[BTS] SGOTM 26 - Home Slices

PPP T172-175





Techs

0% steel until getting astronomy from Peter

Workers

Shepherd

T172-175 move to Fur and road

Heretic, Baitzilla


*T172~T174 build workshop 2W of clams
*T174~T176 build workshop 2W1N

Rex, Cowboy

*T172~T178 Preserve 1E of clams

Phillip

T169-173 Preserve Whales' forest
T174 road Deer
T175-181 Preserve Silver's forest
T182+ An ice-mine for silver? and preserve Silver's other forest (for happy)

Joan Dark

T172-173 Preserve Whales' forest
T174 road Deer
T175-181 Preserve Silver's 2W forest
T182+ An ice-mine for silver? and preserve Silver's other forest (for happy)

2 Captured workers

T172-176 Preserve forest NW of canal
T177~T179 Road 1S forest
T179~ Preserve the forest



Ivory
*T173 unload onto canal mine
*T174~T176 Road the mine
*T177~T180 Road the hill 3S2E

Cities

HE schedule
!!HE complete in any city other than Silver=gg

166 profit
167 Cow
168 Whales
169 Profit (done 199)
170 Cow (done)
171 Clams
172 Whales (done-- a little short)
173 Silver
174 Science (done) * work no engineer or horse
175 Silver~~
Any time needed: Silver - HE (could build it more in Clams first)

Science

T171-173 - wealth
T174 - HE !! make sure HE is not completed by not working engineer or horse
T175 - Observ
T176 - whip observ

*Cow-
T172 temple
T173 2-whip temple
T174 2-whip harbor
T175 observertory




Canal

*T172~T174 WestPoint
*T175 observ
T176 whip observ
T177 OF into WestPoint
T178~ WestPoint

Silver

T172 - wealth
T173 - HE, (work 4 merch from now on)
T174 - Temple
T175 -2 whip temple


Profit

T172~ ConfuAcademy--
T175 observ
T176 whip observ


*Whales

T172 HE
T173 harbor
T174 whip harbor
T175 theatre


*Clams

T172 5-whip bank
T173 OF into Wall Street
T174~ Wall Street


Sitting Bull War
disarmament and evacuation
*disband 1 chariot in far south
get back all units in SB's territory

injured healer caravel and trireme move to 3S1E of canal




Units

Galley (West)

?? where is the exec's destination?(the one in whales)

Caravel 2
Send the exec to Paris

Galley 1 (cows)
T172 unload musket into 2N2W of canal and move towards canal SE
T174 move to ivory 1S to pick up the musket
T175~ ferry units to profit island

Galley 2
send muskets to profits

caravel 1 and trireme
move to 3S1E of canal and heal

Diplomacy

As long as Peter is just putting +1:espionage: on us.
*Eps to HRE

Peter
*If Peter gets astronomy T175, sci method+economy for astronomy+caste system+gold
*If he fails, economy for caste system+gold on T175




All Russia + France + Arab + German demands will be accepted unless it is for civic switch or a bunch of :gold:
All Sitting Bull + HRE demands will be denied
All AI demands will be discussed with team if possible

Check Every Turn
Record :espionage:values
Did Peter spend more than 1 :espionage:against us? If so adjust slider.

Stopping Point
Anything unexpected happens
whenever Peter finishes astronomy


100% complete
 
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//since some whips will take place in clams, build new preserve 1st instead of workshop
T172 road 2W of clams
T173~T177 Preserve forest 1E of clams
tl;dr; Workshops are needed sooner.
In Science preserves were urgent, but a preserve in Clams is just 1+happy. We got the wonderful +1 health already, and this preserve only has 1 adjacent spot.
Plus, the workers are right there for 2 workshops, save the farm a bit longer.
You have to whip the bank 1st (for wall st) but will quickly re-grow. The other 2 whips can wait a while.
Rex, Cowboy

T172~T176 Preserve 3N1E forest
It's hard to see it, but they just finished that preserve.
T174 - HE !! make sure HE is not completed by not working engineer
nor horse
disarmament
disband 2 non-medic chariot
Good thinking. It's tempting. They might be good pillagers tho? Not sure they pay for themselves. Hmm.
!! T172 sell economy to Peter for 100g and hope he would switch to free market himself
Peter cannot switch to FreeMarket before T175, so no rush to gift Econ, but if Peter has money, maybe go ahead.
However, I disagree with letting him pick. We need to force it on T175, then if he picks Democracy, we can roll the dice on T185 and let him pick. That will be before he can finish Demo. If he is not doing Democracy, then we force FreeReligion on T185 (another good reason to target caste/FR <= T185)
 
I think I prefer the evacuation plan... unless we think there could be some :mad: from fighting with our brothers and sisters down the road even if we're not actually killing any units.

I'm also not a fan of killing the chariots. They are great for pillaging as a stack of one-movers march around enemy territory. Do we know how much they are costing us at the moment in unit and supply costs?
 
Do we know how much they are costing us at the moment in unit and supply costs?
We pay 1 per unit and 1 for both in supply cost. So 3gpt for 50 turns = 150:gold:
Half of HRE might be pillaged already. And there is not much HRE land to begin with. And few cottages.
We'll be lucky to get 100:gold pillage. Muskets can do that.

not sure we even need the healer chariot. Just make a healer musket.

Assuming we go with evac, what units should we leave behind?
1 cat? and 2 muskets. So 1 musket can attack a longbow that tries to head north and one musket to cover him. And then I suppose leave that healer chariot if the musket's don't have a promo left.
 
Do we have to leave any units behind? Do we care if SB expands again? He's Stone Aged and might have 3 weak cities by the end of the game if we leave him alone.
 
Said another way, what value would 2 muskets and a cat provide in unit and maintenance cost if we leave them behind to choke SB instead of deleting them...
 
Peter might kill SB.
Do we leave 1 musket in our culture to block. I hate to end the war cuz one dog wanders North. And I suppose we leave one caravel
 
Peter might kill SB.
Do we leave 1 musket in our culture to block. I hate to end the war cuz one dog wanders North. And I suppose we leave one caravel
Yes, leaving 1 musket in our culture up north sounds like a good idea.

Caraval. hmmm... He could get lucky and kill our caravel with a freshly minted trireme. I'm not sure what to do about this but tying up two caravels (or one caravel and one trireme) sounds bad. Maybe we do the same thing here and leave one caravel and one trireme in our culture.

How much longer should we keep the war going? Until we have GG #3 and #4? I don't think we really need the shared war bonus with Peter, do we?
 
If we leave SB alone, we also need to decide where to put our EPs and what to do with our spy. I don't want our spy getting caught by someone we want to vote for us so we could leave her with SB, send her to HRE or delete her after she steals SB treasury again.
 
Good thinking. It's tempting. They might be good pillagers tho? Not sure they pay for themselves. Hmm.
There is another concern. We will have only 1 galleon upgraded from galley, unless whip for 1 more. Now there are 10-1 muskets, 4 catapults to be delivered to HRE. I think at least delete the chariot in far south forest.
Do we have to leave any units behind? Do we care if SB expands again?
I don't want to. I'd be happy to see him building settlers and workers instead of triremes.
Do we leave 1 musket in our culture to block.
I will put 1 musket 3S2E of canal city to block SB's unit and protect our 2nd wine.
 
If we leave SB alone, we also need to decide where to put our EPs and what to do with our spy.
Saladin will aim for divine rights if no one gets Islam before him. He doesn't seem to be a good tech partner. Just spend on HRE to steal money?
 
If we stop threatening Cahokia, SB will eventually build peaceful stuff.

The chariots could stand guard for Canal especially against dogs. No supply cost.

The spy can steal gold from Cahokia or ... sit in Canal helping protect against an SB spy mission.

An SB spy mission is the best argument against leaving SB alive.
 
Chariots will also come in handy when we want to kill SB scouts.
our warrior can kill the 0.3 scouts one day. Science hasn't had an MP unit for 100's of years. Let's kill the one south chariot like MG said, and put the other in our culture with Musket as was suggested. Healer goes to HRE. One caravel can block in our culture and if it somehow looses, we always have the CeaseFire in our back pocket.
That's why I have that one warrior near wheat. Just in case we need to block the scouts escaping if we wanted to re-DoW. More likely we stay with peace. We could get SB rice one day. We probably shoulda never pillaged it.
 
*If Peter gets astronomy T175, sci method+economy for astronomy+caste system+gold
*If he fails, economy for caste system+gold on T175
You mean FreeMarket, not caste, right? We can't do caste since we are not in caste.
And we can't do it that way. We'd have to give Econ first to enable FreeMarket and then something else for him to switch.

T172 unload musket into 2N2W of canal and move towards canal SE
T174 move to ivory 1S to pick up the musket
How about unloading what you've got and clearing out IvoryIsland now, T172, so you don't have to go back up there? Then we can find a way to more efficiently use 2 galleys to get everyone to profit.
?? where is the exec's destination?(the one in whales)
boards the galley. When it becomes a galleon, the next turn it can sail all the way to Hamburg to unload, but then walk to Berlin to spread. (I didn't check but Berlin is probably the most hammers)
T172 temple
T173 2-whip temple
T174 2-whip harbor
T175 observertory
Cows should wait and whip these with OF into IronWorks. That includes whipping the Observatory too.
T174 - Temple
T175 -2 whip temple
This OF was meant to finish HE, so if we're delaying HE, Silver might need a whole new plan. Maybe grow and work 4 merchants. Hold off on whipping until HE is needed.
*T172~T178 Preserve 1E of clams
these guys are way up north, and we don't need that preserve; Not much regrow opportunity. Cows could use workshops or someone mentioned cottages for Science. If we preserve anything, I'd probably do Cows' forest. And we could chop that one that just grew in the 4th ring at Cows. Chop it into IronWorks before we're done with OrgRel.
T172-176 Preserve forest NW of canal
Again, this preserve is not great. Canal already has two forests for +1 health. The preserve is only for +happy which we should not need for a long time. Get the tundra mine since you're right there and WestPoint could use >8 base hpt while still in OrgRel. (2 mines, engineer + city center for 11hpt.
We want the wine road ASAP too...before any preserves in that area.

Whales' forest is a good example of a preserve--outside the National Park--that we want. Just like the first one in Clams already paid off.
 
We give Econ now for a little cash, then T175 SM for Astro (we will not get FreeMarket into this deal)
edit: Oh, wow, yeah, he has 100:gold: rt now. Get it!
We have Gunpowder and MT and Corp.
(If we give Econ T172-174, then Corporation is available.)
Let's do Corporation for FreeMarket on T175

Crtitical:
T179:
- Bribe Bismarck into a Bureau so he can't take Merc. (he took Theocracy 154). In Merc, he can't spread sushi. This is assuming we've given him banking to try and get repParts or communism or something.
 
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