Nope.1000 + 3 * pop, yes?
I remember being surprised it's 9 * pop on marathon. I could bulb 22,000 physics with 1 GS.

Great Scientist bulbs: 1500 + 3 * pop
Great Merchant/Engineer/etc. bulbs: 1000 + 2 * pop
xpost
Nope.1000 + 3 * pop, yes?
I remember being surprised it's 9 * pop on marathon. I could bulb 22,000 physics with 1 GS.
Nope.
Great Scientist bulbs: 1500 + 3 * pop
Great Merchant/Engineer/etc. bulbs: 1000 + 2 * pop
xpost
Thebes could probably build Aqu/HG, and the GE points would go nicely with Mids, but they're pretty much wasted as Thebes doesn't need a GPP boost. Athens would be the other option since it's a junk GP. Athens wouldn't be able to do Parth,MoM or we risk 2 artists.
Berlin, even tho we need it for HE-units, will probably put out at least one of Parthenon, MoM. The artist points are OK there.
Shipping the workers away from Africa? Good idea!
It's definitely safe to walk past Jerusalem. Slamming against an 11.1Str CG2 meat grinder might not be though. We need to clear the barb culture for sure - waiting for knights or muskets is too slow - but then we definitely won't be able to capture Edirne on t97.
Lisbon: yes! If he lightbulbs Philo, can we leave Oporto alive? If he doesn't do it by t98 here not going to.
Gold City? Yes, but not until we're sieging Persepolis or Delhi.
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10 of the mountain tiles are ice, requiring 3 wkr-t for the rr. My calcs to the Bridge to the Orient are that we'd need 78 wkrs + 4 ice settlers to go through the mountains.I think Nanjing counts as a city in the Orient, so the RR is on the short end of the predicted 35-40 range. I count it will likely be 36. I think it goes as low as 34 if we go thru the mountains, but that means building a lot of settlers to fill in that area.
Note: of course the RR is longer than that, 36 is the # of tiles we have to work (excludes city tiles)
72 workers
Code:iTime = 300 (-> 3 turns without modifiers) Steam Power (-50%) + Serfdom (-50%) grass/plains 2 2 desert (+25%) 3 2 tundra (+25%) 3 2 snow (+50%) 3 3
10 of the mountain tiles are ice, requiring 3 wkr-t for the rr. My calcs to the Bridge to the Orient are that we'd need 78 wkrs + 4 ice settlers to go through the mountains.
If we go south through Gandhi we'd probably need 74 wkrs + 1 settler, with each extra settler saving 2 workers.
We have 12 workers and 44t to T135. That's 62 more workers in 44t! In position to some degree.Is that our Critical Path?
Pondering AP religion more...
If Islam, our only opponent is Sal (unless we kill him)
If Christian, it's Churchill.
Sal seems easier to kill than Churchill. Score one more point for Islam.
I forgot about snow. That seems broken. A 3t improvement with -50% and -50% shouldn't still be 3t, but whatever. Too bad the same math doesn't apply to our catapult bombardment. That goes to zero.
All the more reason to go via Gandhi, because fewer tiles on the path are hill so fewer require preroads, plus easier to capture the cities and get our culture on them, unless we plan vassalize the Mongols.The last 37 workers there seem very expensive to save a turn. I'd guess we won't be able to get those without sacrificing something else on the finish date. 37 for a 2-turn railroad certainly seems doable though - we'll naturally acquire some more and can build them in non-GP cities in the second golden age.