GLH play is more about getting another wonder down, one of the few that does not require resources we don't have. With 7 required its a lot, both Stonehenge & Oracle went early to non-industrious leaders, so it would seem Stone & Marble may already be available to some leaders. Makes sense that this requirement would require some effort. Concur that wonders may be the limiting factor, but also agree that investment in one that has little initial payoff this early is questionable. We do have 30 hammers invested, however. If we're going to build it, lets whip into it ASAP and again near the end, so we end up with more than the GLH. Like 2 pop-whipping a worker as Ronnie suggests. A granary is also worth considering, especially if ceding the pigs to City #2 is going to continue. Chopping and mining the riverine grass hill to the SE is a priority. Would be in favor of putting that chop into a wkbt.
I agree we need to test it out however, I would also like a WB to explore and get TR's, but it would seem they are all some distance... through jungle... so quick conquest would seem difficult, and barb cities may/will disrupt TR's, so maybe the WB is not worth it for now. True that barb cities may block TR's, but we can't we raze (or capture, if valuable and benefit from GLH) barb cities. Knowledge of the map is likely to be extremely valuable.
Capital needs to grow to 6, so suggest utilizing cottages and farm.
Soon as archer is built in Rome, let's revolt to Slavery.
Like to 1-pop-whip a granary in city 2 when it grows to size three and granary about half full.
Tech path is really problematic: IW, Lit, Math, and Monarchy are all valid goals, but almost mutually exclusive. Hope some have time to test several of those alternatives. (I'm on the road again soon.)