SGOTM 23 - Turbo Ants

We need more knights in both directions it seems. I agree on Gandhi cleanup. How about that CF to teleport us and maybe get those workers out of the galley?

I'll upgrade the HAs near Gandhi. All those level 3 and up.
I'm going to give March to the C3, ok?

I'm not sure it's wise to wait until 15 knights arrive. Depending on the odds there, We may be better off if we attack with short numbers and pull out to heal...or...i just had an idea ...
Again, if our odds are good enough, we could just send a small number of knights which won't trigger whipping. Thin that stack a bit.

Or there is always the old lure. Get him to come at us for an ambush.

Back to Churchill. Do we want to drastically change plans there? And what about my worker problem? I can't seem to get all the knights I planned and still get the road. Or maybe I can if I send 2 workers to road. So wasteful.

Or, instead of 7 units+cat on T116.
We could maybe go with 10 units on T117. Then we probably don't need the road.
 
Yea, there's a great ambush area for Mao. I could almost DoW this turn (t112), but I think teleporting out of Gandhi this turn and roading/DoW T113 might be better. Let me look closer at the state of our healed units. Some need to upgrade and/or heal and/or move.

Note to war planners: Mao can't cross rivers and has only 2 mvt on roads.
 
I was just thinking: we don't need to road hills that we previously chopped!
But then I realized this is an SG. There could be forested coal. Coal in the water, etc
 
Definitely March promotion for C3s.
CF w/Gandhi makes sense.
We don't need 15 knights to start with. If we have 10 (won't even be all knights I don't think), the other 5 can be catching up. Something like that.
After we capture Xian, looks like we want two slaves to road at Xian-2e1n to speed up our attack on Guangzhou.
The ambush looks fantastic if it will work. Xian has five attack units, including 2 C1 spears, which I think are typically leaders, so that might already be a fully formed attack force, ready and waiting. We should leave Bombay empty to attract the force, right? But maybe wait until we're actually ready to take it out at Xian-sw.

I don't know about slow-building knights in DariusLand. Why not chop it to death asap?
 
Ambush idea for London

Churchill is heavily defended. We plan to put him into castes. We could go for Canterbury and York first to deny him iron. Or we could focus on London, hoping to lure the roamers to an ambush.

What if we land a bunch of units at Lon-n and Lon-w on DoW+0. Dow+1 pillage cottage and road on Lon-n, move all Lon-n units to Lon-nw, so the only entry to London is from Lon-n. Threaten the crap out of London while bombarding, luring more defenders from the hinterlands to the Lon-n tile where we massacre them from Lon-nw?

Think that might work if we have enough attackers threatening London?
 
I'm thinking we should strongly consider enlisting Stalin's support. Let him capture Yaroslavl (or Nottingahm). We could send some sort of chariot or whatever to grab Mehmed's worker just when we see Staliin about to capture Yaro, if we're desperate for the worker.
 
KK's New Cities

#6 New Sarai must be at Smolensk-3e1n.
#7 Samarqand is probably further ne from there.

New Sarai is recent enough that I doubt it had time to build a galley, so Samarqand is hopefully on our continent. I think our scout should go nw next. Safer from the barbs and more likely to find Samarqand.
 
40 unowned tile per barb unit on Monarch. I estimate 160-200 unowned tiles, so at least 4-5 barbs are spawnable, if not already roaming somewhere.

One is likely to spawn to the south of Delhi this IT.
Monarch barbs spawn 3-defender cities, so that explains 3 of the possible 4+ roaming barbs.

110 unowned tiles per barb city, so it's possible they spawned two cities, resulting in no roaming barb land units.
 
KK's New Cities

#6 New Sarai must be at Smolensk-3e1n.
#7 Samarqand is probably further ne from there.

New Sarai is recent enough that I doubt it had time to build a galley, so Samarqand is hopefully on our continent. I think our scout should go nw next. Safer from the barbs and more likely to find Samarqand.
Hm. Foggazing, I see water 1w2n of the scout. Freakjob. If New Sarai built a galley, we'll need to capture it asap and chop a galley to capture Samarqand. Luckily there's a boatload of wood up there. :)
 
Why is Worker 4 pissing on our vineyard?

After I made a couple such mistakes during my turnset, I simply made no worker moves without verifying by looking in the lower left-corner that the move I was making was the right one. It's worth it.
 
Back to Churchill. Do we want to drastically change plans there? And what about my worker problem? I can't seem to get all the knights I planned and still get the road. Or maybe I can if I send 2 workers to road. So wasteful.
Not sure which road. Your recent wkr plan had no road.

Maybe you have one spare wkr-turn by chopping Opo on T113 but not mining. 20 + 22 + 48

Does that help?
 
Definitely March promotion for C3s.
CF w/Gandhi makes sense.
We don't need 15 knights to start with. If we have 10 (won't even be all knights I don't think), the other 5 can be catching up. Something like that.
After we capture Xian, looks like we want two slaves to road at Xian-2e1n to speed up our attack on Guangzhou.
The ambush looks fantastic if it will work. Xian has five attack units, including 2 C1 spears, which I think are typically leaders, so that might already be a fully formed attack force, ready and waiting. We should leave Bombay empty to attract the force, right? But maybe wait until we're actually ready to take it out at Xian-sw.

I don't know about slow-building knights in DariusLand. Why not chop it to death asap?

Bombay empty is not necessary. He can't see that tile.

I'm already extreme-chopping Darius. One this turn 2 next turn. another after that. We'll have Rax this turn and 1turn for a knight. I can't chop any faster or we'll get wealth overflow!
 
KK's New Cities

#6 New Sarai must be at Smolensk-3e1n.
#7 Samarqand is probably further ne from there.

New Sarai is recent enough that I doubt it had time to build a galley, so Samarqand is hopefully on our continent. I think our scout should go nw next. Safer from the barbs and more likely to find Samarqand.

good point, I see an extra brown culture tile, so one of them is east of Smolensk.
Wouldn't it be better to go east and see if the other city is over there?
Whatever, I'm not too worried. I can't imagine he built a galley already.
 
Why is Worker 4 pissing on our vineyard?

After I made a couple such mistakes during my turnset, I simply made no worker moves without verifying by looking in the lower left-corner that the move I was making was the right one. It's worth it.

I don't follow what you're saying: 'verifying by looking in the lower left corner'.

I didn't make a wrong move manually, I must have bumped the automate key.
 
good point, I see an extra brown culture tile, so one of them is east of Smolensk.
Wouldn't it be better to go east and see if the other city is over there?
Whatever, I'm not too worried. I can't imagine he built a galley already.
I'm certain of New Sarai's location, based on culture overlap with Smolensk.

The scout can go 1nw on the furs road and probably see into water. From there, you'll have to figure things out. It's critical that we know asap if Samarqand is offshore. If it's not offshore, it's not so critical when we find it.

KK has OBs with Mao so it's possible the city is in the Orient.
 
I don't follow what you're saying: 'verifying by looking in the lower left corner'.

I didn't make a wrong move manually, I must have bumped the automate key.
Exactly. That's what I'm addressing. If I'm understanding you, I did the same thing in my turnset. Extremely annoying. So now...

When I'm about to commit a worker action, I putthe cursor over the action, let's say, "Build a Road," and then I look into the lower left-hand corner where it is written the action that the cursor is over, in this case "Build a Road." The problem is, if you're scrolling up or down the worker actions, it's possible to "click" on "Build a Road" but actually commit the action "Build Improvements (Automated)" because that's the square that's still highlighted. Dhoom talked about this in depth.

So the point is, if it reads "Build a Road" over in the lower left-hand corner, the worker will build a road, not something else. It's a failproof check.
 
Actually, now that I remember correctly, what happened to me was that I thought I had clicked on "Cancel Last Mission," but instead clicked on sort of automation and the worker spazzed somewhere. Thing is, I DID click on Cancel Last Mission, but too soon, the Cancel Last Mission icon wasn't highlighted yet...
 
Exactly. That's what I'm addressing. If I'm understanding you, I did the same thing in my turnset. Extremely annoying. So now...

When I'm about to commit a worker action, I putthe cursor over the action, let's say, "Build a Road," and then I look into the lower left-hand corner where it is written the action that the cursor is over, in this case "Build a Road." The problem is, if you're scrolling up or down the worker actions, it's possible to "click" on "Build a Road" but actually commit the action "Build Improvements (Automated)" because that's the square that's still highlighted. Dhoom talked about this in depth.

So the point is, if it reads "Build a Road" over in the lower left-hand corner, the worker will build a road, not something else. It's a failproof check.

OT

thx for the tip. I sometimes play on small screens. How small is the screen you're playing on? Mine's 34" ultrawide, so there is no 'scrolling' thru worker actions :cool:
In my case, I never tried to click anything, so I'm assuming a key press.

Anyway, while we're OT, I just took a break to buy a new display. Vizio M70-D3 :drool: 70" 4K, HDR for ~$1,030 freeship :thumbsup:
I almost dropped $1700 on one a few days ago.

Ready to play the SG again!
 
Actually, now that I remember correctly, what happened to me was that I thought I had clicked on "Cancel Last Mission," but instead clicked on sort of automation and the worker spazzed somewhere. Thing is, I DID click on Cancel Last Mission, but too soon, the Cancel Last Mission icon wasn't highlighted yet...

You must have a laggy machine. I've never had that happen. I did, however, try to press 'cancel mission' and I pressed 'end turn'! Both buttons were red and it was a small screen.
At least the fact that the end turn button was red meant that I made most moves. However, there's still a lot of city micro, etc that I missed. (not this game)
 
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