SGOTM 22 - Anti-TSR

There will be a short break in stream of Praets once we've rushed out the first wave and we need to break the galleychain in order to unload. That'd be the time to work in the Rome defenders. I think it will be time to steal Archery so we can save 5h on each defender compared to chariots. Timing works well. We can steal it after Poly/Mono.
 
I've got my eye on Brennus's Wheat. Once we take OrgRel, he will like us more and more. Maybe we even get a little decay on 'traded with WE'. I'll connect another wine for that. Probably should road the 5th wine too. I'm also eyeing up Darius' for her clam ;). And Zara's Deer. And of course Gilga's Marble takes priority.

So that leads me to worker actions.

I see the newest slave in the north going to mine banana next turn.

2 HC workers mine the hill. Then one can road wine, the other: chop. I'd like HC to remain at size 4 as long as possible before whipping--maybe even grow to size 5 at times. So it will need that grass hill.

2 workers at FC: winery, then road it.

Maybe a Rome Farm should take priority over something...probably the HC wine road or the banana mine
 
If we want to capture Baghdad first, Rome would have to build a monsterary before the Parthenon.
I see the newest slave in the north going to mine banana next turn.
With a 2-whip with max OF and the banana mine, we can easily get t122 Parthenon. Our earliest Baghdad attack date with monastery in Rome and 6 attackers would be t121, if I am not mistaken. I like the no monastery variant better, as it leaves more room for reinforcements.

2 HC workers mine the hill they are on. Then one can road wine, the other: chop. I'd like HC to remain at size 4 as long as possible before whipping--maybe even grow to size 5 at times. So it will need that grass hill.
I like this for HC. My 1 cat, 2 praets variant would require an early 4->2 whip and a chop (ideally before t110). That's only worth it, if we decide to go for a t121 attack and monastery in Rome or skip the praet in Bovina. Unless we really want to attack with 6 praets instead of 5 praets and 1 cat.
 
I ran a few tests with praets against protective LBs. Yikes. 6 praets are not enough to reliably kill 2 fortified CG2 LBs in a 40% culture city.
 
I ran a few tests with praets against protective LBs. Yikes. 6 praets are not enough to reliably kill 2 fortified CG2 LBs in a 40% culture city.

So are you recommending 1 cat? 2 cats? or no conclusion/recommendation? Just more than 6 units. I plan to have +2 chariots if that helps
 
Would you guys like WWar (assuming he's 4/5) to hang out in the south and try to get 1 more xp? eventually upgrade him? Other 2 warriors go to MP duty (nonRome)
 
Bovino, T113 Preat
Rome, T110, T111 Preats

FC could put out 4 boats (for a total of 5 boats), but I don't think that's enough attackers.
We can't keep a stream of units coming to fill those boats since Rome is on Parthenon and we need 4 archers.

Still working on HC...
 
We're attacking Sal, who happens to be one of the few people that actually like us. Oh well, how about we ask him nicely for his Deer + 10 turns of peace?
 
trying to decide if Rax in HC first is the way to go. Then I'll be ready to play a few turns.

Also in Rome next turn. Do I complete the spy even if we have success? If not the spy then what? start a chariot? or build research? or start a cat?
 
We want the spy always next in the queue when we finish a unit, which gives an extra turn without losing hammers. I dn't see any need to complete him otherwise. He could be the max OF for Parthenon.
 
Bovino, T113 Preat
Rome, T110, T111 Preats

FC could put out 4 boats (for a total of 5 boats), but I don't think that's enough attackers.
We can't keep a stream of units coming to fill those boats since Rome is on Parthenon and we need 4 archers.

Still working on HC...
By when do we have the 5 boats completed?
 
trying to decide if Rax in HC first is the way to go. Then I'll be ready to play a few turns.

Also in Rome next turn. Do I complete the spy even if we have success? If not the spy then what? start a chariot? or build research? or start a cat?
You could put hammers into the spy for max OF. Actually, I'm at a loss for your plans. I don't think you're right about this:
I don't think we need to board a chariot this turn for IC.
We should be able to safely get off T106. Not necessarily ON the iron, but NE of it. In any case, we will know for sure if safe.
Settle it T107.
Again, I'm not looking at the save, but there was an archer next to both those tiles last turn, it could easily move back there again next turn. There's nothing drawing that archer anywhere. He's going on RNG. So I think we need to accept T108 and even that's not for certain.

Or can we land this turn? I forget the exact situation. Barb units can move onto resource tiles, right?
 
Or can we land this turn? I forget the exact situation. Barb units can move onto resource tiles, right?

According to your signs, we can't land this turn.

Barbs can't move to resource tiles unless attacking...or maybe if they have no other choice.

There is a very good chance the barb will move in such a way that we can safely get off next turn. If not, we almost surely can the following turn by using our warriors.
 
When can we have the first 3 (empty) galleys near Baghdad, at the earliest?

Well, if we whip and then chop ASAP, we can get there to load T114, unload T115.
And we can even beat that by 1 turn if we use 2 workers to chop.
But we can't get units there that fast unless they are chariots. I'm scared to hear what you're planning :cooool:
 
I'm no barb expert, so no, I'm not sure now, but I think so. I don't see how it matters. We can see all the tiles and unload only when safe.
MIght never be safe if we don't have a chariot to lure it away.

Speaking of which, our warriors need to move separately such that that archer continues to attack/move away from the iron.
 
I calculated we can get T111 Rax, T112 Praet, T113 Praet from HC, but it's not ideal, we have to whip a bit soon.

It would take 4 boats to get the last unit to unload T121
 
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