Damn i moved in to forest but i think we will losse this fight barb warriro will be c1 this sux,
and i moved dear warr allrdy.
Edit
Even then if this war loose this 1 wm1 witch was on deer wont save us.
I dont know should i move settler 1 i was thinking allso settleing in 2w but forgot that we have to be pop 6 damit
The main issue now is we still need 6 defenders for Rome. Plus we need to defend the warrior and settler. of course the warrior can move back east once settler is in place to fog bust hills.
How is that picture safe?? Did you link the right image??
I think here is a good place to pause to reconsider micro if no more barbs.
Now iam running 0% like in test until we can settle, turn befor i go for sailing, and another turn we should reserch BW in 1 turn.
But iam not sure now becosue we didnt work this cottage. So better i i put 1 more turn in to BW and do like you did in your save ET.
How many turns to get 6 defenders in Rome? is this still on target? Plans to stop barbs attacking settler?? They will spawn when you withdraw the warrior.
3 in cap. 2 returning. 1 more being built. Should be fine.
Maybe pause for today. I would suggest Yyeah plays up to around T60 tomorrow and ET can finish off mids. We can speed through these next 25 turns assuming no major shocks. The Ai are all fast reaching 3 cities. So gifting trojan horse could get interesting.
Edit. Our warrior and settler are far from safe here. Barbs can still spawn east of the settler. So plan to move warrior east for sure. 3 turns. Hopefully we will be safe.
Which decision?? The warrior one??? Remember it's a team game. Hopefully we won't face more barb situations like this.
TSR power graph is going up in 3's. Guess what they used for the stone?
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