Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
Had a close look at Trondheim's situation. It has excess production for 4turn SF, but I can only see 1 way to make a 4 turn warrior + SF.
This requires irrigating the game in addition to already irrigated cows
Also requires 4 mined BGs and a spare forest to use on growth (2 BGs already mined, 3rd & 4th being mined)
It can share BGs with Wonderville and goats with city 2SE, 1 S of Trondheim
I dont see how it can share the cow though.
Functions
turn 1 - size 4.6 use iCow, 3mBGs plus centre -> 4XS food, 8 shields plus 2 on growth producing warrior.
turn 2 - size 5 use iCow, 4mBGs plus centre -> 4XS food, 10 shields
turn 3 - size 5.4 use iCow, iGame, 3mBGs plus centre -> 6XS food (10), 8 shields plus 2 on growth (20)
turn 4 - size 6 use iCow, iGame, 4mBGs plus centre -> 6XS food, 10 shields producing settler
This requires micromanaging Trondheim every turn. These warriors can be used as MP and later disbanded to speed production in corrupt or shield poor towns.
Any suggestions for simpler way welcomed
Edit
OK I'll answer my own question - if we sacrificed shields in Trondheim by using mined grass and irrigating game, leaving T as 4turn SF only, then Wonderville could use cows half the time and have access to more BGs (extra 2 food and 10 shields per 4 turns for Wonderville)
This requires irrigating the game in addition to already irrigated cows
Also requires 4 mined BGs and a spare forest to use on growth (2 BGs already mined, 3rd & 4th being mined)
It can share BGs with Wonderville and goats with city 2SE, 1 S of Trondheim
I dont see how it can share the cow though.
Functions
turn 1 - size 4.6 use iCow, 3mBGs plus centre -> 4XS food, 8 shields plus 2 on growth producing warrior.
turn 2 - size 5 use iCow, 4mBGs plus centre -> 4XS food, 10 shields
turn 3 - size 5.4 use iCow, iGame, 3mBGs plus centre -> 6XS food (10), 8 shields plus 2 on growth (20)
turn 4 - size 6 use iCow, iGame, 4mBGs plus centre -> 6XS food, 10 shields producing settler
This requires micromanaging Trondheim every turn. These warriors can be used as MP and later disbanded to speed production in corrupt or shield poor towns.
Any suggestions for simpler way welcomed
Edit
OK I'll answer my own question - if we sacrificed shields in Trondheim by using mined grass and irrigating game, leaving T as 4turn SF only, then Wonderville could use cows half the time and have access to more BGs (extra 2 food and 10 shields per 4 turns for Wonderville)

Luckily, it wasn't a very big mistake--but still, sorry.