The save
Took pretty long to play. MMing all this cities is quite a bit of effort.
Summary:
Cut back America. Started war with Carthage. Entered IA and did the initial trading. We have steam and industry by now.
Turn log:
Preflight:
Check with Isa.
She wants ToG and more than 300g for banking. No doubt she has invested already quite a bit in ToG.
I would have the option for peace renegotiation, but don't want to waste it. I just pass the trade.
I also look what she would want for an alliance against America (just thought to get New York back via letting America take it first).
The broken alliance makes the price to steep, she wouldn't do it for less then ToG.
Getting her on a new tech now is too late to be of any use before IA. So I just research magnets and will trade with that.
I also want to keep ToG a little longer as monopoly, maybe the cascade finally breaks, so we can build Newton's with no fear of losing it.
Science 100% magnetism in 5 turns. I could probably do it in 4 with scientists, but I'm rather going more for growth currently.
I change a few builds to courthouse. I want a courthouse nearly anywhere. Then it's better to build it first.
Even in pretty productive cities a courthouse will give more beakers per invested shield than a university.
Only the innermost will not profit enough.
Then to the MM in science land, quite a lot to do there to avoid chops going to waste.
I don't see that we urgently need more settlers from Entremont before more land is prepared. I build now a quick harbor first, so it can be micromanaged with coast tiles also.
Then it will go for Newton's. I really hope for IA in 5 turns and intend to start GA then.
A little bit map trading in the end, even getting a few gpt in the course and we are at positive cashflow.
Hit enter.
Turn 1 660:
Capture Boston. No losses.
Try to manage our boats a little, but that's pretty hopeless currently. Magnetism will change everything again.
IBT:
Get message that Ottomans build Bach's. So that's what they researched.
Turn 2 670:
I could probably pull a trade now, but still try to secure Newton's. Entremont goes on Newton's, but if Magellan doesn't fall soon there may be a lot prebuilds around.
Will look into it some more after a few turns.
Capture Atlanta losing 1 elite MDI.
Turn 3 680:
Micromanaging and moving troops.
Turn 4 690:
Capture Philadelphia w/o losses.
Make peace with America for Seattle. They have now only one island town, but I don't think that's a problem.
If somebody declares on them we can gift them a town somewhere in the midst of our land.
Yeah, metallurgy available. Spain and Carthage have swapped. ToG nets Banking, Metal and change from Carthage.
Spain does now finally also know Ottos (not so nice Isa will tell him about Celts) and traded music from them. They value ToG currently at about nothing, so will probably get it next turn.
I declare on Carthage. Move in to Oea and Rusicade.
Turn 5 700:
We are in IA.
I ally spain against Carthage for 129gpt+incense+8g (sure gets pretty expensive with a previous broken alliance).
Then I get 100gpt+gems from Isa for magnetism.
Start the operation save the Indian economy - First Zerk loses, second takes out a spear in Delhi. Golden age.
Ottomans get steam when gifted. I try what happens when I ally them against Carthage using luxes.
Strange thing we lose his spices (expected, we have no direct route), but the alliance is still there together with the wines and dyes deal.
But the more interesting thing is he now trades for gpt. I buy steam for 310gpt. We have already 3 coal hooked up

I then declare on Osman to get our gpt back.
Raze Oea. Makes space for two villages. Strange an Ottoman spear stands next to the rubble. I lose am elite MDI on that spear, but the elite archer takes it out without a scratch.
Capture Rusicade.
Ally Mongols versus Carthage and Ottomans for 25gpt. Get 17gpt back for banking.
So much for diplomacy. Now comes an intense MM round.
Research to industry. Looks like 5 turns though all our wars may get us in a little money problem.
IBT:
The Ottomans build Magellan. Spain cascades to JSB and Newton.
Turn 6 710:
Not much. MM and moving a few troops.
Turn 7 720:
The road to Mongolia I built in a crash action, wasting a lot of worker turns, completes. Buy spices for Magnetism. Back to 8 luxes.
Just noticed Entremont can build Iron Works. Change it. We may still have the chance to get both.
Turn 8 730:
Capture Theveste. Costs a knight.
Turn 9 740:
Carthage landed an AC near Washington. Two cities I cannot cover. Try a little worker baiting to ensure he will take Washington, which will not autoraze.
4 numidians and an archer near Theveste, give some headache. Kill 2 but lose a MDI. The rest will probably pillage a little.
Attack Delhi again with Berserks (I do it every turn). Lose a full health elite Zerk to a reg spear, which doesn't take a scratch, but promotes.
Razed a Carthage village in Antarktika
IBT:
Carthage ignores the worker and goes directly for Washington.
Two wounded units in theveste die. Bad RNG.
Industry comes in.
Turn 10 750:
Take back Washington. Mop up around Theveste.
Science to Electricity.
Not much to do immediately. War with Carthage should continue slowly taking cities.
Carthage city will not fall to a handful of knights, so be patient.
There is no need for us to be fast there, but I would like this to be the final war with Carthage.
I'm building iron works in Entremont first. When complete and most tiles are mined and railed it should go over 100 spt.
There should then be a good chance to squeeze in Newton's, the only build in Madrid is not a cascade.
I haven't traded steam to Spain, because I didn't need the money and she didn't have much.
I think you could use it to renew the furs deal in 2 turns. Lux will be pretty expensive with our large empire.
I set science to electricity, because we should give it to Spain soon, so they can research RP for us.
Best would be if they get it even before they finish nationalism, so they don't start communism,fascism or industry.
Another option is to wait for them getting nationalism and trade then electricity and industry.
Spain was pretty fast researching at the end of IA, so I think it will not take them very long to nationalism (less than 10 turns from now).
I kept Mongols out of IA, because the only help we can expect from them is to research optional MA techs.
Putting them also on nationalism would just waste global money.
Micromanaging science land is a pain, but we are still far away from a stable condition there.
You should at least check with CA2 for grown cities and assign the new citizen with more sense than the governor.
Keep pounding on Delhi to get their unit numbers down.
There is no danger to accidentally capture it as long as you see defensive freeshots from archers, while you fight spears or swords.
But it was quite expensive in my turns. I lost 2 zerks and only took out 4 or 5 spears.
A zerk army could do better, but I had no luck with leaders.
Science land:
The Carthage front:
