OK, here's the first 20 turns. I don't feel like I made any big mistakes, in fact, you'll agree I cut the salami pretty thin
I was pretty detailed about how I go about my micromanagement. Most or all of you probably already know how to do all this, but if you didn't, now you don't have to ever admit it! I can be less detailed in the future. Usually all I do is look for something that will be done in 1 turn, either growth or production. Then I look to see if it can be done efficiently, or a surplus moved to something else. Since this is a team game, I'm trying to plan ahead a little more.
Since we learned Ceremonial Burial in the ibt before this turn, we can still change without wasting any beakers.
Note that I have a citizen set to specialist. Check the notes below for the explanation. We may want to fiddle with this granary production, we'll actually be 1sh short as it's set up now...
Also, I'm not so sure now that CAII is telling us where the bg's are under the forests. There's an option called 'Shield Forest Color' that paints our forests a different color. I now think it's telling me that we'll get 10sh if we chop that forest, it hasn't been chopped yet. If this is the case, what an awesome feature I've been doing without all along!!!
4000BC (turn 1) Worker east. Nothing exciting. Settler E.
Ibt- India builds their capitol.
3950 (turn 2) Found Trondheim. Set to Curragh. Worker to cow. Research Pottery at max, due in 14.
Delhi is already size=2. Must be on an island to join his worker!
Ibt- Zzzzz….
3900 (turn 3) Worker irrigates cow.
Ibt- zzzz…
3850 (turn 4) Zzzz…
Ibt- Zzzz..
3800 (turn 5) Zzzz…
Ibt- Zzzz…
3750 (turn 6) Zzzz… OK, we’ve got 12/20 food in the box, the worker will be done irrigating in 1. If we get 4 food from the irrigated cow, growth will be in 2 instead of 3.… And it works just like that. We’ll want to look for opportunities to ‘steal’ turns like this the whole game!
Just reminding myself that we’re Militaristic and Seafaring. X-tra movement, cheap harbors and barracks, plus extra commerce in the city center if settled on coast…
Ibt-Zzzz…
3700 (turn 7) Irrigation is done. Build road. Grow in 1, Curragh in 3... Shrinks to 2 with pop growth! Etc, I’ll quit pointing this out now.
Ibt- Zzzz…
3650 (turn 8) Zzzz… curragh in 1. We only need 2 shields to finish, the new citizen is working the bg. Move him to work the fresh water, +2bpt. Pottery goes from 8 to 5 turns away. Grow in 5. Looks like that’s it until we hit Monarchy. Size 2, everyone’s content.
Ibt- Zzzz…
3600 (turn 9) Curragh appears. Capitol to Barracks for Granary pre-build. Leaving citizen #2 working fresh water for now for improved science. We seem to be toward the south end of the minimap, so I’ll send this guy toward the North. Set sail. Arrrr!
Ghandi is on a 1-tile island.
Ibt- Zzzz…
3550 (turn 10) Road on cow done. We now earn +7bpt! Sci to 80% for +1gpt, Pottery still in 3.
Worker goes E to road that BG, and to see what’s over there. That tile will be in our borders by the time it’s worked.
Curragh goes NW, W. He’s surrounded by Whales! Already size 3, the bastard. Give Ghandi the finger, then wink theatrically as our curragh passes him to the North.
Ibt- Ghandi’s borders expand. He’s got an awful lot of bonus tiles to use.
3500 (turn 11) Pottery in 2. Move worker to BG for the extra shield, science to 100%, pottery still in 2. I checked the beaker counts in CAII to make sure this would work.
Curragh goes NW onto whales, SW, N. Our curragh gets 5 movement points. Coast costs 3, sea costs 2, so we can move 3 spots if we move 2 sea tiles first.
Road BG.
Ibt- Our borders expand.
3450 (turn 12) That freshwater lake is small, but if we place a town just right, looks like we can sail ships out of our capitol into the seas beyond…
Curragh S S S.
Pottery in 1. Grow in 1. Move citizen from BG to lake, sci to 70%, +2gpt, pottery still in 1.
There’s 7 shields in the box. Setting governor for production, next citizen should work a bg and get us up to 10sh in the box.
Ibt- Ghandi sends out a curragh, headed SE.
Learn Pottery. Set to Ceremonial Burial, big picture, science to 100%. 7 turns.
3400 (turn 13) There’s 11sh in the box, the citizen worked the forest tile! Move him to the BG that will be roaded in 1, giving us the benefit of a shield and a coin. CB in 8 for now, granary in 17.
Lux to 10%, one of our citizens is unhappy. Sure, we could make him a specialist, but if there’s one thing its worth sacrificing science for, it’s this first granary.
Curragh goes E, SE, E to block India. OK, they’re definitely in a lake. And there’s a forest game down here.
You might not be able to see it in the save, but to the west, the land is 1-tile thick in a lot of places, on both sides of that hill, for instance.
I think that island might be too good for Ghandi. We might think about capturing it with berserkers after he settles somewhere appropriate. We’ll want to block the tiles to the West so that he goes some other way.
Ibt- Foolish Ghandi-AI attacks our curragh. Lose 1 hp, promoted to Vet. Arrrr!
Ghandi’s pop decreased to 2 from 3
What’s he doing?
3350 (turn 14)- Road done. Extra coin ‘stole’ us a turn on CB. Before we mine or chop anything, I’m roading the other BG in the city radius.
Curragh goes S- land is 1 tile thick here too, but thicker to the SE, then back N.
Ibt- Zzzzz.
3300 (turn 15) Road bg. Curragh N, N. Ghandi has a spearman now. Did he pop whip that sucker? We should get our other enemies to pop whip things in their capitols!
Ibt- Zzzz.
3250 (turn 16) Curragh back to Trondheim. Too bad he can’t MP, but he does move faster through the Capitol square.
Ghandi’s pop down to 1!!
Ibt- Zzzz…
3200 (Turn 17) Curragh NE to end of lake (desert up there), then back. Can’t move into that N lake tile. What do we do with this curragh now?
Grow in 1, so move citizen from lake to BG for the extra shield and coin (road done in 1). CB in 4 for now, we’ve done 28/48 beakers toward CB thus far. So we can sacrifice a coin now, we’ll get it back and still learn CB in 3. (5 bpt now, will actually be 6 w/road, then 7 and 7!)
Ibt- Zzzz…
3150 (turn 18) Road done. Grow to 4. Move citizen from forest to lake. Lux to 20%, CB in 2!
Up to 29 sh in box @4spt. Granary in 8. Decide to waste a worker move, chop that forest. So, worker SW, S.
We’ll just move the curragh around for now in case there’s an AI out on walkabout.
I notice that the Always War doesn’t prevent us from offering peace, just so long as we don’t accept the deal. In this way I learn that Ghandi has Bronze Working.
Ibt- Zzzz….
3100 (turn 19) Worker W to Forest. Curragh NW, N. Still some hills to reveal here I guess… CB in 1, can’t lower science at all though.
Ibt- Learn Ceremonial Burial. Set to Mysticism.
3050 (turn 20) Start chop. 23sh to go on the granary. So, move a citizen from BG to lake. In 4 turns that’ll be 12sh @3spt, +2 when we grow in 3, +10 from the forest = 24sh. Therefore, Granary in 4, even though it says 8. We’ll waste a shield, sorry guys. If we want to delay the granary until after the chop to save the food box (and I recommend we do), let’s turn a bg citizen into a science specialist. Now we can lower lux to 10%, Mysticism in 10. Grow in 6 at this rate, but we’ll gain 10 food by waiting. Ok, but we need to finish the Granary too, move 1 lake citizen onto BG, Granary in 8... Mysticism in 11. But we gain 10 food... but we lose 2sh because we won't be growing in 3 anymore...
Curragh W, NW.
Save file.