Suggested PPP
Diplo Policy
If an AI asks us to convert to Christianity, say
no.
If an AI asks for a tech, more often then not I will give the tech.
If an AI asks us to stop trading with another AI, say no.
If an AI asks for a Resource, pause play and check with the team, realising that a "yes" will prevent 10 turns of war,
but doesn't really anger other AIs, so it's free positive Diplo if we don't want to go to war with that AI soon. If we do not have excess resources, it cannot happen.
Multiple turn items
EDIT: Ask Alex to attack Berlin every turn
Send Warrior 1 NW to the G Riv For that is 1 W of the G Sheep and leave him there to avoid luring Frederick's War Party, now that his Settler Party has already created his City 3. Obviously, retreat Warrior 1 if he is under threat of being attacked
Stopping Points
Frederick and Churchill meet each other
Frederick threatens our City
We meet a new AI
We want to declare war on an AI
Something unexpected happens
Turn 60, 1600 BC
Move forest NNE of XO Cognac to XO Cognac (not to forget when we chop it.)
Paris works: Wheat, Deer, Fur, Copper, and G For
Science Rate 0%
Double-checking: Paris at Size 5 earns +9 Food, Horseback Riding won't get completed yet
Turn 61, 1560 BC
Paris switches G For to Sci
Paris works: Wheat, Deer, Fur, Copper, and 2 Sci
On the F4 ACTIVE screen, cancel Open Borders with Stalin
Orleans automatically works Cow and G For
Worker 1 Roads the G Copper Mine
Worker 2 completes the Chop at 2 W of Lyons (1 SE of the Wheat)
Worker 3
keeps Mining the GH that is 1 S of Orleans
Double-checking: Great Scientist in 6 turns and Paris will only make 12 + 7 Hammers in its Barracks
Scout moves to XO Cognac
Turn 62, 1520 BC
Espionage Rate 100%
On the Ctrl + e screen, Confirm that Churchill has a Weight of 1 and all other AIs have a Weight of 0
Lyons completes Work Boat -> builds
Chariot
Paris 2-pop whips Barracks and will complete it this turn
Paris works: Wheat, Deer, Fur and 1 Sci
XO Cognac switches G For -> G Copper Mine
XO Cognac works: Fish, Cow, Horse, and Copper
Orleans keeps working: Cow and G For (for 2 more turns, to grow to Size 3 one turn sooner)
Lyons nets its Fish and should automatically work it
Worker 2 moves into Lyons (NE G Riv > SE Lyons)
Double-checking: Great Scientist in 9 turns, XO Cognac is putting +20 Hammers into the Lighthouse, Orleans makes +4 Hammers in its Work Boat, and Lyons grows in 2 turns
Turn 63, 1480 BC
Paris completes Barracks -> builds Axeman
XO Cognac completes Lighthouse -> Galley 1
(Espionage Rate still at 100%)
Paris works: Wheat, Deer, Fur, and 2 Sci
Worker 1 moves to the G For that is 3 N of XO Cognac (1 N of the Horse)
Worker 2 moves 1 E GH For (1 E of Lyons)
Worker 3 moves 1 NE G Riv For (1 E of Orleans)
Double-checking: Paris puts 35 Hammers into Axeman 1 and XO Cognac is putting 15 Hammers into a Galley
Turn 64, 1440 BC
Paris completes Axeman 1 -> builds Spy
Orleans completes Work Boat -> builds Granary (temporarily, to make sure that we don't put too many Hammers into Galleys)
XO Cognac 2-pop whips Galley 1
Paris gets to work copper.
XO Cognac works: Fish, Cow, and Horse
Paris works: Wheat, Deer, Fur, Copper, and 1 Sci
Orleans switches G For -> GH Mine
Orleans works: Cow and GH Mine
Lyons automatically works: Fish and Fur
Worker 1 Chops the G For that is 3 N of XO Cognac (1 N of the Horse)
Worker 2 Chops the GH For that is 1 E of Lyons
Worker 3 Chops the G Riv For that is 1 E of Orleans
Orleans Work Boat heads to Orleans' Fish
Double-checking: Paris is putting 7 Hammers into a Spy, XO Cognac has whipped its Galley, Lyons is making +5 F and +2 H in a Chariot
Axeman 1 heads north-east
Turn 65, 1400 BC
XO Cognac completes Galley -> builds The Great Lighthouse.
XO Cognac steals the Copper
XO Cognac works: Fish, Cow, Copper, and Horse
Paris 2-pop whips Spy.
Paris works: Wheat, Deer, Fur, and 1 Sci
Orleans' Fish gets netted
Orleans works: Fish and Cow
Worker 2 Chops and then STOPS Chopping the GH For at 1 E of Lyons (so that we won't lose a Hammer from overflowing too many Hammers from the Chariot)
Double-checking: Paris has whipped its Spy, XO Cognac is putting 41 Hammers into The Great Lighthouse, Orleans is making +7 Food, and Worker 2 won't finish the Chop next turn
Load Scout on Galley 1.
Galley 1 moves toward
Fish that is 2 SW of London (Galley 1 must arrive on that Fish on Turn 68)
Turn 66, 1360 BC
Paris completes Spy -> builds Axeman 2
XO Cognac switches to building Galley 2
XO Cognac switches Copper -> G For (so that the Galley stays as a 2-pop-whipping action)
XO Cognac works: Fish, Cow, Horse, and G For
Paris switches Sci -> Copper
Paris works: Wheat, Deer, Fur, and Copper
Orleans starts to build Galley 3
Orleans works: Fish, Cow, and GH Mine
(Lyons works: Fish and Fur)
Espionage Rate 0%
Science Rate should be set high enough to learn Horseback Riding this turn
Worker 1 finishes its Chop into XO Cognac's Galley 2
Worker 2 Roads the GH For that is 1 E of Lyons (we can finish the Chop after our Road has been completed)
Worker 3 finishes its Chop into Orleans' Galley 3
Double-checking: Paris is making +9 Food and +37 Hammers in Axeman 2, XO Cognac is making +17 Hammers in Galley 2, Orleans' Chop is going into a Galley, Lyons has 8 + 2 Hammers going into its Chariot, and Horseback Riding will be learned this turn
Spy moves NW G Riv For (1 NW of Paris)
Turn 67, 1320 BC
Tech Horseback Riding -> Currency (or Metal Casting if Churchill is learning Currency)
Paris completes Axeman 2 -> Horse Archer
Science Rate 0%
XO Cognac 2-pop-whips Galley 2
XO Cognac works: Fish, Cow, and Horse
Paris switches G For -> Sci
Paris works: Wheat, Deer, Fur, Copper, and 1 Sci
Orleans 1-pop-whips Galley 3
Orleans works: Fish and Cow
Lyons 1-pop-whips Chariot 1
Lyons works: Fish
Worker 1 Moves to the G For that is 1 NW of XO Cognac (1 SW of the Horse)
Worker 3 Moves 2 S to the GH For that is SE + S of Orleans
Spy moves NW G Riv (2 NW of Paris)
Double-checking: XO Cognac has 2-pop-whipped Galley 2, Orleans has 1-pop-whipped Galley 3, and Lyons has 1-pop-whipped Chariot 1
=== Stop play here, if we haven't already stopped for another reason ===
Turn 67 is a busy turn, and it would be good to make sure that everything is still on track, deal with diplomacy items that we haven't dealt with yet, etc.
Turn 68, 1280 BC
Lyons completes Chariot 1 -> Horse Archer
Paris doesn't whip yet since XO Cognac is Size 3
XO Cognac is building The Great Lighthouse
Orleans switches to building a Chariot (yes, a Chariot)
Galley 2 heads toward 2 S of London
Worker 1 Chops the G For that is 1 NW of XO Cognac
Worker 2 finishes the Chop on the GH For that is 1 E of Lyons
Worker 3 Chops the GH For that is SE + S of Orleans
Double-checking: Paris is at Size 5, Orleans is building a Chariot, and Lyons has 32 Hammers going into a Horse Archer
Unload scout W of london.
Load spy into Galley 1 (on the Fish)
Turn 69, 1240 BC
Unload spy in London.
Fortify the Spy in London (so that we don't accidentally move him)
Paris 2-pop-whips the Horse Archer
Paris switches Copper -> Sci
Paris works: Wheat, Deer, Fur, and 1 Sci
XO Cognac switches G For -> Copper
XO Cognac switches to building a Horse Archer
Move our Axemen into Orleans (not on a Galley) since we'll complete a Chariot there next turn and with just a Chariot in Orleans, Frederick decided to come at Orleans with his Units, since Orleans finally had a turn with a City Defender in it. On future turns, definitely do not put our Warrior 1 inside of Orleans--no City Defenders is much better than having City Defenders, but having a pile of City Defenders is better than just having a Chariot for our City Defender.
Orleans 1-pop-whips Chariot
Orleans works: Fish
Lyons 1-pop-whips Horse Archer
Lyons works: Fish
Worker 2 moves 1 NE GH For (NE + E of Lyons)
Turn 70, 1200 BC
Paris completes Horse Archer -> Axeman (will get completed this turn thanks to the Copper)
Lyons completes Horse Archer -> Granary
XO Cognac 2-pop-whips the Horse Archer
XO Cognac works: Cow and Horse
Paris switches Sci -> Copper
Paris works: Wheat, Deer, Fur, and Copper
Orleans switches to building Galley 4
Orleans works: Fish and Cow
Worker 1 finishes the Chop on the G For that is 1 NW of XO Cognac
Worker 2 Chops the GH For that is NE + E of Lyons
Worker 3 finishes the Chop on the GH For that is SE + S of Orleans into Galley 4
Turn 71, 1160 BC
Paris completes Axeman -> Settler (we at least get 2 Food for the Unhappy citizen when building a Settler)
Paris switches Copper -> Sci
Paris works: Wheat, Deer, Fur, 1 Sci, and 1 angry face
XO Cognac switches Fish -> Copper
XO Cognac works Cow, Horse, and Copper
Orleans 1-pop-whips Galley 4
Orleans works: Fish
Worker 1 moves to G Riv Forest NNE of XO Cognac.
Worker 3 might move to the Iron if doing so is safe
Turn 72, 1120 BC
We have these Units on Galleys:
2 Chariots
3 Horse Archers
3 Axemen
Turn 73, 1080 BC
Galley 2 will teleport from 2 S of London to SSEE if we close borders... but, we would only close borders if we first have performed our Espionage Mission, so that we get the Open Borders discount on our Support City Revolt Mission. Teleporting also works if we declare war and skip the Close Borders step, but again, we'd want to perform the Spy Mission before declaring war.
Did you try chop, mine iron, chop in Orleans?
Yes, but we really need both Chops in order to complete the 2 Galleys with 1-pop-whipping actions by Turn 71, which is the turn when the 2nd Orleans Galley must be whipped in order to be able to attack on Turn 73.
For the Turn 73 attack, we'd have 196 / 200 Hammers in The Great Lighthouse as of Turn 75, assuming that the attack failed, or else 199 / 200 Hammers with an extra Happiness from Stonehenge, so Turn 76 it would be.
If you're lost in the micro, take a look at the attached saved games to see how things progress.