Saladin
The Wheel and Mysticism
Spiritual - No Anarchy when changing Civics or Religions
Double production speed of Temple and the Cristo Redentor Wonder
Protective - Free Drill I and City Garrison I promotions for Archery and Gunpowder units
Double production speed of Walls and Castle
Camel Archer - Knight that can Withdraw from Combat (15% chance). Doesn't need Iron and Horses to produce, but needs Archery
Madrassa - Library with extra +2

. Can turn 2 Citizens into Priests
Favorite Civic - Theocracy
We Fear You Are Becoming Too Advanced appears after he sees you receive
15 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when
40% of the other AIs also know the tech
Builds Wonders
2/10
Builds Units
6/10
Espionage Spending
5/10
Resists Capitulating
4/10
Asks for Help
0/10
Demands Tribute
4/10
Demands You Convert To His Religion
8/10
Demands Civic Change
0/10
Declares Wars of Conquest on Neighbors whom He is Annoyed With
5.5/10
Flavor
Military (Medium) + Religion (Low)
Faction (Peace Weight)
Neutral (+4)
Base Attitude towards Human Player
(+0)
Possible Diplo Bonuses
Different Religion Penalty - Up to
-3 Relations (or -4 if Saladin owns the Holy City)
Shared Religion Bonus - Up to
+6 Relations (or +7 if Saladin owns the Holy City)
Shared War Bonus - Up to
+4 Relations (or +5 while human and Saladin share a war)
Shared Civic Bonus - Up to
+2 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -
10
Attitude Thresholds
Will open borders:
Cautious
Will trade techs:
Cautious
Will trade extra happy resources:
Annoyed
Will trade extra health resources:
Cautious
Will trade extra strategic resources:
Pleased
Will trade map:
Pleased
Can plot war at pleased:
Nope 
Can be bribed to war against AI:
Pleased (If he is annoyed or lower with target AI)
Will sign trade embargoes:
Friendly (If he is cautious or below with target civ)
Will adopt religion:
Friendly
Will adopt civic:
Pleased
Will possibly peace vassal to human player:
Pleased
Will form defense pact:
Pleased
Will form permanent alliance:
Friendly
Favorite Tile Improvement: Nothing specific
Brennus
Mysticism and Hunting
Spiritual - No Anarchy when changing Civics or Religions
Double production speed of Temples and the Cristo Redentor Wonder
Charismatic - +1

per city
-25% XP needed for unit promotions
+1

from Monument and Broadcast Tower
Gallic Warrior - Swordsman with free Guerilla I promotion. Can be produced with Copper
Dun - Walls that give free Guerilla I promotion to units built in the city
Favorite Civic - Organized Religion
We Fear You Are Becoming Too Advanced appears after he sees you receive
8 techs from AIs on Emperor Difficulty (Varies based on difficulty, Tech steals don't count)
Will trade techs that don't unlock units or buildings to human when
40% of the other AIs also know the tech
Builds Wonders
2/10
Builds Units
6/10
Espionage Spending
6/10
Resists Capitulating
4/10
Asks for Help
4/10
Demands Tribute
1/10
Demands You Convert To His Religion
5/10
Demands Civic Change
5/10
Declares Wars of Conquest on Neighbors whom He is Annoyed With
7/10
Flavor
Military (Medium) + Religion (Low)
Faction (Peace Weight)
Bad (+0)
Base Attitude towards Human Player
(-1)
Possible Diplo Bonuses
Different Religion Penalty - Up to
-3 Relations (or -4 if Brennus owns the Holy City)
Shared Religion Bonus - Up to
+7 Relations (or +8 if Brennus owns the Holy City)
Shared War Bonus - Up to
+4 Relations (or +5 while human and Brennus share a war)
Shared Civic Bonus - Up to
+4 Relations
Tech trades required to receive +1 "shared your technological discoveries with us" -
10
Attitude Thresholds
Will open borders:
Cautious
Will trade techs:
Cautious
Will trade extra happy resources:
Cautious
Will trade extra health resources:
Annoyed
Will trade extra strategic resources:
Pleased
Will trade map:
Pleased
Can plot war at pleased:
Nope 
Can be bribed to war against AI:
Cautious (If he is cautious or lower with target AI)
Will sign trade embargoes:
Cautious (If he is cautious or lower with target civ)
Will adopt religion:
Friendly
Will adopt civic:
Pleased
Will possibly peace vassal to human player:
Friendly
Will form defense pact:
Friendly
Will form permanent alliance:
Friendly
Favorite Tile Improvements: Farm + Windmill