Agree about 1 movers. I built more than I planned. Trebs as still reasonably near front. And archers for garrisons. Garrisons aren't needed everywhere but will be nice when we draft. I have hard time leaving cities empty. (aren't any now, but were some during my turn)
Built trebs for England as thought it was cost effective. Not far to go and a lot of culture there.
Agree about collateral. We should decide which cities to bombard [close ones
and high culture] and which to just assault with knights/musketeers. Knights do better but we will have a lot more musketeers.
We should analyze impact of Mil Trad on tech path. Probably speed up conquest and RR still ready in time. Trade for Music. (Hmmn, need to wait for Taj?) Then MT; finish Steel after that.
Hatty: Printing Press, Replaceable Parts; then we get Steam Power and RR from Liberalism.
Globe probably not worth it. We have enough cities to draft 3 per turn for quite a while.
I think finish off Russia now but go MT when we can.
Built trebs for England as thought it was cost effective. Not far to go and a lot of culture there.
Agree about collateral. We should decide which cities to bombard [close ones

We should analyze impact of Mil Trad on tech path. Probably speed up conquest and RR still ready in time. Trade for Music. (Hmmn, need to wait for Taj?) Then MT; finish Steel after that.
Hatty: Printing Press, Replaceable Parts; then we get Steam Power and RR from Liberalism.
Globe probably not worth it. We have enough cities to draft 3 per turn for quite a while.
I think finish off Russia now but go MT when we can.