Htadus, building that forest city is an intriguing idea, but I do not understand the logistics involved especially with the limits we have on expansion. I think out of the box. Logic is like this. As you estimated below, it will let us build a whole lot of units. But it is a junk city. After we chop it completely off and DOW Sal and take and Keep Median and Mecca while razing the two other non hill cities, Sal will happily take the junk city if they did not take it off our hands during the war.
How many workers would you allocate to the task of chopping forests?All we have available.
Can you explain to me how this forest city will not be a drag on our economy? Will it not further reduce our slow rate of research? This is not about the economy. It is about starting an early war.
If the forest city is out next build, Caput must grow to size 10 and one of our cities must build a settler for the iron to be hooked up. What are we going to do with forest city while waiting for iron to be hooked up (besides paying maintenance costs)? It has forests that will need to be chopped or prechopped to build a monument, Rax and then units.
After building the praets you want to abandon the city so Sal can capture it. What if Sal does not cooperate and capture this city? We are stuck with a less than optimal city that prevents/slows down our building or capturing a city that will help out empire.Sal will be happy to get anything at the end of the war as a trophy. Is it not how it work in other games. We can not get techs from them, right? So when we get peace, we give them a city. Not mecca of Medina. Goal is taking Mecca and Medina and then we raze other cities. Capital need to grow for this.
The spot you picked for this city has 12 forests available for chopping.
After learning Math, chopping 12 forests nets 360 hammers (12*30) to use in building Praetorian. That means 8 praetorians are built in 48 turns (if 1 worker chops forests). In 48 turns Iron city can build 12 Praetorians, without chopping a forest or needing to learn Math and continue to build 1 Praet every 4 turns until there is a better unit to build. Tell me why we should build this forest city, if at all, before the iron city.
Joe, if we are going to take 48 turns to build all these units, then we might as well as settle to play a space game. Otherwise, we use all our resources to get this war on. That means founding these cities as soon as possible and getting the war going.
Also I believe it is 16 forests total. 13 turn for 4 workers.
First I propose a different location to found the chop city. 1S of the original location. This city will also not block coastal passage to Arabia and will be instantly connected to the capital via coast and get us up to 6 gpt. Saves us 12 turns to build a road to connect the city.
OK here is the scenario I see.
Send GM to do the trade now and trade pig to Sal for happy resource.
Switch capital to build a settler. 2 turns.
Move that archer (1) heading to HE city toward the Forest city tile. That city does not need a defender. And if someone want to come and take it from us, then it will speed our war very much.
Learn Math on full speed.
Cow city start an archer and whip it next turn. It need to provide 2 archers and chop a settler to do this and then a worker. This need to be tuned.
In 2 turns, the capital switch to a wb and then archers and onto full growth. Priority is growing to size 8 (4-5 turns working food tiles) and then to 10. So the capital need two more farms. When the WB is done, it should go check the peninsula to see if the Iron city can be connected via coast.
So in 7-8 turns from now, we should settle the Chop city. 2 workers start chopping with Math already learned or about to learn. Chop the Monument and Rax and start prechopping. Eventually all the workers should be there.
Yes I am completely ignoring the HE city. It can work on its own new worker at size 2.
In about 12 turns from now we should be settling the Iron city. We should prebuild a road on the Iron by the time we settle and another 6 turns to build a mine. Or we could build the city on the Iron.
Well that is basically the idea.
@ CP. I do not even want to go after the hill cities at all. Our goal should be medina and Mecca. we can raze cities along the way but not before capturing the two prizes. If for some reason the culture boundary around Basra does not grow, we can attack Medina 3 turns after DoWing and Mecca on 6th turn. There are other logistics that need attention too like where to get the 4th worker.
If we are going to war then no la la gaging plan and execute asap. BTW, the reason for going after Sal is that those are some sweet cities and if we can get to him before he gets his dredded LB's, we are golden.