Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Axeman 12 near Jerusalem... what's he up to? I can see how the Chariots can get back to the coast to get on Galleys, but I don't see a way to get him on a boat anytime soon. Troops need to be constantly active in wars if we're going to finish within a reasonable in-game date and when Units aren't involve in a war, then we should stop and think how to get them involved in a war.
If we were to get even just a couple of more Catapults by Rostov, we could go to war with Moscow, Pillage his Horse, and then march on Novgorod to start Bombarding it. It's unfortunate that we didn't get Open Borders or we could have Pillaged his Iron Resources at the start of the war, too. Let's not wait until we have a stack of 8 Musketmen before we Bombard Novgorod, as then we'll just delay our advance to the east.
It will take a good amount of turns to get Kublai to become a Vassal--it won't be an instantaneous process, so the sooner that we can get it happening, the sooner that we can end the game in in-game turns, and the longer that we wait, the later that we'll win the game in in-game terms.
Yes, it looks like I made a mistake in settling Transylvania instead of resettling Yakutsk, as we denied St. Pete's a chance to have some extra Chops. I was thinking that we needed a path for our Galleys, which will be nice, but not as nice as getting The Taj Mahal will be. If we can pause between Chopping (not Chopping next turn), we can start setting up some whipping overflow operations.
One way to recover will be to temporarily gift Moscow and Transylvania to someone and then Chop their Forests into St. Pete's.
Khan should be willing to accept Orenburg, so we could actually aim to start our war with Stalin by Pillaging Stalin's Horse, Pillaging Stalin's Iron Resources whenever we can (say, with a Musketeer from Rostov), and then only worrying about Bombarding Novgorod afterward.
Meanwhile, we would just need to capture Orenburg, as it is close enough to Ning-hsia to be giftable (it's 9.0 squares away and a City can be at most 9.5 squares away, where diagonals count as 1.5).
We'd then change the plan to gifting Orenburg, Yar, Moscow, and Transylvania, giving our Workers who will pre-Chop at Moscow and Transylvania a chance to finish Chopping into The Taj Mahal at St. Pete's, before we declare war on Kublai and recapture those Cities from him, and then begin the waiting process for him to be willing to talk with us and likely become our Vassal.
Good planning of our Worker actions in the area will be needed. We'll also want HA 10 (currently at 2 S of Munich) coming back to help with the capture of Orenburg.
As much as I'd like to have War Elephant 1 sail toward Alexandria/Heliopolis, I think that we'll need it plus a wounded Axeman to defend Alexandria (AIs are less scared of a single City Defender and might just throw everything that they have at a single City Defender and still win at a high cost, but at a greater cost to us).
We could consider going from 45 EPs to 260 EPs (+215 EPs) against Hatty just to get visibility of her Cities again.
Since we're not sure that Joao will learn Machinery next turn, we could still aim to learn Gunpowder this turn but dump some EPs onto Hatty and onto Stalin, too. We only need about another 40 EPs on Stalin, so Espionage Weighting could be used to get us roughly the right amounts being spent.
Spearman 1 would be wise to stay inside of Ivory Coast so that we can guard the City's ability to Draft Muskteers.
After Athens finishes its Market, it can switch to working the Sheep square that we got from out of Hatty's Culture--as soon as we won't delay the completion of the Market, we can switch a PH Mine to that Sheep.
I can't say that it worked out to march our troops from Istanbul across of the map. Overall, it looks like a couple of Axemen will be delayed in getting to Egypt as a result. I'm not sure what to say other than to consider that 3-movement-Galleys are meant to expedite our troops' movements all around the Mediterranean and then back to the Black Sea once we're done with Hatty and Joao, so let's keep our future logistical movements with this fact in mind.
If we're not sure what to do with troops, please consult with the team. Putting all of our heads together on the subject is likely to result in a strong plan. That's precisely the reason why I tend to appear to babble before throwing together a plan: to put some ideas out there and to get feedback on those ideas that either are crazy or that could use improving upon.
It might be best for us to sail to Heliopolis before Alexandria, because we have Horse Archers who will be more able to strike at Alexandria if they get some support from troops that land from the sea. I'm not totally certain without visibility of what's in those Cities.
That Barb Galley in the north is going to be annoying, since it can sail across of Coast squares diagonally like it couldn't on a normal map. With any luck, it will beeline our Work Boat and get lured right into our Trireme.
We should launch our Golden Age next turn, after completing MoM, but whether we switch Civics or Religion will depend upon whether Joao has completed research on Machinery.
To avoid the same thing happening with Joao, i.e. to avoid Joao quickly switching into Slavery after we declare war on him, we can plan to bribe him into Organized Religion when we get Machinery and Feudalism from him, so that he'll have a delay in exactly when he'll be able to switch into Slavery, assuming that we can get into a war with him soon.
EDIT: If we had somewhere to Chop and Whip Settlers, we could have theoretically sent Settlers ahead through Kublai's lands (particularly if we'd snagged Open Borders with Stalin during our brief Mehmed) war and could have Liberated a few Cities to Mao, thereby only really needing to fight Stalin, Vassal Kublai, and get a Defensive Pact with Mao, assuming that we'd only need to settle a City somewhere in "The Far East" region.
But, Drafting and marking Musketeers to Mao is still probably going to be easier.
Note that if we don't need to build Missionaries, we could slip into Free Religion instead of switching into a State Religion of Islam, thereby allowing most AIs to still like us more than they do now, with the exceptions of Frederick and Joao liking us less.
I'm not sure what to say about Edirne--delay our Civic-switching by 1 turn just to whip out an Islamic Missionary for Darius? Doing so probably makes sense, as we also need 1 more turn of Chopping at Rostov. Or, just get Islam spread later?
If we were to get even just a couple of more Catapults by Rostov, we could go to war with Moscow, Pillage his Horse, and then march on Novgorod to start Bombarding it. It's unfortunate that we didn't get Open Borders or we could have Pillaged his Iron Resources at the start of the war, too. Let's not wait until we have a stack of 8 Musketmen before we Bombard Novgorod, as then we'll just delay our advance to the east.
It will take a good amount of turns to get Kublai to become a Vassal--it won't be an instantaneous process, so the sooner that we can get it happening, the sooner that we can end the game in in-game turns, and the longer that we wait, the later that we'll win the game in in-game terms.
Yes, it looks like I made a mistake in settling Transylvania instead of resettling Yakutsk, as we denied St. Pete's a chance to have some extra Chops. I was thinking that we needed a path for our Galleys, which will be nice, but not as nice as getting The Taj Mahal will be. If we can pause between Chopping (not Chopping next turn), we can start setting up some whipping overflow operations.
One way to recover will be to temporarily gift Moscow and Transylvania to someone and then Chop their Forests into St. Pete's.
Khan should be willing to accept Orenburg, so we could actually aim to start our war with Stalin by Pillaging Stalin's Horse, Pillaging Stalin's Iron Resources whenever we can (say, with a Musketeer from Rostov), and then only worrying about Bombarding Novgorod afterward.
Meanwhile, we would just need to capture Orenburg, as it is close enough to Ning-hsia to be giftable (it's 9.0 squares away and a City can be at most 9.5 squares away, where diagonals count as 1.5).
We'd then change the plan to gifting Orenburg, Yar, Moscow, and Transylvania, giving our Workers who will pre-Chop at Moscow and Transylvania a chance to finish Chopping into The Taj Mahal at St. Pete's, before we declare war on Kublai and recapture those Cities from him, and then begin the waiting process for him to be willing to talk with us and likely become our Vassal.
Good planning of our Worker actions in the area will be needed. We'll also want HA 10 (currently at 2 S of Munich) coming back to help with the capture of Orenburg.
As much as I'd like to have War Elephant 1 sail toward Alexandria/Heliopolis, I think that we'll need it plus a wounded Axeman to defend Alexandria (AIs are less scared of a single City Defender and might just throw everything that they have at a single City Defender and still win at a high cost, but at a greater cost to us).
We could consider going from 45 EPs to 260 EPs (+215 EPs) against Hatty just to get visibility of her Cities again.
Since we're not sure that Joao will learn Machinery next turn, we could still aim to learn Gunpowder this turn but dump some EPs onto Hatty and onto Stalin, too. We only need about another 40 EPs on Stalin, so Espionage Weighting could be used to get us roughly the right amounts being spent.
Spearman 1 would be wise to stay inside of Ivory Coast so that we can guard the City's ability to Draft Muskteers.
After Athens finishes its Market, it can switch to working the Sheep square that we got from out of Hatty's Culture--as soon as we won't delay the completion of the Market, we can switch a PH Mine to that Sheep.
I can't say that it worked out to march our troops from Istanbul across of the map. Overall, it looks like a couple of Axemen will be delayed in getting to Egypt as a result. I'm not sure what to say other than to consider that 3-movement-Galleys are meant to expedite our troops' movements all around the Mediterranean and then back to the Black Sea once we're done with Hatty and Joao, so let's keep our future logistical movements with this fact in mind.
If we're not sure what to do with troops, please consult with the team. Putting all of our heads together on the subject is likely to result in a strong plan. That's precisely the reason why I tend to appear to babble before throwing together a plan: to put some ideas out there and to get feedback on those ideas that either are crazy or that could use improving upon.
It might be best for us to sail to Heliopolis before Alexandria, because we have Horse Archers who will be more able to strike at Alexandria if they get some support from troops that land from the sea. I'm not totally certain without visibility of what's in those Cities.
That Barb Galley in the north is going to be annoying, since it can sail across of Coast squares diagonally like it couldn't on a normal map. With any luck, it will beeline our Work Boat and get lured right into our Trireme.
We should launch our Golden Age next turn, after completing MoM, but whether we switch Civics or Religion will depend upon whether Joao has completed research on Machinery.
That fact was unfortunate, but I suppose to be expected. We couldn't have bribed her into a different Civic, and we didn't have enough EPs to switch her Civics.Jersey Joe said:Civics Change: Hatshepsut(Egypt) from 'Caste System' to 'Slavery'
To avoid the same thing happening with Joao, i.e. to avoid Joao quickly switching into Slavery after we declare war on him, we can plan to bribe him into Organized Religion when we get Machinery and Feudalism from him, so that he'll have a delay in exactly when he'll be able to switch into Slavery, assuming that we can get into a war with him soon.
EDIT: If we had somewhere to Chop and Whip Settlers, we could have theoretically sent Settlers ahead through Kublai's lands (particularly if we'd snagged Open Borders with Stalin during our brief Mehmed) war and could have Liberated a few Cities to Mao, thereby only really needing to fight Stalin, Vassal Kublai, and get a Defensive Pact with Mao, assuming that we'd only need to settle a City somewhere in "The Far East" region.
But, Drafting and marking Musketeers to Mao is still probably going to be easier.
Note that if we don't need to build Missionaries, we could slip into Free Religion instead of switching into a State Religion of Islam, thereby allowing most AIs to still like us more than they do now, with the exceptions of Frederick and Joao liking us less.
I'm not sure what to say about Edirne--delay our Civic-switching by 1 turn just to whip out an Islamic Missionary for Darius? Doing so probably makes sense, as we also need 1 more turn of Chopping at Rostov. Or, just get Islam spread later?