Turnset Report
T141, 620 AD
Paris builds a Theatre, as we're going to need the Happiness as we continue to grow and as War Weariness mounts
Jackpot works a Cottage for Paris, allowing Paris to work a different Cottage
Lyons prefers to work a Windmill in place of a Forest, earning 2 extra Commerce per turn
Argent builds a Treb because a Treb can also act as a Military Police Unit and we're going to need all of the siege Units that we can get with all of the warring that we have ahead of us
Ruby Bay starts on an Islamic Missionary
One nice item to note is that some of our Drafting Unhappiness is wearing off
Joao is building a Trireme in Oporto, so we do the same in Lyons
Istanbul works a Fish
We get our army headed toward Kublai's Cities
We're likely going to have to go back into Nationhood as soon as we can, to help with increasing our Power level
T142, 640 AD
One nasty item to consider is that Frederick is likely to get to Macemen before we're ready to do anything to him
Stalin may also get Macemen, or at least Crossbowmen
Lyons whips another Trireme
Paris is dangerously hurting for Happiness
XO Cognac needs some non-Scientist Specialist slots and will also make a Theatre
Orleans will keep making Christian Missionaries for backups for Alexandria and for possible future resettled Cities
London will take too long to build a Market but can build a Theatre instead for the extra Culture and for cheaper Specialist slots
Islam spreads in Cologne from the Missionary who got lost and we promptly start on an Islamic Monastery there
We block as many squares around Oporto with our troops as we can, except for the Coast squares
Churchill has finally made an Archer in Katty
Edirne micros to get its Courthouse 1 turn earlier and grow at the same time
Galleys align themselves to transport the Christian Missionary to Alexandria
6 turns until the next Apostolic Palace Resolution
Darius and Gandhi have Feudalism, taking away any even miniscule thought of winning by Conquest
T143, 660 AD
An unfortunate event occurs: Joao Vassals to Kublai
We get a Great Artist
Kublai makes a dash at Moscow with 4 Units, being 1 square short of reaching Moscow
I suggest City Raider Promotions for our Catapult and Trebuchets, as Barrage is known to be a terrible Promotion, with possibly grabbing Accuracy after City Raider I
Saladin stuffs Jerusalem full of Protective Archers
If we can dare to switch into Free Religion for a few turns, there's a chance that we'd be able to bribe Saladin or Mao into wars. A chance. I'm not sure at this point if it will be worth that chance
With Joao capitulating to Kublai, as we're unlikely to get Kublai capitulating to us easily, since an AI with a Vassal is very hard to Capitulate.
I switch Espionage targets to Churchill, as we may be forced to kill off Joao in order to capitulate Kublai--we also can't have Joao feeding techs to his Master, Kublai
If Joao dies, Lisbon won't become Legendary, our EPs against Joao will be lost, but it may be our best way to get Kublai to Capitulate. We'll just have to try to make some progress against Kublai and see what happens
Stalin will Peace Vassal at Pleased, but Churchill will only Peace Vassal at Friendly, so he's going to continue to be our best buddy, as Churchill is not Friendly toward anyone and thus he will continue to be a great AI to whom to gift Cities, with the exception of London.
I think that we're also going to have to slip into Free Religion, despite the loss of GPP, to see if we can get a war ally or two
And, we may then have to just go to war against Mao and Hatty in order to get Thebes back, even though we'll suffer from some nasty War Weariness
T144, 680 AD
Kublai is doing what he can to help us by NOT taking techs from Joao (perhaps he needs something to trade to Joao)
Also, Kublai suicides 4 units against Moscow
Kublai still is "Doing fine on his own," though
We lose 2 Cats and 2 Musketeers, but Oporto is ours
We also take out Joao's Trireme with our Trireme
We have a tough decision to make about Joao:
a) Keep him alive so that Lisbon can become a Legendary City
OR
b) Kill him off and have a reasonable chance at Capitulating Kublai
We also need to decide whether to switch into Free Religion for the chance to bribe Mao or Saladin into a war. Either of them can be bribed at Pleased
Saladin can be bribed against anyone toward whom he is Annoyed or Furious
Mao can be bribed against anyone toward whom he is Pleased to lower
No, scratch that, take that option off of the table, because we lost the ability to switch into Free Religion when we lost Thebes. Okay, then it could be No State Religion, but that choice doesn't sound nearly as good.
Saladin won't be any help in a war, but he might give extra Power on our side to force Kublai to Capitulate--but, then we'd have to declare war on Saladin
Mao is less likely to get up to Pleased by only losing -2 for a Heathen Religion, so let's forget it and make the best of what we have got... Nationhood for Drafting, Hereditary Rule because we can, and staying in Pacifism
Drafts:
Cologne, Aberdeen, and Ruby Bay
For now, we can get into position to possibly eliminate Joao but won't do it, but can do it if Joao starts feeding techs to Kublai or if we make significant headway in attacking Kublai with Kublai still not wanting to Capitulate
Christianity spreads successfully in Alexandria, so something is going our way
Hereditary Rule has helped with calming our Unhappiness issues slightly
We're going to have to pay attention to which Cities should Draft and thus be careful about Whipping Cities that are good candidates for Drafting
What we could plan to do, though, is play with our Religion... either No State Religion or Islam, right around the time of the Apostolic Palace Resolution, either to get wars started that Saladin might vote to end or to get additional Votes to be able to block a Resolution with a No Vote
Rostov can build a Barracks and then Longbowmen, as it's getting high time that we start defending our Cities, and sending Spies built there through German territory just risks Spies auto-dying
T145, 700 AD
Let's collect Gold while in Nationhood and then go to 100% Science when we're back in Bureaucracy... if we learn Guilds, we won't be able to build Chariots, so now's sort of our last chance to build any Chariots that we may want for cheap Military Police
We put a Settler on a Galley for our Resort and we start to build a Road where the Resort will be placed... with good micro, we can move Galley 1 (at 1 NW of St. Pete's) into Transylvania next turn, then remember to Unload the Settler inside of Transylvania (even though Galley 1 will have 0 movement points to it) and then we wait for Worker 3 to complete the Road at the Resort location and we'll finally settle our Resort, yay!
We have 2 Settlers on their way to the Xian area, so that we can gift 1 City to Mao and 1 City to Gandhi
I was originally thinking that we'd put 2 Cities in the Ice Hills, but it looks like we could put one there for Mao on T147 (labelled "Mao Gift City"), then put one actually out of the Ice Hills area at 2 NE + 1 E of Susa for Gandhi (labelled "Gandhi Gift City"). Gandhi will perhaps improve the Banana and grow the City, but it will also be nice to ensure that he has Islam and to get our Islamic Missionary slot back
We can play 3 more turns until the F8 MEMBERS screen says "Turns until next Vote," at which point we're going to have to make some sort of a decision as to what to do--do we switch into No State Religion and try to bribe Mao to attack Kublai and try to bribe Saladin to attack Gandhi? Doing so might be the way to play, with us having troops ready to take down Thebes
We can prepare some Galleys with troops on them at 2 SW of Athens--say, 2 Axemen, a Horse Archer, and a Musketeer, who are currently all on Galleys.
We might want some additional troops to help out from the troops around Macau
As for Macau, here's what I'm going to suggest:
T145: Cat 14 and Cat 19 move to 1 SW of Macau (currently at 2 SW of Macau) and Bombard
Then, we attack with HA 9 (currently 1 N of Macau) and try to damage the Maceman (ideally, we'd kill the Maceman, but I doubt that it will work)
The goal will be to make it so that our War Elephant 1 (at 1 SW of Macau) will get good odds against Joao's Maceman. If we can kill his Maceman but not kill his Horse Archer, then we won't need to keep so many troops in the area and will be able to kill Joao off later if we decide to do so
If necessary, we have a Muskteer aboard our Leif Galley at 1 N of Spice Girls Island, where the Galley could move into Lyons next turn, unload the Musketeer, and help out with the attack, but I think that going in with our well-promoted Horse Archer 9 who has a chance to retreat (and then a backup Horse Archer if our first Horse Archer hardly scratches the Maceman), to give our War Elephant 1 decent odds against the Maceman, is the way to place, since the defending Horse Archer is unlikely to come up as a defender against our War Elephant 1, and we don't want to kill the defending Horse Archer just yet, as it looks like Joao isn't feeding techs to Kublai
Our Catapults can Bombard at Beshbalik on T146, then our Trebs can attack the City, and hopefully our remaining Units will be sufficient to take down the City
After Beshbalik, I suggest that we backtrack to take down Ning-hsia, so that we won't have to defend Moscow and Yar with Musketeers and can just keep 1 War Elephant in each of them. After Ning-hisa, march south-eastward to Kublai's capital of Karakorum. Once an AI loses their Capital, they are generally much more willing to Capitulate, and Capitulating Kublai still remains a high priority goal
We have a Christian Missionary that could probably be sent toward Rostov, for future use in a City that we resettle out of Mao's Cities
Since we can gift an City to Mao (first spread Islam in the City and then gift it) soon, after that point, we could potentially slip into No State Religion and try to bribe Mao against Kublai and Saladin against Gandhi
If we're able to get Mao to attack Kublai and we have gifted the Islam City to Mao, we can then possibly plan to attack Hatty and retake Thebes, thereby also declaring war on Mao, which might make it easier to Capitulate Kublai, since Kublai would already be at war with Mao... if we retake Thebes, we'd be able to switch Civics again, probably to Representation + Bureaucracy + Free Religion, with Free Religion negating the fact that we'd slipped into No State Religion
According to the current plan, St. Pete's will get the next Great Person, but we may need to re-evaluate that plan if we slip into No State Religion, as then Pacifism's bonus GPP wouldn't apply
We need to Draft this turn, but I am losing focus, so someone else should do the Drafting this turn
Courthouses are not bad build items, as they give us extra EPs
Istanbul is building 2 Work Boats--one for Orenburg and the second one for Edirne
I was really hoping to be able to work more Flood Plains squares in Alexandria, but Hatty's Culture is just too strong
If we do Draft any Units in Egypt, I'd suggest doing so after a couple of turns from now and then sending them to Memphis, where we could have a backup option of attacking Thebes by land if an amphibious assault won't be easy and thus we'd drop off our troops from our Galleys next to Thebes instead of amphibiously assaulting Thebes, to be joined by whomever we Drafted in Africa
Overall, I don't think that I've changed the game situation all that much and have mostly just been pushing us forward. With some careful planning, after 2 turns or 3 turns maximum, before the next Apostolic Palace Resolution, if Kublai hasn't Capitulated to us, we can switch into No State Religion on the F7 RELIGIONS screen and then try to bribe Saladin against Gandhi and Mao against Kublai, then, when we feel ready, after having gifted a City with Islam in it to Mao, we can declare war on Mao, allowing us to recapture Thebes
The Great People are going to be tricky--we'll want to get our next Great Person out of St. Pete's, but as soon as we get it, we'll want to hire more Specialists in XO Cognac and in London--XO Cognac should get the 700-GPP Great Person, but if XO Cognac and London are set to both generate the 700-GPP Great Person on the same turn as each other, it will appear in XO Cognac, giving London a bit of a head start on the 800-GPP Great Person
Alexandria is low on Spies, so we'll need to whip more of them in Egypt over time, while also keeping in mind that we'll probably want to Draft in Ivory Coast, say, 1 turn from now on T146, to have a Musketeer to sit in Memphis, with Memphis possibly waiting to Draft only if an amphibious assault on Hatty will fail after we've gifted an Islam City to Mao and have tried to bribe the AIs into war with each other, since a Unit Drafted in Memphis can march forward on the turn that it gets Drafted
Cologne should 2-pop-whip its Missionary on T145, then try to spread it to a City which can be reached on the same turn (say, Hamburg), after which point Cologne would be able to build another Islamic Missionary (we can only have 3 Islamic Missionaries at once and we have 2 of them in the east getting ready to spread in Gift Cities)
I'm not sure if Hamburg or Alexandria will ever have a chance to generate Great People, but we can keep trying, in case this game drags on for a very long time
Jackpot could 1-pop-whip its Courthouse next turn, since the Chop wasn't needed for our Granary, giving us lower expenses and more EPs
I just noticed that Memphis has an unimproved Flood Plains square, so I've marked that spot with a Watermill sign--next turn, we can have one Worker (say, Worker 2) head west to Gold Coast's PH square to Road and then Windmill it, while the other workers could improve the Watermill for Memphis
We still need a lot of Spies for both London and Alexandria, so do not feel shy about whipping Spies, especially after Drafting a City that has too much Unhappiness to Draft repeatedly; even 1-pop-whipping Spies can be okay in Cities with a lot of excess Happiness
Just make sure that we DO NOT Whip or Draft in our Great-Person-generation Cities:
London, Hamburg, XO Cognac, St. Pete's, and Alexandria
Most of the AIs know Feudalism and Mao knows Paper (but doesn't yet know Education), so keep an eye on Mao to learn Education, meaning we may have to go for Liberalism prematurely, or at least dump some EPs on him to see if we'll need to compete with him for Liberalism
Saved game from Central
Whoever can pick it up, say so in the thread so that we don't have 2 people playing. If you play, try to put together some plans for the next player. The Religion switching to No State Religion in 3 turns and the subsequent attempted war bribing is probably going to the trickiest part