SGOTM 23 - Turbo Ants

Also, appologies for being inactive again. I ended up spending most of my (very limited) spare time and energy organizing last night's Offworld Trading Company tournament. I expect to be busy with work stuff until Wednesday. After that, my schedule should clear up significantly.
 
Also, appologies for being inactive again. I ended up spending most of my (very limited) spare time and energy organizing last night's Offworld Trading Company tournament. I expect to be busy with work stuff until Wednesday. After that, my schedule should clear up significantly.
I'm just glad you're still with us. I was afraid my slow pace was turning people off. I'm working on a limited schedule and slowly getting back up to speed.
 
I'm always reading along, even when I don't write much. Haven't missed a single post in this thread. I just don't have much time to help ironing out details. Take your time. This is a crazy complicated turnset.
 
Tiles are checked from bottom left to bottom right (Y=0), then Y=1 left to right and so on. Tiles that are checked first take priority.
Thanks
Pollina said:
I've always wondered how city order works. Do you happen to know why Thebes is second on our list, while other former AI capitals are listed below the cities we settled ourselves?
m_cities is a funky variable-length array type (See FFreeListTrashArray.h for details). When you lose a city, its "spot" will get recycled (LIFO as far as I can tell), and if there are no free spots in the middle, then new cities are added to the end.

In 900BC, we:
  1. Gave away Fur City
  2. Gave away Hamburg
  3. Recaptured Fur City (goes in Hamburg's spot)
  4. Then in 875BC we captured Thebes (goes in Fur City's #2 spot)
 
m_cities is a funky variable-length array type (See FFreeListTrashArray.h for details). When you lose a city, its "spot" will get recycled (LIFO as far as I can tell), and if there are no free spots in the middle, then new cities are added to the end.

In 900BC, we:
  1. Gave away Fur City
  2. Gave away Hamburg
  3. Recaptured Fur City (goes in Hamburg's spot)
  4. Then in 875BC we captured Thebes (goes in Fur City's #2 spot)
Thanks. :)
 
I'm in Poland without my Civ computer. In other word, I'll be as inactive as usual.

Like Pollina, I'm reading every post and will chime in when I can.
 
Have available: 1-2 chariots + 3 axes (spear and HA already spawnbusting)
We also have GS spawnbusting who will need a replacement.
Goldcity will free up the HA to where only 2 units are needed down there.
Maybe swap out the HA with a cheaper unit when you get a chance.
 
We truly blew it not gifting Gandhi CoL. Delhi has no specialist buildings that I can see. Being philosphical he'd have produced a GS in a matter of turns.
 
Gandhi switched into HR last turn, so he won't switch civics for 9 or 10 turns. SPI leaders will switch into Caste while they have less than 7 cities. So yes, it would have worked, but now it's too late.
 
PPP is getting close. The worker turns will allow the various failgold chops and everything else currently planned. We're still a couple hundred short on cash reserves, more or less. That's a turn or two. The failgold chops in Lisbon don't time properly, so that's probably a library instead. Maybe a library in Istanbul too. Five new warrior garrisons built.

Still have to finalize the city MM, especially Thebes, and war plans for Churchill and Darius/Gandhi.

Have a look.
 
Persepolis is likely to have at least 3 defenders since it's a Holy CIty, right? More liklye 2 archers and an axe or vice versa? (Hopefully not a spear.) We already have one CIII Shock HA. We have two more HAs at 13/13XP that need to promote now to be healed next turn. COver or SHock or CIV?

Since we already have one beefy shock HA to clean up a yellow lined axe or spear at 70% I think the rest should be archer-killers (C4)

Sent from my Nexus 5 using Tapatalk
 
@PPP:
Munich 16h chop: yes
Workshop Paris: no, unless you're out of things to do with workers. You're not out of things to do with workers. Those citizens will be merchants soon anyway.
Istanbul: It depends what units they are, but I'd probably prefer units to a library since Istanbul is close to the fronts.
Hamburg: Are you going to run a citizen for 2 turns, so we pop borders and get the sheep sooner?
CEB: Is there a way to get 2 galleys here? Otherwise I guess we're going for a double landing on Churchill, going from north of SQ.

Delhi via Darius ASAP, please (i.e. skip Yaroslavl). I would plan on ploughing through Spice city rather than any shenanigans DoWing Stalin.

Great Generals = free knight upgrades (and general XP goodness)
I can see the point of settling one in Berlin if we're building a stable there (triple-promo out of the gate once we're in vassalage).

Giving away copper and iron? Fine by me. Mao still doesn't have IW. :lol:
 
@PPP:
Istanbul: It depends what units they are, but I'd probably prefer units to a library since Istanbul is close to the fronts.
Yes, there's that. I'll see what others say.
Hamburg: Are you going to run a citizen for 2 turns, so we pop borders and get the sheep sooner?
Yes, to get the worker chopping sooner.
CEB: Is there a way to get 2 galleys here? Otherwise I guess we're going for a double landing on Churchill, going from north of SQ.
Yes, I think so. Been debating that. I like the idea of an axe defender for our stack.

Delhi via Darius ASAP, please (i.e. skip Yaroslavl). I would plan on ploughing through Spice city rather than any shenanigans DoWing Stalin.
Right, no Stalin stuff. But I was still thinking of Pers-OtherGandhiCity-Delhi. Faster.

Great Generals = free knight upgrades (and general XP goodness)
I can see the point of settling one in Berlin if we're building a stable there (triple-promo out of the gate once we're in vassalage).
Hm...hadn't even thought of the vassalage. That's intense. Maybe work in stables after all.

Giving away copper and iron? Fine by me. Mao still doesn't have IW. :lol:
Mao can use our iron even without IW, but he can't build swords, can he?


@Your other comments: Check.
 
Istanbul units sounds good. It'd be nice if conquest didn't end up being the long pole, but it probably is. I certainly won't be upset with a little unit overkill.

Evil mapmaker defense thought...
Let's not vassal anyone before we're 100% sure we can conquer everyone else. Example: we peace vassal Stalin only to find out that someone has some isolated, paratrooper-only city or ice castle. I can't recall...which civs, if any, started with more than 1 city?
 
Back
Top Bottom