[BTS] SGOTM 26 - Home Slices

Remember, we'd (generally) rather run our cities at higher population and whip only when they get near or just over the health or happy cap.
There are exceptions to that. Like I see you wisely moved the Bank to whip now that we hit size 10--because we are running 100% wealth. Where it was smarter to wait to whip it...back when we were 100% research. Most other cases tho, I suspect it's better to hold off on whipping. Unless there is a lot of whipping to be done before dropping out of slavery (like Whales)
 
Should we try to figure out a) how much more each city should whip and b) when we're leave Slavery? That should help us plan what and when to whip.

The longer we stay in Slavery and whip away our population, the longer it will be until our cities are large and running a ton scientists (or merchants) and we can maximize our research rate. We should figure out what the critical builds are in each city and then plan to leave Slavery once those builds are done (or close to being done).

We also need to determine the payback of each build to make sure that we're not building more infrastructure than is really needed.
 
Should we try to figure out a) how much more each city should whip and b) when we're leave Slavery? That should help us plan what and when to whip.

The longer we stay in Slavery and whip away our population, the longer it will be until our cities are large and running a ton scientists (or merchants) and we can maximize our research rate. We should figure out what the critical builds are in each city and then plan to leave Slavery once those builds are done (or close to being done).

We also need to determine the payback of each build to make sure that we're not building more infrastructure than is really needed.
I await your report :mischief:
 
I'll see if I have time later today to look at this. I'm wondering if it's possible to leave Slavery sooner than what is currently planned. Maybe even in the next 5 to 10 turns???
 
Here are the notes from my PPP about builds each city should be doing soon (ignore turn #s). Many of them should be whipped.

Science

T175 - Observ
T176 - whip observ
aqueduct?

Cow
prep temple & harbor
IWorks

Canal
T171 WestPoint
... Observatory
... Aqueduct

Silver
T173 - HE, (work 4 merch from now on)
T17? - whip Temple or delay this?
T17? - HE complete
Temple, harbor, Dun, last turn of slavery, whip Drydock
whip observatory? cus this city is gonna run merchants?

Profit
T172 - ConfuAcademy
(profit can build some stuff in caste using Moai)
Aqueduct whip?
?Observatory whip?
?University?

Whales
T172 - HE
T173 - prep theater (4:hammers for 2 whip)
T174 - 2nd sushi prep
T175 - whip2 theater
T176 - whip3 sushi
T177 - Globe

(get stuff ready for a whip chain overflow into Globe,
there's no time for whip-Globe-whip-Globe-whip-Globe, etc.)
T178 - Harbor prep
T179 - University
T180 - Observatory

? whip and remove University from queue? at some point around 12 pop

T181 - whip Harbor
T182 - whip Observatory
T183 - resolve univ
T184 - Globe
T185 - whip Globe?

Future: aqueduct, hospital

Clams
172-3 prep temple
174-5 prep harbor
whip Bank
Wall St.
whip temple
wall st
whip harbor
wall st.
 
Very few of those builds strike me as "gotta have them ASAP" items. We can slow build most of them or more than likely skip quite a few of them.

Science can slow build anything it wants/needs.
Cows can slow build anything it wants (maybe hold double whip OF in wealth and then resolve them into Ironworks).
Canal would be good to set up some whip OF into West Point but there isn't a huge rush on finishing it.
Silver can slow build anything it wants/needs. No rush on HE or Drydock (Steel)
Profit can slow build anything it wants/needs. No rush on Cathedral.
Whales can slow build anything it want/needs. No rush on Globe.
Clams has decent production and there isn't a HUGE rush on Wall Street although it would be good to have for the 100% bonus on merchant specialists. Maybe here we just whip bank -> WS and then harbor -.> WS and then slow build the rest.

So maybe the ideal time to leave Slavery is in 5ish turns. We need to turn the crank on our research and Caste + FR + Sushi pop is probably the best way to do that.
 
Holding Organized Religion whip OF in a build and then switching out of OR has a similar affect to stone-whipping a Dun and then gifting stone, right? So we could pick up a few bonus hammers doing this where it makes sense. Maybe even holding a couple of whipped items in the queue of every city and resolving them all post OR.

EDIT: I guess you don't get the OR bonus on the buildings getting the OF post OR so maybe it's a wash??
 
there isn't a HUGE rush on Wall Street although it would be good to have for the 100% bonus on merchant specialists
we won't be able to run many merchants. I mentioned earlier there is a window from T195-ish to T200-ish where we can do merchants, but after that it's workshops for UN.
WallSt really is nothing to get excited about.

So maybe the ideal time to leave Slavery is in 5ish turns. We need to turn the crank on our research and Caste + FR + Sushi pop is probably the best way to do that
If we think 5 turns, then we should just try to do it before Astro. That's probably too soon, huh?
 
If we think 5 turns, then we should just try to do it before Astro. That's probably too soon, huh?
I don't think it's too soon. What HAS to be whipped and completed ASAP? Since WS isn't that big a deal, we don't have to worry about multiple whip OFs into it. We can just do 2 (or 1?) and then revolt.

So maybe plan 2 more whips in each city and revolt in 5 turns.

It would be nice to have an Observatory in Science ASAP but rather than whipping it, we could store two unresolved whip OF builds and then dump them into the Observatory after the revolt. Science has enough hammer output to finish the rest fairly quickly, I think.

Said another way, if we just plan to leave Slavery in 5 turns, everything can be optimized to that. Slavery is great and it it makes finishing stuff much faster but our research rate (how high and how quickly) will suffer the more we whip.
 
There is one more advantage to slavery. It can make the impossible possible. By that I mean getting required buildings done in time. For example, a drydock in Silver would have to be built at 5 hpt for 24 turns unless we run citizen specialists or chop it complete on the last turn. Well, I suppose it could get to 10hpt with engineer and priest. So 12 turns. Maybe can survive without slavery.
Thinking more...

Don't worry about Science, it can build an observatory in about 4-5 turns last I checked. I wouldn't wanna whip stuff just to have overflow. Keep the population.
 
So maybe plan 2 more whips in each city and revolt in 5 turns.
If we can manage it, I'd like to see if T174 anarchy is possible.
Cities can still prep 2 builds on 172 and 173. Then whip them both on 174 and switch to caste. Still looking into this :hmm:
Even Clams can manage 5whip bank 2whip and 2whip.

The whole point is to do anarchy while we're at 0% cus caste doesn't really do much at first til we regrow. A couple hammers for workshops and Science can work 10 scientists.
 
What do you think of this for Canal...

Canal 1 whip

prep Aqueduct
174 whp Aqu into observatory! (not West Point)
182-ish finish observatory at 12hpt
210 finish WestPoint @ 22hpt
220 build/chop IntelAgency
 
Oh hey, another idea. If we take Caste on T174 we can bribe Peter into Caste for Econ on T175! We don't have to give him Econ and then give Corporation for FreeMarket.
We can do FreeMarket on T185 and FreeReligion on T195.
 
MirrorGuard, don't worry about the arbitrary '5 day' turnset goal. We may need an extra day to re-plan (again.) This time for caste 174. Then it's smooth sailing.
 
What do you think of this for Canal...

Canal 1 whip

prep Aqueduct
174 whp Aqu into observatory! (not West Point)
182-ish finish observatory at 12hpt
210 finish WestPoint @ 22hpt
220 build/chop IntelAgency
I guess an Observatory is worth more than WP so that sounds good to me. The Observatory should pay for itself since we'll be running a lot of Scientists here.
 
MirrorGuard, don't worry about the arbitrary '5 day' turnset goal. We may need an extra day to re-plan (again.) This time for caste 174. Then it's smooth sailing.
Maybe plan through T174 and do all of the whips and then upload?? That might be a good stopping point for the first half of your turnset. I think the next 5 or 6 turns can almost play themselves. ;)
 
@MG What is your plan for updating the PPP with the latest thinking (assuming you agree with it :mischief:)?

Kait and LC, what are your thoughts about leaving Slavery earlier than planned?
 
Back
Top Bottom