Let's start at the beginnig by taking the island towns to the west of the mainland. They will provide safe havens for healing the wounded and reinforcing the assault forces.
Do no separate the forces until we have gauged the strength of the resistance. The only time I split a task force or battle group is when the fight enters the mop up phase.
'zerks are shocking amphibious troops, keep them in the boats, until yo can build a SoD with lots of heavy defense in it. If Brennus comes at our invaders with cavalry, bail. That's where the islands become important. Instead of having to seek safety at home, go hole up on an island to re-group.
I would run this campaign to create a salient by starting with the towns in the south. Hit 'em, burn 'em and move on. Our target is Lugdunum.
I am less concerned about Crusaders (they are slow moving ppikes with attitude) than I am about any mounted units. Knights will shred weakly supported zerks and will strike from anywhere very hard and very quickly. As I look at the map the Celtic terrain is perfect for a mounted invasion force.
Clear the coastline then start landing knights and muskets in abundance from an offshore stronghold for the clean up of the interior. The biggest towns are all coastal so concentrate hit hard and raze will cripple the Celtic economy and production base, making the mopping up operation a breeze.
Go get 'em!!
Bahzel - up and at 'em
Crakie - on deck
madviking -
crazybeard - just played
Bede - wrapped up Carthage and hurt the Mongol
Marc Aurel - got us ready to launch for the Celtic island
Do no separate the forces until we have gauged the strength of the resistance. The only time I split a task force or battle group is when the fight enters the mop up phase.
'zerks are shocking amphibious troops, keep them in the boats, until yo can build a SoD with lots of heavy defense in it. If Brennus comes at our invaders with cavalry, bail. That's where the islands become important. Instead of having to seek safety at home, go hole up on an island to re-group.
I would run this campaign to create a salient by starting with the towns in the south. Hit 'em, burn 'em and move on. Our target is Lugdunum.
I am less concerned about Crusaders (they are slow moving ppikes with attitude) than I am about any mounted units. Knights will shred weakly supported zerks and will strike from anywhere very hard and very quickly. As I look at the map the Celtic terrain is perfect for a mounted invasion force.
Clear the coastline then start landing knights and muskets in abundance from an offshore stronghold for the clean up of the interior. The biggest towns are all coastal so concentrate hit hard and raze will cripple the Celtic economy and production base, making the mopping up operation a breeze.
Go get 'em!!
Bahzel - up and at 'em
Crakie - on deck
madviking -
crazybeard - just played
Bede - wrapped up Carthage and hurt the Mongol
Marc Aurel - got us ready to launch for the Celtic island