Where is it that you think he'll found the city?
Frederick has founded his City 3 consistently in the test game on the G Riv For that is 1 S of the G Sheep (1 NE + 1 N of the GH Riv Iron). In the real game, we managed to scare his Settler Party away and it didn't settle there. In the test game, with Frederick having 3 other Cities, he still consistently picks that same spot for his City 4.
It seems that the extra Food from the Fish, even with the City not being coastal, is too attractive of a bonus for him--AIs prefer settling at City locations with relatively high Food, even though a better location to settle for using the nearby land would be 1 S of there.
Which is precisely why I'd rather that we focus on fighting battles that matter (i.e. battles to capture Cities) and try to refrain from fighting other battles except when the odds highly favour us.
We've got to make a choice:
A] Cease Fire with Frederick
or
B] Don't Cease Fire with Frederick
A] offers:
A guarantee that we'll have more Military Units (which seems to align with "We need units . . . now.")
Temporarily getting Trade Network access with Stalin until we redeclare war on Frederick
Frederick being more likely to send newly-built Units toward Alex
B] offers:
The opportunity to Cease Fire on the turn that we capture Hamburg
Trade Network access with Stalin could mean additional Foreign Trade Routes if we need them (he will Open Borders at Annoyed or above). Trade Network access with Stalin could also mean trading for Happiness Resources (he will trade them at Cautious or above).
Frederick has one of the lowest iRefuseToTalkWarThreshold values at 6, meaning that he'll talk very quickly after we declare war on him.
In the test game, he will talk with us 6 turns after we declare war on him if no War Success is obtained by either side.
If we capture a City, lose 3 Units, and kill 3 of his Units, he will talk with us 5 turns after we declare war on him.
In a slightly older version of the test game, when I tried Cease Firing and amphibiously capturing Hamburg, he didn't even come after Hamburg in retaliation, even though he had a stack of Units inside of Berlin.
How confident are you that there will only be one defender and not something like a spear and an archer?
I have no clue what he's going to have in Hamburg in the real game. But, it's a "far away" City for him relative to his war opponents (us and Alex), which BtS AIs tend to keep relatively empty of defenders. Nearly every time that I looked in the test game, Hamburg only had 1 Axeman defending it, or 1 Axeman plus a newly-built Unit.
So, I only expect Hamburg to be lightly defended.
If it's defended by an Archer, it won't be as strong as Churchill's Protective Archers, so any 4 Units should do, although I'd probably want to go in with at least 5 Units to be sure that we can both capture and defend the City.
If it's defended by a Spearman, then we could just wait for our Axemen to arrive (one is coming out of Lyons soon and one will come out of Paris) or we could just go in with 6 Units.
Jumping off the galley into Orleans with no ability to move is not likely to be more useful than being unloaded in Orleans the next turn with the ability to move from there.
I agree with you, but you're the one who suggested the good idea of Galley chaining.
With only 2 boats in a chain, the York Chariot can move into London and load into the same Galley, and then both the York Chariot and the London Chariot can attack Hamburg within the span of only two turns.
Make that the span of one turn if we use 3 Galleys in the chain.
Every turn that a Unit moves (and loading into a Galley uses up movement points), it can't heal.
The approach that I am suggesting gives us +1 turn of healing.
What we could even do is:
i. Cease Fire
ii. Wait 1 turn to get Open Borders with Frederick when Alex should become his Worst Enemy instead of us being Frederick's Worst Enemy (since Frederick will Open Borders at Annoyed or higher)
iii. Instead of parking Chariot 3 close to Orleans, we send Chariot 3 to reveal the City of Hamburg (we don't need to go inside of the City, just see its contents)
If Hamburg looks vulnerable (defended by only 1 Axeman), we load Chariot 3 plus another nearby Unit (probably an Axeman but maybe a Horse Archer if we don't have our Axeman yet) onto a Galley, then send our Chariots in England by Galley chain, and descend upon Hamburg to attack.
If Hamburg isn't vulnerable, then we can wait to build up more forces.
Not sure what emergency you're anticipating, but that's fine, then once healed unload him and free the galley.
Our Chariots are not meant to remain in England. It's just convenient for them to stay there to heal, since they heal faster while they are in Cities.
If a boat exists in London, the York Chariot can use all of its movement points to arrive in London on any given turn. On that same turn, even though it has zero movement points remaining, it can load into a Galley that is sitting inside of London, then travel as far as 4 more squares on the sea with a 2-Galley chain with the first Galley of the chain starting in London.
If we don't see an opportunity to snipe Hamburg, then our Chariots can act as Military Police Units in London while we build up additional forces until we've got sufficient numbers to take on Hamburg.
BTW, appreciate the continuing education on comparative value of promotions. Based on what you've shown, looks like CR promotions should be better when dealing with Longbows. True?
I've yet to come up with a solid rule and people who have invested more time into the issue than me have posted on the subject on this forum, so the info is out there.
What I can say is that if a breakpoint gets met in terms of the number of hits required to win or lose, then there's more of a significant difference, otherwise the difference tends to be reasonably small.
One example:
Longbowman defender in Berlin with 0% Cultural Defences and no Fortification bonus, City Defence II Promotion (no City Defence I Promotion):
City Raider I + City Raider II Axeman: 5.0 Str vs 9.3 Str, 8 hits for us to win, 4 hits for us to die, 0.74% chance to survive
Combat I + Combat II Axeman: 6.0 Str vs 12.0 Str, 8 hits for us to win, 4 hits for us to die, 0.53% chance to survive
There's not much difference there.
But, with the City Raider Axeman able to meet a breakpoint in terms of the number of hits required to complete the combat, there is more of a difference:
Longbowman defender in Berlin with 0% Cultural Defences and no Fortification bonus, City Defence I Promotion (no City Defence II Promotion):
City Raider I + City Raider II Axeman: 5.0 Str vs 9.0 Str,
7 hits for us to win, 4 hits for us to die, 1.88% chance to survive
Combat I + Combat II Axeman: 6.0 Str vs 11.7 Str, 8 hits for us to win, 4 hits for us to die, 0.59% chance to survive
If the Longbowman is wounded to 4.6 / 6 Health, then both of our Axemen have the same number of hits and the numbers are relatively closer to each other once again:
City Raider I + City Raider II Axeman: 5.0 Str vs 6.88 Str, 6 hits for us to win, 4 hits for us to die, 8.96% chance to survive
Combat I + Combat II Axeman: 6.0 Str vs 8.93 Str, 6 hits for us to win, 4 hits for us to die, 7.14% chance to survive
So, it really is all about the breakpoints for the number of hits.
Sometimes, reducing the defender's Strength (City Raider, Shock, Cover, Formation, etc) can help you to reach a breakpoint. Sometimes, increasing the attacker's Strength (Combat Promotions) can help you to reach a breakpoint. At other times, both Promotions will let you hit the same breakpoints, and still at other times, neither type of Promotion will let you reach a breakpoint.
If you're facing an AI with only Archers and you are Aggressive (i.e. you get Combat I for free) or you are Huayna (who lamely gets Combat I for free on his Quechuas even though he is no longer Aggressive in BtS), then taking Cover is a strong play, as it is equal to City Raider II (25% reduction of an Archer's Strength) when attacking a City, which is better than City Raider I (20% reduction of an Archer's Strength), and it can also be used when the Archer attacks us, and can also be used in offensive battles outside of Cities.
You're starting to make a case for chopping a chariot in London, though.
It's a good idea if we still have a Military Police Unit inside of London, and is still a decent idea if we don't have a Military Police Unit inside of London.
We could make 4 + 20 Hammers when putting 1 turn of Hammers into a Granary and getting our Forest Chop.
We would put in an extra 3 Hammers on the following turn, when we 2-pop-whip our Granary.
On the following turn, we would put in an extra 3 Hammers, which would barely let us complete a Chariot.
But, that's only if we have a Military Police Unit inside of London 4 turns from now. Otherwise, we'd need 1 extra turn to get the necessary Hammers.
So, with a Military Police Unit in London exactly 4 turns from now, that means getting a Chariot in 6 turns from now, or else getting a Chariot in 7 turns from now.
With any luck, we'll have used Chariot 3 (in Orleans now) and our other existing Units to have captured Hamburg by that time. But, if Hamburg is heavily-defended, then such a Chariot will be more useful than an Archer built in London in the short term.
EDIT:
Instinctively resist that. We need units . . . now.
Think about it: 6 turns after having settled a City to the north-west, we'll have a moveable Axeman or Chariot. 4 turns later (after 10 turns), we'll have another moveable Chariot.
Or, after 11 turns, we'll have either:
two moveable Axemen/Spearmen
OR
one moveable Chariot and one moveable Swordsman
REXing when we are low on Happiness is one way to get more Units in the short term, without having to stop working power squares in Paris just to obtain said Units.
With The Great Lighthouse, a coastal City contributes more Commerce to our economy than it costs us Gold in Maintenance. With us completing The Great Lighthouse, now is the perfect time to REX, particularly if we still get whipped Units quickly due to settling a City adjacent to an improved Food Resource.
EDIT 2: If we capture a City, lose 1 Unit, and kill 1 Unit, Frederick will talk with us after only 3 turns of declaring war on him.
EDIT 3:
I would argue that an unloaded chariot in London with a galley sitting on the fish NE of the city is safer regarding any English threats.
After 3 more turns, our Cutural Borders at London will appear and we'll get advance warning of any Galleys that Churchill is sending toward London. I just wanted to make sure that our plan has us uncovering any threatening Galleys over the next 3 turns.
After those turns, we'll have options, such as moving to guard our Fish with a Galley, as you have suggested, or simply deciding to take a Cease Fire with Churchill.
It looks that I was wrong, though, and Woodsman II won't let us move 3 squares in one turn.
So, let's change the Axeman to moving before healing, then he can heal later. He'll heal half of his existing damage each time that he promotes, so he won't be that wounded, and will be in Forests, so he's not going to easily die.
EDIT 4: Lyons' Axeman won't be able to arrive anywhere close to in time to help out with Frederick, so we might as well make it a Chariot. If we keep 1-pop-whipping Chariots out of Lyons, we'll also eventually be able to 1-pop-whip a Galley out of Lyons so that we can send an exploring Unit toward Egypt, to better plan out our attack on Hatty.
EDIT 5: If we want an Axeman, which we definitely do want, in order to help with capturing/holding Hamburg, it will need to come from Paris, and that means not dumping Hammers into a Horse Archer on Turn 75, so that we can actually complete our Axeman on Turn 78 (allowing it to be able to move on Turn 79) after getting whipping overflow Hammers from the Settler.
We would also have to work the Copper on either Turn 77 or Turn 78, but we can figure out that detail for the next turnset.