SGOTM 23 - Turbo Ants

yea, continue to pillage. If you know Hatty is working on a settler then it shouldn't hurt to even go another turn before CF so we can pillage more.

Mitchum has a very good point about how the Math spy mission succeeding was way more important than losing a couple HAs.

Remeber last game, it wasn't even that we failed the spy missions, multiple spies were 'caught' doing nothing with a pleased civ we had OB with.
That was fun to plan: sabotaging a monument, etc. :cool: What could be better? its the opposite of building a monument. :D
 
We can't be sure that Hatty won't switch out of building the settler, so I would rather CF this turn (after double pillaging the hamlet). I don't want to delay our Thebes attack any more than necessary. We really need the Rep :) in Paris.

Do we have any plans for giving away Fredburg in the near future, or should our newest slave chop out a granary there?

Alex seems to be building a lighthouse or galley. Not much else he could build I think.

Do we need to make any plans for building a settler for the canal city north of Athens?
 
seems like without religion/culture we wouldn't want to steal from Fredburg. And if it has culture, then the granary would survive a gift, recapture. So build a granary ASAP.

Let Alex build canal city. We don't need it to attack Alex, Thebes, or Fred.
Our galleys can go towards Istanbul after Alex/Thebes. Pick up the Fred army S of Berlin.
Unless we are certain that Alex won't settle that spot. It's 3 tiles from his capital.
Actually, if he did settle NE or NW of that, we could just build a fort.

Strangeness: Looks like there are roads going way SW out of Hatty's previous territory. The AI wouldn't road past the stone, would it? Were those roads pre-built t0 maybe?

pillage CF Hatty this turn: ok
 
seems like without religion/culture we wouldn't want to steal from Fredburg. And if it has culture, then the granary would survive a gift, recapture. So build a granary ASAP.

Let Alex build canal city. We don't need it to attack Alex, Thebes, or Fred.
Our galleys can go towards Istanbul after Alex/Thebes. Pick up the Fred army S of Berlin.
Unless we are certain that Alex won't settle that spot. It's 3 tiles from his capital.
Actually, if he did settle NE or NW of that, we could just build a fort.

Strangeness: Looks like there are roads going way SW out of Hatty's previous territory. The AI wouldn't road past the stone, would it? Were those roads pre-built t0 maybe?

pillage CF Hatty this turn: ok

Fredburg Granary: I agree. Giving it away would be a new temporary home for Hatty because she didn't build a settler in time, but I think we have enough contingency in capture order that we won't need to do this.

Letting Alex settle the canal spot: I think it would be quicker/better to capture Athens and build a settler off the bat than to wait for him. Of course, there are better things to do than build a settler off the bat, but it's a useful comparison point.
 
I'm not convinced that Alex will build a settler anytime soon. It's really strange that he doesn't seem to care for the canal spot. It's pretty fantastic. Especially with the pre-improved clams.

I should have time to play another turn or two in ~30 min.
 
Playing...

Continued from this post

t74
- pillage Hatty's hamlet for 12+7 gold. Cease Fire.
- Freds spear and warrior are both on the same tile. HA (90%) dies attacking the spear. :mad: HA and chariot win. Axe kills Fred's scout.
- Losing the HA means that we can no longer drop 6 HAs near Thebes on t78. (Probably too early anyway.)

t75
- Crap! (I mean CRAP!!!) We lost our trade connection with Darius and Gandhi ibt. No more silver and ivory. Lots of unhappy faces in our cities. I have to re-do all the micro. *sigh* I wonder what happened there. Our trade connection with Stalin is still intact. Darius is still trading with Mehmed.
- Hatty is working so many artists that she only put 4 hammers into the settler.
- Athens finished a workboat. It has 3 clams total (only one of them netted).
- Hatty has a worker roading the desert south west of Alexa. With the barb archer who killed our warrior right next to him.

Save uploaded

Spoiler :
Turn 74, 1040 BC: Napoleon's Horse Archer 6 (Paris) (7.20) vs Frederick's Archer (6.00)
Turn 74, 1040 BC: Combat Odds: 73.0%
Turn 74, 1040 BC: (Extra Combat: -20%)
Turn 74, 1040 BC: (Fortify: +25%)
Turn 74, 1040 BC: (City Defense: +50%)
Turn 74, 1040 BC: (River Attack: +25%)
Turn 74, 1040 BC: Frederick's Archer is hit for 21 (79/100HP)
Turn 74, 1040 BC: Frederick's Archer is hit for 21 (58/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 6 (Paris) is hit for 18 (82/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 6 (Paris) is hit for 18 (64/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 6 (Paris) is hit for 18 (46/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 6 (Paris) is hit for 18 (28/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 6 (Paris) is hit for 18 (10/100HP)
Turn 74, 1040 BC: Frederick's Archer is hit for 21 (37/100HP)
Turn 74, 1040 BC: Frederick's Archer is hit for 21 (16/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 6 (Paris) is hit for 18 (0/100HP)
Turn 74, 1040 BC: Frederick's Archer has defeated Napoleon's Horse Archer 6 (Paris)!
Turn 74, 1040 BC: Your Horse Archer 6 (Paris) has died trying to attack a Archer!
Turn 74, 1040 BC: Napoleon's Axeman 2 (Cow-E-Bunga) (5.00) vs Frederick's Archer (0.96)
Turn 74, 1040 BC: Combat Odds: 100.0%
Turn 74, 1040 BC: (Fortify: +25%)
Turn 74, 1040 BC: (City Defense: +50%)
Turn 74, 1040 BC: (River Attack: +25%)
Turn 74, 1040 BC: Frederick's Archer is hit for 23 (0/100HP)
Turn 74, 1040 BC: Napoleon's Axeman 2 (Cow-E-Bunga) has defeated Frederick's Archer!
Turn 74, 1040 BC: Your Axeman 2 (Cow-E-Bunga) has destroyed a Archer!
Turn 74, 1040 BC: You have captured Munich!!!
Turn 74, 1040 BC: Alexandria will be pacified on the next turn.
Turn 74, 1040 BC: Frederick refuses to talk.
Turn 74, 1040 BC: You are the worst enemy of Frederick.
Turn 74, 1040 BC: Hatshepsut is the worst enemy of Joao II, Alexander.
Turn 74, 1040 BC: Stalin is the worst enemy of Churchill, Darius I, Gandhi.
Turn 74, 1040 BC: Gandhi is the worst enemy of Mehmed II, Saladin, Kublai Khan, Stalin, Mao Zedong.
Turn 74, 1040 BC: Alexander is the worst enemy of Hatshepsut.
Turn 74, 1040 BC: The borders of FurCity are about to expand.
Turn 74, 1040 BC: Hatshepsut will trade Construction, Meditation, Priesthood, Theology
Turn 74, 1040 BC: Joao II will trade Fish
Turn 74, 1040 BC: Churchill will trade Fish
Turn 74, 1040 BC: Stalin will trade Fish
Turn 74, 1040 BC: Will Sign Peace Treaty: Hatshepsut
Turn 74, 1040 BC: You have plundered 12ℴ from the Hamlet!
Turn 74, 1040 BC: You have plundered 7ℴ from the Cottage!
Turn 74, 1040 BC: You have made peace with Hatshepsut!
Turn 74, 1040 BC: Napoleon's Horse Archer 5 (Cow-E-Bunga) (6.00) vs Frederick's Spearman (4.40)
Turn 74, 1040 BC: Combat Odds: 88.0%
Turn 74, 1040 BC: (Combat: +100%)
Turn 74, 1040 BC: Frederick's Spearman is hit for 19 (36/100HP)
Turn 74, 1040 BC: Frederick's Spearman is hit for 19 (17/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 5 (Cow-E-Bunga) is hit for 20 (80/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 5 (Cow-E-Bunga) is hit for 20 (60/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 5 (Cow-E-Bunga) is hit for 20 (40/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 5 (Cow-E-Bunga) is hit for 20 (20/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 5 (Cow-E-Bunga) is hit for 20 (0/100HP)
Turn 74, 1040 BC: Frederick's Spearman has defeated Napoleon's Horse Archer 5 (Cow-E-Bunga)!
Turn 74, 1040 BC: Your Horse Archer 5 (Cow-E-Bunga) has died trying to attack a Spearman!
Turn 74, 1040 BC: Napoleon's Axeman 1 (Paris) (5.00) vs Frederick's Scout (1.60)
Turn 74, 1040 BC: Combat Odds: 100.0%
Turn 74, 1040 BC: (Extra Combat: +10%)
Turn 74, 1040 BC: (Plot Defense: +50%)
Turn 74, 1040 BC: Napoleon's Axeman 1 (Paris) is hit for 11 (89/100HP)
Turn 74, 1040 BC: Frederick's Scout is hit for 33 (67/100HP)
Turn 74, 1040 BC: Frederick's Scout is hit for 33 (34/100HP)
Turn 74, 1040 BC: Frederick's Scout is hit for 33 (1/100HP)
Turn 74, 1040 BC: Frederick's Scout is hit for 33 (0/100HP)
Turn 74, 1040 BC: Napoleon's Axeman 1 (Paris) has defeated Frederick's Scout!
Turn 74, 1040 BC: Your Axeman 1 (Paris) has destroyed a Scout!
Turn 74, 1040 BC: Napoleon's Horse Archer 7 (Cow-E-Bunga) (6.00) vs Frederick's Warrior (2.00)
Turn 74, 1040 BC: Combat Odds: 100.0%
Turn 74, 1040 BC: Napoleon's Horse Archer 7 (Cow-E-Bunga) is hit for 12 (88/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 7 (Cow-E-Bunga) is hit for 12 (76/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 7 (Cow-E-Bunga) is hit for 12 (64/100HP)
Turn 74, 1040 BC: Frederick's Warrior is hit for 33 (67/100HP)
Turn 74, 1040 BC: Frederick's Warrior is hit for 33 (34/100HP)
Turn 74, 1040 BC: Frederick's Warrior is hit for 33 (1/100HP)
Turn 74, 1040 BC: Frederick's Warrior is hit for 33 (0/100HP)
Turn 74, 1040 BC: Napoleon's Horse Archer 7 (Cow-E-Bunga) has defeated Frederick's Warrior!
Turn 74, 1040 BC: Your Horse Archer 7 (Cow-E-Bunga) has destroyed a Warrior!
Turn 74, 1040 BC: Napoleon's Chariot 1 (Paris) (4.00) vs Frederick's Spearman (1.36)
Turn 74, 1040 BC: Combat Odds: 99.9%
Turn 74, 1040 BC: (Combat: +100%)
Turn 74, 1040 BC: Frederick's Spearman is hit for 18 (0/100HP)
Turn 74, 1040 BC: Napoleon's Chariot 1 (Paris) has defeated Frederick's Spearman!
Turn 74, 1040 BC: Your Chariot 1 (Paris) has destroyed a Spearman!
Turn 74, 1040 BC: Cow-E-Bunga will grow to size 3 on the next turn.
Turn 74, 1040 BC: Stone Quarry will grow to size 4 on the next turn.
Turn 74, 1040 BC: Deal Canceled: Deer, Fish to Gandhi for Ivory
Turn 74, 1040 BC: Deal Canceled: Fish to Darius I for Corn
Turn 74, 1040 BC: Deal Canceled: Fur to Darius I for Silver
Turn 74, 1040 BC: The borders of FurCity have expanded!

Turn 75, 1000 BC: Paris has become unhappy.
Turn 75, 1000 BC: Cow-E-Bunga has become unhappy.
Turn 75, 1000 BC: Stone Quarry has grown to size 4.
Turn 75, 1000 BC: Stone Quarry can hurry Barracks for 2⇴ with 29ℤ overflow and +1⇤ for 15 turns.
Turn 75, 1000 BC: Alexandria has been pacified.
Turn 75, 1000 BC: Darius I is the worst enemy of Saladin.
Turn 75, 1000 BC: Hatshepsut won't trade Construction, Meditation, Priesthood, Theology
 
Wow :eek: another horse Archer lost. I guess that's the theme for this game. We will just have to keep whipping and chopping them
 
Yikes!
None of us saw that coming.
The trade connection logic is that one of us must have a trade connection to the other's capital. Gandhi and Darius must not have explored enough coast, so the trades were relying on us having peaceful passage of Fred's coast. We'll get them back when we CF or capture Hamburg.

I'm starting to like a CEB gift+recapture to erase whip anger. I'm not sure whether or not we should build a Monument - since we've chopped most of the forests, replacing the Granary won't be easy if we lose it.
 
I'm confused. How did lose our trade connection with Darius when
1. We have a trade connection with Stalin
2. Stalin is trading resources with Mehmed
3. Mehmed is trading resources with Darius?

Wouldn't those AI trades have been cancelled as well if a barb city broke the trade connection? Edit: Checking my t74 end of turn save, I see that we did indeed lose the connection when we declared on Fred. But why did the connection with Stalin not break then?

Anyway, I'm working on the new micro. This extra unhappiness is hurting us quite a bit. Almost makes me want to gift away Fredburg/CEB if necessary and capture Thebes asap. Almost.

Will 5HAs and 1 chariot be enough for Athens (t79 capture) or Thebes (t80)? Or should we rush a 6th HA in SQ? We could also do 5 HAs for t79 Athens or Thebes.

Hatty's WC has left Thebes. I wonder where it went. Do we need an archer in Alexa?

xpost
 
5 HAs will be enough for either city. They have one tough defender each, at the moment, and no access to metal. I'm wondering if we can promote our chariot to sentry, so we can see whether Hamburg is still weakly defended first (to open up the trade routes). If it's got more than an axe and a warrior, I wouldn't bother though.

Stalin has explored enough tiles that he has a trade connection to Paris, and he is not at war with Fred so he can use his roads and coast.

Archer in Alexa? Ugh. I wish it weren't necessary. Can you get the one from Fur City down there?
 
Can you get the one from Fur City down there?
Probably not in time for the CoL DoW (t78), unless we delay it.

I really dislike delaying the Thebes attack while we are waiting for Hatty's settler to finish and settle a city. We are losing all kinds of beakers, production, cottage turns, etc. and there is no guarantee that she won't switch to building something else when we re-declare on t78 (for the CoL steal), or not keep the settler in the city after he is finished. The more I think about it the more inclined I am to just take Thebes on t79 and give her CEB as a temporary sanctuary. Even better if she hasn't finished the settler until then. She would just whip him instead of another defender. (She will finish any build with 3 or less turns left while we are threatening her city, and her switch into Slavery (2 cities+war) would make the settler a 1-3 turns build.) Kill her off t83 or t84.

This would also give us the option to farm our GP for the GA there instead of in Alexa.
 
I think we need to get Hamburg to reopen resource trades ASAP. Ivory and Silver lost and Alex is too lame to connect gems. What if silver is traded to someone else :(

I suppose if that city is too tough, the only other option is to get Thebes/REP for happiness.
 
Should I go ahead and peek into Hamburg with a sentry chariot?

Problem is, what if we go for Hamburg and there is no more silver and ivory available by the time we get it?

How long will it take until Fred is willing to talk given our 3 losses?
 
Should I go ahead and peek into Hamburg with a sentry chariot?

Problem is, what if we go for Hamburg and there is no more silver and ivory available by the time we get it?

How long will it take until Fred is willing to talk given our 3 losses?

Fred's war success = 3+3+4 = 10
Our war success = 4*4 (4 units killed) + 1 (worker capture) + 10 (city capture) = 27

6 base turns * (20 + 80*(10+1)*2/(27+1))/100

It should be 4 turns before he talks.
You need to have absolutely no losses, to get the very short wars.
 
I can't imagine there is anything in Hamburg that can scare our HAs, but if you'd rather peek I expect we will find a use for the sentry. We only give up 10% combat.
 
Thing is, we kinda have to commit this turn. If we are going for Hamburg with all our HAs, then we are not going for Thebes/Athens before ~t83.

Earliest we can take Hamburg is t77 or t78. ZPV's calculations show that we could CF on t78 to get our trade connections back, at least temporarily. Taking Hamburg is certainly a lot riskier than taking Thebes for the extra happiness.

I suppose there's a chance that we can attack Hamburg t78, give the city to Hatty, then DoW her and take Thebes t79. I need to look into this and see how many attackers we can get there.
 
But even if we CF Fred, don't we still have broken trades because no OB?

And if we give Hamburg to Hatty, won't that just kill our trades again?
 
We have a healthy Axe that can see into Hamburg right now. You weren't going to use that for Thebes anyway, right? might as well move him NE-E
 
We don't need OB for a trade connection (resource trades). Stalin has no OB with Fred and we still have a trade connection with him.

Hamburg should be in revolt for 3 or 4 turns, so we'd have some time before we needed to CF Hatty. After that, we could still take it back on DoW+0, if we stay at war with Fred (or re-DoW). Would we be able to immediately get our resource trades back?

We have a healthy Axe that can see into Hamburg right now. You weren't going to use that for Thebes anyway, right? might as well move him NE-E
Right. I can do that. No sentry chariot then.
 
We have 2 Axes that won't really have anything to do except take Hamburg. I think we should get it while we're there. It will have a sheep tile to work (pillage the one in Fred's culture).

Gambling on the granary loss in CEB is not acceptable in my view. That is a much larger setback than just the 60h. I'd rather go with disposable monument. We'd could whip the city at least once. It's probably better to only whip once and recapture size 2 (deer, Cows). Sure, it'd be great to get that one extra 10t whip anger erased, but we're better off working those 2 super-tiles and Paris isn't going to need the Deer.
so that means:
T75 monument
T76 chariot or axe (probably Axe?)
T77 whip
T78 or later: gift.
 
Back
Top Bottom