work Boats for the Summer Palace City.
But, is that the Isabella task that we want to go after? I like the idea of using her as a Voting Buddy, but we have to go to war with Isabella for the Summer Palace option to work.
There is always the possibility of trying for a MAYBE Great Prophet, MAYBE Great Engineer out of Piscatorium. If we earn the Great Engineer, then Isabella #3 becomes feasible, but if we earn the Great Prophet, then Isabella #1 is still a possibility, but only if we go for Physics ourselves.
Isabella #3's extra Research can be performed after we unlock Tanks, as long as Mansa doesn't beat us to building Rock N Roll by teching Radio himself and having a Great Engineer on hand... which is unlikely, as there will be so many other Wonders for him to build, but it's a possible weakness of putting all of our money on Isabella #3.
Isabella #2 relies on a war with Isabella.
Isabella #1 relies on us self-teching Physics.
For now, I'll plan as though we're going for the Summer Palace for Isabella #2, as we want that Stone Resource for The Kremlin anyway.
I'm still not 100% sure about settling on the Marble or beside it...
A] On the Marble:
No Culture-flipping of nearby Cities
Saves us 8 Worker turns to get the Marble connected
Gives us a pretty junky City whose only decent square to work will be the Cow that we steal from the Barb City
5 bit-fat-cross Forest Chops (we only really need 2 to 3)
B] 1W of the Marble:
Can Culture-flip Macau so that we can Liberate that City back to Mao later... perhaps it will be worth making him Confucian if we can Culture-flip his Cities and Liberate them back later
8 turns to get the Marble connected
Gives us a decent City with a Fish and a Grassland Marble
3 big-fat-cross Forest Chops
C] 2W of the Marble:
Super aggressive with plans to Culture-flip Macau and Xian; we may never Culture-flip Xian, but if we did, it would be an awesome City to get... it's not really a practical idea, though, unless we built yet another Settler and settled it to the north of Xian for Deer + Silver, then aggressively hit Xian with our Culture from 2 sides... even then, it's probably not likely that we'd Culture-flip Xian
8 Worker turns plus some time to expand our Cultural Borders to get the Marble connected... with building Culture and the Road-building being able to happen at the same time as each other, say, about 10 turns to get the Marble connected
Gives us Fish, Marble, and a nice Cow one we Culturally steal it
2 big-fat-cross Forest Chops
D] 1E of the Marble
Cannot Culture-flip a Chinese City, but could Culture-flip the Barb City; note that we could also try to capture the Barb City in the above scenarios, so we might get that Barb City anyway
8 Worker turns to get the Marble connected
Gives us Marble and the Cow stolen from the Barb City
5 big-fat-cross Forest Chops
E] 2E of the Marble
Cannot Culture-flip a Chinese City, but could Culture-flip the Barb City
10 to 11 Worker turns to get the Marble connected
Gives us Fish, Marble, and the stolen Cow
3 big-fat-cross Forest Chops
I'm currently favouring option B], since I think that option C] is just me dreaming grandiose and unrealistic dreams.
We could also create Confucian Missionaries for Mao and court him as a Confucian ally to whom we plan to PEACEFULLY Liberate some of his Cities after having Culture-flipped Macau by the Marble and Tianjin by the Stone. He probably won't give us Liberation credit for the Marble City, but he would for his own 2 Cities if we Whip them, Chop them, and Liberate them back to him soon after owning those Cities.
We could probably also get Liberation credit if we also quickly Whipped, Chopped, and Liberated the Barb City to him shortly after owning it, giving us +4 with him, as well as the Religious bonus from Confucianism, giving us a potential peaceful voting buddy.
Culture-flipping involves randomness, though, so we can't count on him as a voting buddy as our primary plan. We might be able to drag him into a war for Mutual Military Struggle points later, though.
Anyway, it's nice to have backup options in our plans and having Mao vote for us would be said backup plan.
The Jewish Missionary could then go explore Elizabeth's island and then get used in Louis' capital. Louis is going to love everyone who runs Hereditary Rule, so he's going to get angry at nearly anyone whom we declare war on, making it nearly impossible to have him as a peaceful voting buddy. Plus, he's Creative, so we can't Culture-flip his Cities.
Dhoom, if leif isn't free, neilmeister is AWOL, and Hawk is dealing with RL, wouldn't you be up next before Folket?
All right. I don't have a lot of time this weekend, but I'll squeeze some time in tomorrow to try to push out a plan. Hopefully, I'll be able to advance the game late Sunday evening and get us into a position where Leif can continue with playing a war.