PPP
Turn 75 to Turn 80
Continuing from
MirrorGuard's Turnset
Techs
T75 - Code of Laws 100% (456

-51) +75

Code of Laws@ 0+Overflow/546
T76 - Code of Laws 100% (405

-49) +77

Code of Laws@ 185/546
T77 - Code of Laws 100% (377

-49) +75

Code of Laws@
278/546 Note the +21
from Dun overflow
T78 - Code of Laws 100% (328

-51) +74

Code of Laws@ 369/546
T79 – Code of Laws 100% (277

-50) +72

Code of Laws@ 459/546
Workers
Rex - (Worker 1S of Science City)
T75 Complete road
T76 Move to forest at Clam City-1N2W
T77 - T79 Chop into Clam City granary
T80+ Help Shepherd fare 1E of Rice then road forest 1S1W of Rice
Cowboy - (Worker 2E of Whale City)
T75 - T78 Chop forest into Granary
T79 - T80 -
Camp Silver's Deer (Kait's MM and my original plan)
Phillip - (Worker 1S1W of western Gems)
T75 Complete road
T76 Move to forest at Cows-S
T77 - T79 Chop forest into Pyramids
T80+ Fix the Deer Road
Joan Dark - (Worker 2W of Profit City)
T75 - T77 Chop forest into Oracle
T78 - Move 1N onto stone quarry then 1E onto forest and chop forest into Oracle
T79 - Board Galley at Profit-NE
T80+ - Unload at Science-4S1W then road the gems at Science-2S
Shepherd - (Worker 1N1W of Clams City)
T75 - T78 Mine forest plains hill 1N1W of Clams City
T79+ Farm Plains tile 1E of Rice then road forest 1S1W of Rice
Cities
Science
T75 - Pyramids (at 58/500

); Sheep, Horse, Winefarm, Rice, Plainsfarm (fired scientists)
T76 - 1-pop Whip Dun; Sheep, Rice, Horse, Winefarm (
Make sure to trade away Stone+Deer to Sitting Bull after whipping Profit City+Science City both Duns)
T77 - Pyramids (at 78/500

); Sheep, Horse, Rice, Winefarm (
Must pillage Deer road to get back Stone!)
T78 - Pyramids (at 196/500

); Sheep, Rice, Horse, Winefarm, Plainsfarm
T79 - Warrior; Sheep, Rice, Horse, Winefarm, Plainsfarm
T80 - Stop
Cows
T75 - T76 Workboat; Crab, Cow, Deer, PHFur, Tundrafur (
Goes to Clams)
T77 - Granary; Crab, Cow, Deer, PHFur, Tundrafur
T78 - 2-pop Whip Granary; Crab, Cow, Deer (
Will the Avoid Growth option benefit Cows when it grows??)
T79 - Pyramids; Crab, Cow, Deer (chop lands)
T80 - LH; Stop
Canal
T75 - LH; Clam, Crab, unimproved Clam, Tundraforest (1

1

)
T76 - 2 pop Whip Lighthouse; Clam, Crab, unimproved Clam
T77 - Dun; Clam, Crab, Tundraforesthill (2

)
T78 – T79 - Dun; Clam, Crab, unimproved Clam, Coast (we need the

)
T80 - Stop
Silver
T75 - 2-pop Whip Lighthouse; Clam, Crab x2
T76 - Workboat; Clam, Crab x2, Silvermine
T77 - 1 pop Whip Workboat; Clam, Crab x2, Silvermine
T78 - T79 - Moai; Clam, Crab x2, Silvermine,
Coast (to grow to 6 pops)
T80 - Stop
Profit
T75; Dun; Crab, Stone, Coast
T76 - 1-pop Whip Dun; Crab, Stone (
Make sure to trade away Stone+Deer to Sitting Bull after whipping Profit City+Science City Both Duns)
T77 - T79 Oracle
CRUCIAL BUILD; Crab, Stone
T80 - Stop
Whales
T75 - T77 Granary; Crab, Silvermine
T78 - Granary; Crab, Silvermine (Chop lands)
T79 - 1-pop Whip Granary; Silver
T80 - Stop
Clam City
T75 Monument; Clam, unimproved forest plains hill (3

)
T76 1-pop Whip Monument; Clam
T77 - Granary; Clam
T78 - Granary; PHmine (Chop lands)
T79 - Granary;
Clams (chop lands) (
Avoid growth)
T80 - Anarchy?
T81 - Clams
T82 - Clams
T83 - Clams (
Turn off avoid growth)
Units
Galley 1 (2N1E of Profit City)
T75 - Sail to Profit-NE
T76 - T78 Wait
T79 - Pick up Joan Dark and sail to mainland
Galley 2 (2S1W of Whales City)
T75 – Explore west
Warrior 2 (In Silver City)
T75+ - Garrison Silver City
Warrior 3 (1S of Science City)
T75 - Move to Gems tile 2S1W of Science City
T77 -
Pillage plains hill
road 1S1W of gems tile to regain Stone+Deer from Sitting Bull
Scout 1 (On Galley 2 2S1W of Whales City)
T75 - Explore the west
Chariot (In Sitting Bull's lands)
T75+ Explore Sitting Bull's lands heading south
Workboat 10 (Born in Cow City on Turn 78)
T78 -
Sail for Clams
Workboat 11 (Born in Silver City on Turn 78)
T79 – Sail for Whale City to net 2nd seafood on T83
Diplomacy
Espionage

on Sitting Bull
T76 - Give Stone + Deer to Sitting Bull
after whipping Duns in Science and Profit City.
Stopping Points
Any World Wonder is completed by the AI
Meet a new AI
Start of Turn 80 is reached
A stack containing more than 1 Sitting Bull military unit is spotted marching towards Canal City
Notes
Save at the end of each turn
Check that

and

matches before pressing next turn.
Check SBs production, watch for a Settler.