SGOTM 22 - TTfkapr

One plus with settler is it can pre scout land ahead and retreat if need be.

Do we pause to work out micro or move warriors first?
 
Spoiler :
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Quick test, we should still be able to settle T62, but that requires to work a forest instead of mine T61, which is kind of bad.

Or we can settle T63, this is also okay. Easiest way to avoid growing into unhappiness is to work pigs+4 mines for 2 turns while fish is working only fish. Otherwise keep micro as planned (work 2 cottages one turn after granary built, and otherwise pigs+1 cottage+mines)

In any case, with one more warrior to build, we'll have to either do 3 chops, or delay mids one turn.
 
Maybe move down warrior from Rome to help fog bust?

Ultimately we may need to delay granary till we have more warriors. 3? If the game keeps producing warriors like this it will be quite frustrating.

I think we just have to accept we are likely to lose 1 turn here.
 
If we rech stone we can just settle later.
Allright so maybe we make another move today ?.
I take this dear warrior and with wm1 guy will be escorting settler lets c what happends ?
With micro in cap i will work this cotage still and yea i was allso thinking about working all mines while fish spot is working fish.
So proceed like this ?
At least couple of turns ?
 
Back up warrior from Rome??? Better safe than sorry if things go badly wrong.
 
We already have a 3rd backup warrior. But it would be a good idea to send a warrior from Rome to forest hill at opening to canyon, to fogbust the west if our 3rd warrior now follows settler to NW of deer.
 
Nice to see Paul win. Bring on barb warrior no 3. :lol:
 
Great! :)

Warriors should start moving towards stone already, best to get that fogbusted asap. Settler is safe behind them and can partly catch up with double move. 3rd warrior I'd send back to Rome.
 
Allright so i will be working 4 mines, then 3 mines + cottage and we will grow to 6 in T63.
Iam going ahead with this 2 warriors.
 
Maybe we will get lucky. *fingers crossed*.

1.6+25%. Should be 50/50 this time. Maybe 5% fortify? If we lose move weaken warrior onto southern forest. Unless combat odds are 95%+. Forested hill.
 
Okay, so worst case he kills C1 warrior, next turn WM1 moves into forest and that barb must die... There's one tile still in the west that isn't currently spawnbusted, we'd have to be pretty unlucky if yet another barb appears..
 
I think you have to play on and report back. nless there is a query over micro? Are we building the extra warrior?? Fish city too slow???
 
If you want to play safe, stop the worker building cottage and move to forest hill to road, then 3rd warrior can move to deer this turn and still be back in cap by T63. That would leave him as backup if something horrible happens now. Worker can finish cottage after road.
 
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