SGOTM 22 - TTfkapr

Found mistake in score reading, Saladin can't have pop 6, demographics show max pop as 5. This means he's not on a peninsula or island. The weird thing is that the only way for the numbers to add up is if he is landlocked with 9 land tiles in inner ring and only 2 land tiles in outer ring... That is a very strange starting location.

He grew to pop 5 between t18 and t19, this gave him about 6 turns to complete settler. I think it's safe to assume he's the one with 20 crop yield, at pop 5 that's +10 food surplus, settler costs AI 90:hammers: so this is entirely possible.
 
Off to bed here.

T26 Demo.

Spoiler :
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T27 Demo

Spoiler :
http://i375.photobucket.com/albums/oo195/gummby_2008/T27%20demo%202920bc0000_zpsaxoljhen.jpg


T28 demo

Spoiler :
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Keep you busy Elite. I really doubt BSP would give Arabs so much food and then isolate them. Although all the figures suggest 1-2 could be quite cramped together if on another island.
 
So bear to stay in place.

We get 75% for terrain. 20% for WM1. The bear gets -20%. Are we happy to take the risk? Sooner or later we will be doomed ro bad RNG and I have already won 2 combats. If badly wounded it would leave the warrior at risk.

If I move SW to the plains and the bear moves to the forestless hill we still have an issue. Small chance next turn it could attack the scout.I don't know if we still have a bear east of our capital on the live game. Small risk of panther or Lion in fog on the plains. There was a lion SW of warrior a few turns back.

Graph gazing. Pretty sure TSR have built GLH on 2320Bc. Really doubt they would of beelined writing and library. Plus timing matches our micro exactly. So a positive they managed to build it.
 
Stay on forest hill and take out bear, I say. Have pretty good odds. Don't remember now the order, do you get +5% fortification for battle between turns immediately? Now harm in fortifying anyway.
 
I say run from the bear. We could easily get knocked down to 0.5 hp if we lose. I say we head SE and go around the mountains. Losing 15:hammers: is not worth it to me. The bear will linger and not go away. Let's go around him.
 
Well going SE means we have to enter plains tile at some point anyway. Might as well go SW and risk it now?

Set up a test game with 7 bears and 7 warriors on a hill. We won 6/7 combats and lost 1 combat. Weakest unit was 0.6 after combat. Given last 3-4 combats have been wins we may not want to risk it.

Heading back SE is a risk. We have 8-9 turns till archers/warriors arrive. At that point we could lose the warrior anyway. He may get sandwiched by the bear and the lion. The Persian scout has hopefully been fog busting for us anyway. Could be worth the risk going SW. 1 turn in open field. Staying in place would have risks as shown above. Of course we may win by a garden mile. The odds must be on our side.
 
I agree that going SW is probably safe. However I don't think it gains us anything. The bear is still there, still preventing us from exploring NE of the cow.

Go ahead and do what you feel is best. It probably doesn't matter much in the long run.

I don't have time to set up a test. However I see the combat odds as 3:strength: vs 4.3:strength:.
 
I think the NE route is blocked. Unless we do the combat with the bear that is unlikely. We are also running out of time with warrior and archers due soon. I will play on SW and try our luck. I am fully recharged after a 7 hour sleep. I don't want to spend days debating this bear!

Will report back in 10 mins. Will play up to pottery unless something like a warrior dying or a forest grows on the hill. Will send new warrior east to help stranded warrior.

Moved 1sw looks safe. Panther in fog would be unlucky. Now moved safely onto the forest plains. Tiles between him and other warrior should all be fog bust now unless existing animal. Find out next turn.

Playing on. (I already did.)

Warrior should be home and dry. No barbs in sight.
 
I think the NE route is blocked. Unless we do the combat with the bear that is unlikely. We are also running out of time with warrior and archers due soon. I will play on SW and try our luck. I am fully recharged after a 7 hour sleep. I don't want to spend days debating this bear!

Will report back in 10 mins. Will play up to pottery unless something like a warrior dying or a forest grows on the hill. Will send new warrior east to help stranded warrior.

Go for it.
 
Oracle is BIADL. 2840bc :eek::eek::eek: Persians!!! Never trust the map maker!!!

2720bc. 3Ai have 2 cities. Most Ai have S4 or S5 capital.

All warriors now 2-3 tiles from our borders. Not sure when barbs will appear.

Uploading now.
 
Not sure on the barb start date, From reading the article on barbs it suggested an average of 2 cities. With barbs stopping when the average was over 3.

Built In A Distant Land = BIADL

Turn log

Spoiler :
Here is your Session Turn Log from 2880 BC to 2640 BC:


Turn 29, 2840 BC: The Oracle has been built in a far away land!
Turn 29, 2840 BC: Barbarian's Wolf (1.00) vs Julius Caesar's Ringo (Warrior) (4.30)
Turn 29, 2840 BC: Combat Odds: 0.0%
Turn 29, 2840 BC: (Animal Combat: +20%)
Turn 29, 2840 BC: (Plot Defense: +75%)
Turn 29, 2840 BC: (Feature Defense: +20%)
Turn 29, 2840 BC: Barbarian's Wolf is hit for 38 (62/100HP)
Turn 29, 2840 BC: Barbarian's Wolf is hit for 38 (24/100HP)
Turn 29, 2840 BC: Barbarian's Wolf is hit for 38 (0/100HP)
Turn 29, 2840 BC: Julius Caesar's Ringo (Warrior) has defeated Barbarian's Wolf!

Turn 30, 2800 BC: Darius I adopts Hereditary Rule!

Turn 31, 2760 BC: Gilgamesh adopts Slavery!

Turn 33, 2680 BC: You have discovered Pottery!
 
My gut would be continue now with Sailing. We know Anti TSR built TGW so barbs can't be too bad. My guess is they will arrive in 5 or so turns.

To the south we are safe. To east we are somewhat safe. To west we have cover. Main risk is from NE and NW.

Have a look at save before i continue. (Not that we can see any barbs right now.)

Pretty sure Persians started with marble. For monarch level 2840bc Oracle is crazy!!! I wonder what they took?? Happily all our EP is on the persians.

T29 Demo

Spoiler :
T29%20demo%202840bc0000_zps01gqfex2.jpg

T30 Demo
Spoiler :
T30%20demo%202800bc0000_zpsbd18y6uj.jpg


T31 Demo
Spoiler :
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T 32 Demo
Spoiler :
t32%20Demo%202720bc0000_zps9hhkx5ls.jpg


T33 Demo
Spoiler :
T33%20demo%202680bc0000_zpsmrmdn8bj.jpg


T34 Demo
Spoiler :
T34%20Demo%202640bc0000_zpsytbfkcx9.jpg


Land over view.

Spoiler :
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Looking at this I can move eastern warrior 1 tile out onto forest hill. I will move back the other warrior near east. He will be needed in capital in 5-6 turns for happiness. Western warrior should move back a tile in 1-2 turns.

Overall I would like to recover them all. Ideally we could start to flood south with warriors if we want mids. Sailing too if we want mids.
 
Unless anyone objects.

Plan for tomorrow. (12-15 hours time.)

Play on to TGW. Report back if any serious barbs show up before TGW is complete.

Do I start securing the stone site more. We need a warrior to keep Rome happy in about 5-6 turns. We will be delaying growth by 1 turn.
3 Ai have 2 cities. I expect barb warrior and archers to show up in 4 or so turns. Could be more?

I will move western warrior in towards rome by 1 tile in 2 turns.

Overall plan is to keep all warriors alive. Closest to WM2 is the southern warrior on 3xp. WM2 seems out of sight for now.

Sailing tech would mean mids plan 100% or not at all. I don't believe an AI started with stone. Unless persians have both? 10 hammer AI must of been the persians. May have started on marble.

EP obviously keep on persians now. Hopefully see what they are researching soon enough.
 
Not sure on the barb start date, From reading the article on barbs it suggested an average of 2 cities. With barbs stopping when the average was over 3.
You are looking at the wrong article, that's for when they normally enter borders. However, with raging barbarians that is irrelevant, they can immediately enter borders when they spawn. The rules for spawning are here: http://forums.civfanatics.com/showpost.php?p=7673465&postcount=25

They will start spawning, and enter our borders, as soon as the next city is settled. Animals die off at a rate of 1 unit/turn and barbs are spawned as needed. This means that the more animals alive, the less barbs will spawn, so probably better to avoid killing animals for now, if possible.
 
I think we still have a few turns. We are somewhat fogbusted. On test game barbs arrrived 1-2 turns before great wall.

Any thoughts on the live game? Happy with sailing? Warrior placements.

Obviously I will upload save if anything bad barn wise happens.
 
I'm away from home all weekend, can't look at live game.

The Oracle should delay Darius' 2nd city. Can't have started settler until after it was built, also needs escort. Zara appears to have grown a pop a couple of turns ago, either settler is moving or he doesn't have one yet. Hannibal hasn't grown in a while, can potentially settle any turn now.
 
Fair enough. If you are happy with Sailing I will play on. Sailing will mean a mids approach. Although a galley and workboat soon would not be a bad thing.

I will lose pigs for 1 turn to gain production.

Do we want a defender in rome or an extra fog buster? Pends when the barbs arrive in human form.

What to do after the final mine? Road or cottage??
 
Green from me for sailing and mids.
ABout warriors placments, in my test when i had warrior on gems an another 1 on this forested hill 4S1W our jurney was a lot safer becosue we are fogbusting this canyon. This warriors witch are fogbusting need to be promoted so keep in mind plz to switch them around.
With this early Oracle date Mids can be risky but i dubt that Ais build them beefor us even if they start with stone.
Even on deity you dont see often very early Mids date (around 2000BC), again even if Ind Ai start with stone.
They just dont bulid them that fast. So 900BC sound fine to me on Monarch.
 
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