SGOTM 9 - klarius

Northern Pike said:
Going by North American stereotype, the Swedish school year falls on a Wednesday in 2005, doesn't it? ;)
Come to think of it, I have no idea whatsoever what you mean by this. :confused: Please enlighten me.
 
Just a feeble joke along the lines of "Summer fell on a Tuesday in Dusseldorf this year", implying that Sweden's school year, like Dusseldorf's good weather, must be very brief. I know your English is perfect, but perhaps you hadn't encountered the "falls on" idiom?
 
Well, I'm breaking for the night. Will continue tomorrow.
Brief status:
It's 700AD. We are at war with Carthage.
We just entered IA and have a golden age.
 
The save

Took pretty long to play. MMing all this cities is quite a bit of effort.

Summary:
Cut back America. Started war with Carthage. Entered IA and did the initial trading. We have steam and industry by now.

Turn log:
Preflight:
Check with Isa.
She wants ToG and more than 300g for banking. No doubt she has invested already quite a bit in ToG.
I would have the option for peace renegotiation, but don't want to waste it. I just pass the trade.
I also look what she would want for an alliance against America (just thought to get New York back via letting America take it first).
The broken alliance makes the price to steep, she wouldn't do it for less then ToG.
Getting her on a new tech now is too late to be of any use before IA. So I just research magnets and will trade with that.
I also want to keep ToG a little longer as monopoly, maybe the cascade finally breaks, so we can build Newton's with no fear of losing it.
Science 100% magnetism in 5 turns. I could probably do it in 4 with scientists, but I'm rather going more for growth currently.
I change a few builds to courthouse. I want a courthouse nearly anywhere. Then it's better to build it first.
Even in pretty productive cities a courthouse will give more beakers per invested shield than a university.
Only the innermost will not profit enough.

Then to the MM in science land, quite a lot to do there to avoid chops going to waste.
I don't see that we urgently need more settlers from Entremont before more land is prepared. I build now a quick harbor first, so it can be micromanaged with coast tiles also.
Then it will go for Newton's. I really hope for IA in 5 turns and intend to start GA then.

A little bit map trading in the end, even getting a few gpt in the course and we are at positive cashflow.

Hit enter.

Turn 1 660:
Capture Boston. No losses.
Try to manage our boats a little, but that's pretty hopeless currently. Magnetism will change everything again.

IBT:
Get message that Ottomans build Bach's. So that's what they researched.

Turn 2 670:
I could probably pull a trade now, but still try to secure Newton's. Entremont goes on Newton's, but if Magellan doesn't fall soon there may be a lot prebuilds around.
Will look into it some more after a few turns.
Capture Atlanta losing 1 elite MDI.

Turn 3 680:
Micromanaging and moving troops.

Turn 4 690:
Capture Philadelphia w/o losses.
Make peace with America for Seattle. They have now only one island town, but I don't think that's a problem.
If somebody declares on them we can gift them a town somewhere in the midst of our land.
Yeah, metallurgy available. Spain and Carthage have swapped. ToG nets Banking, Metal and change from Carthage.
Spain does now finally also know Ottos (not so nice Isa will tell him about Celts) and traded music from them. They value ToG currently at about nothing, so will probably get it next turn.
I declare on Carthage. Move in to Oea and Rusicade.

Turn 5 700:
We are in IA.
I ally spain against Carthage for 129gpt+incense+8g (sure gets pretty expensive with a previous broken alliance).
Then I get 100gpt+gems from Isa for magnetism.
Start the operation save the Indian economy - First Zerk loses, second takes out a spear in Delhi. Golden age.

Ottomans get steam when gifted. I try what happens when I ally them against Carthage using luxes.
Strange thing we lose his spices (expected, we have no direct route), but the alliance is still there together with the wines and dyes deal.
But the more interesting thing is he now trades for gpt. I buy steam for 310gpt. We have already 3 coal hooked up :D
I then declare on Osman to get our gpt back.
Raze Oea. Makes space for two villages. Strange an Ottoman spear stands next to the rubble. I lose am elite MDI on that spear, but the elite archer takes it out without a scratch.
Capture Rusicade.
Ally Mongols versus Carthage and Ottomans for 25gpt. Get 17gpt back for banking.

So much for diplomacy. Now comes an intense MM round.
Research to industry. Looks like 5 turns though all our wars may get us in a little money problem.

IBT:
The Ottomans build Magellan. Spain cascades to JSB and Newton.

Turn 6 710:
Not much. MM and moving a few troops.

Turn 7 720:
The road to Mongolia I built in a crash action, wasting a lot of worker turns, completes. Buy spices for Magnetism. Back to 8 luxes.
Just noticed Entremont can build Iron Works. Change it. We may still have the chance to get both.

Turn 8 730:
Capture Theveste. Costs a knight.

Turn 9 740:
Carthage landed an AC near Washington. Two cities I cannot cover. Try a little worker baiting to ensure he will take Washington, which will not autoraze.
4 numidians and an archer near Theveste, give some headache. Kill 2 but lose a MDI. The rest will probably pillage a little.
Attack Delhi again with Berserks (I do it every turn). Lose a full health elite Zerk to a reg spear, which doesn't take a scratch, but promotes.
Razed a Carthage village in Antarktika

IBT:
Carthage ignores the worker and goes directly for Washington.
Two wounded units in theveste die. Bad RNG.
Industry comes in.

Turn 10 750:
Take back Washington. Mop up around Theveste.
Science to Electricity.

Not much to do immediately. War with Carthage should continue slowly taking cities.
Carthage city will not fall to a handful of knights, so be patient.
There is no need for us to be fast there, but I would like this to be the final war with Carthage.

I'm building iron works in Entremont first. When complete and most tiles are mined and railed it should go over 100 spt.
There should then be a good chance to squeeze in Newton's, the only build in Madrid is not a cascade.
I haven't traded steam to Spain, because I didn't need the money and she didn't have much.
I think you could use it to renew the furs deal in 2 turns. Lux will be pretty expensive with our large empire.
I set science to electricity, because we should give it to Spain soon, so they can research RP for us.
Best would be if they get it even before they finish nationalism, so they don't start communism,fascism or industry.
Another option is to wait for them getting nationalism and trade then electricity and industry.
Spain was pretty fast researching at the end of IA, so I think it will not take them very long to nationalism (less than 10 turns from now).

I kept Mongols out of IA, because the only help we can expect from them is to research optional MA techs.
Putting them also on nationalism would just waste global money.

Micromanaging science land is a pain, but we are still far away from a stable condition there.
You should at least check with CA2 for grown cities and assign the new citizen with more sense than the governor.

Keep pounding on Delhi to get their unit numbers down.
There is no danger to accidentally capture it as long as you see defensive freeshots from archers, while you fight spears or swords.
But it was quite expensive in my turns. I lost 2 zerks and only took out 4 or 5 spears.
A zerk army could do better, but I had no luck with leaders.

Science land:
klarius_sg9_7.jpg

The Carthage front:
klarius_sg9_8.jpg
 
What about spanish GA timing? We haven't used it yet and we may try to get Refining too :mischief:. Perhaps we should gift Industrialization so that they can build US. I don't remember what they value more communism/fascism or refining?
 
Northern Pike said:
Just a feeble joke along the lines of "Summer fell on a Tuesday in Dusseldorf this year", implying that Sweden's school year, like Dusseldorf's good weather, must be very brief. I know your English is perfect, but perhaps you hadn't encountered the "falls on" idiom?
I like the phrase. The question is why the school year would be short here. If we had had a "winter break," you would have a point, but it's usually called "Christmas break" and it's just for 2 weeks. :)

PS. Still following your progress. That's quite a science farm. Great work with Entremont. It'll be interesting to see how your plans work out. I have a feeling India may be a bit yellow when you invite them without a white flag. But the game must have been tested thoroughly enough, so that they don't just stay at home. Might take a long time for them to capture many cities, since they would not leave any conquered cities empty like we do. I do recall that you discussed something about core towns.
 
got it,

but I doubt I can finish this in 1 session.

But the more interesting thing is he now trades for gpt. I buy steam for 310gpt. We have already 3 coal hooked up
I then declare on Osman to get our gpt back.
we are playing really dastardly already :eek: well anything that gets us ahead will do.

Micromanaging science land is a pain, but we are still far away from a stable condition there.
You should at least check with CA2 for grown cities and assign the new citizen with more sense than the governor.
well, I am used to this from AW, every turn will be checked to squeeze out the maximum possible. I might not be that good at Civ3, but MM is something I will always do.

As for techs, we are going for electricity, then scientific methods for the AT + electronics slingshot? With Entremont being such a powerhouse, I am sure we can get Newton and ToE there. might have to have a look at it though and calculate first.

I would trade nationalism from Spain and hope they go for corporation/steel and combustion. But usually those AI's are obsessed with government techs. maybe it might be better to simply give them electricity in 2 turns for furs so they go RP.

I guess since Spain and most likely other AI's will have communism/fascism, we need to eliminate them all except America before the GL operation for India.

I see more spots for our science farms, there is one more nice spot on the Island west of Celtia gaining some bonus seas tiles.
 
lurker's comment:
klarius said:
Keep pounding on Delhi to get their unit numbers down.
I probably missed the explanation of this, but why lower their numbers? Don't they need units to eventually take over your land?
 
Nice progress, Klarius. :goodjob:

I assume that we'll want to ICS the Carthaginian lands, except that we should avoid putting any more cities on India's long road to Carthage and the Library. At a very rough estimate, our science camps on the other continent will eventually produce about 450 beakers a turn--good, but hardly sufficient in the Modern Age.

Meteor Punch, our problem with the Indians is that they're choking on their unit costs like a Sid AI civ, and only researching at the 50-turn minimum rate. So we have to reduce their army now whatever the consequences later.

Megalou said:
but it's usually called "Christmas break" and it's just for 2 weeks. :)

Oh, OK. :D
 
As for techs, we are going for electricity, then scientific methods for the AT + electronics slingshot? With Entremont being such a powerhouse, I am sure we can get Newton and ToE there. might have to have a look at it though and calculate first.

I would trade nationalism from Spain and hope they go for corporation/steel and combustion. But usually those AI's are obsessed with government techs. maybe it might be better to simply give them electricity in 2 turns for furs so they go RP.
I think we are going for ToE->Internet slingshot, so we should time ToE build and Internet build to be completed on the last turn of IA and then take Computers&Minituarization from ToE. This way the transition from cheaper IA techs to more expensive modern techs doesn't hurt so much :) So we are not in a hurry researching Scientific Method yet.

I think we should distribute Electricity immidiately after we learn it, there is no need to wait for Spain to research Nationalism. If we wait then they will assign what tech to research next while not knowing Electricity and this will be Communism or Fascism. But if we give them Electricity before they learn Nationalism, they will have to choose between RP, and *ism techs. RP has even higher priority for the AI, so they will most propably gor for RP. At least this is the way i understand it, i may be wrong here.

Another Tech with a relatively high priority for the AI is Refining, so i suggest that we go for Corporation after Electricity and then distribute it. We may have a slim chance of getting Refining from Spain too, espesially if we time their GA properly. Then we should wait for Spain to come up with RP and Refining and research any other techs.
 
Science:

The only thing you can squeeze out of the AI for sure is RP. That's a huge favorite.
We have only one really capable AI, so we shouldn't gamble on anything they just like a little more. Even if we get them a GA they can use their whole GA for optional techs.
Another point where you can be pretty sure is, if you get them up to flight and can give them enough turns.

I don't want to use ToA for the usual AT-electronics. I rather would have it in MA to bee-line the internet.
Edit: Just see cross-post with Obormot. Looks like we are 2.

Medicine is not known so nobody will research scientific method all of a sudden and surprise us with a cascade.

The way to go for that would be:
Electricity to spain, so the research RP for us. We go on the upper branch to combustion.
Now we have to watch out what's happening. But the ideal would be that Spain researches medicine in the meantime, because they run out of garbage techs.
Spain to research flight while we do scientific method, AT, Electronics and MT.
Note, there is no need for us to rush to Hoover. We don't need large amounts of military, to take over a run-away deity AI. Hoover is only important for Gandhi.
As usual, all these plans may not survive the contact with the artificial stupidness, but we don't lose anything by trying. Just set up Spain for RP and research the upper branch fast. My experience is that then you have to wait for them to finish with the left over optionals, before you really can use them again. That may or may not fit nice to set them on flight.


Taking over our island:
I don't want ICS on our island. The AI doesn't handle it well, when they have to many cities. Gandhi should get a nice widely spaced empire with large cities. We may even consider to raze some cities before we hand over our land.
 
MeteorPunch said:
lurker's comment: I probably missed the explanation of this, but why lower their numbers? Don't they need units to eventually take over your land?
India still doesn't have writing.
That can only mean they are down to 10% research and the only really good explanation is, they are choking on unit support.
There are so many techs open that it would be possible they never even reach map making, if we don't do something about it.
They have deity unit support (would mean 22 IIRC) and about 20 commerce. We should skim off about 20 units then they still should have more than enough left.
 
Oh well, the dreaded triple post.

But I want to klarify what our near term research goal should be.
Maybe Obormot and I have confused :crazyeye: the rest of the team already a bit.
Every game is different, so you cannot guarantee that a strategy works always. But to keep the options open we want to get Spain to research RP ASAP.
We research electricty to enable Spain to do so. Then we can do the corporation and steel. These are techs we have to research anyway. The AI will rather research all the optional garbage first.
At the end of the next turnset we should be through with electricity (5) and corporation (4-5) and maybe have 1 turn in steel.
Then we can look how to proceed.
Lower branch as Obormot suggests to give Spain time to research refining. There is some risk in that that Spain might research everything else before considering refining. The AI likes this tech, but it's not really a must have for them.
Or the more conservative klarius suggestion. Steaming to combustion and by that giving Spain ample time to research flight after that.

Roster:
Ronald
Obermot
klarius just played
ThERat got it
Northern Pike on deck
killercane
 
good input, I am a little narrow minded that's why the internet slingshot never came to my mind....

will follow those suggestions as much as it will be possible.
And we must make sure we never get communism and fascism ourselves to not distract India on their space persuit.
 
Communism isn't all that bad.
Poprushing alone isn't that big of a problem as long as one stays away from the enemy cities.
And productivity will be best in communism for India.
It would also be nice to get some police stations up.

But fascism is evil. :eek:
 
Pre-Turn
usually I play with mapstat but I start CAII to get a better knowledge of the tech costs and the amount of beakers we make
ok, there is no way we can get electricity in 4
just so that everyone knows:
India lacks writing, HBR, currency and construction, hopefully they have decided to get writing

1. 760AD
good news as India has finally gotten writing
take out a vet spear in Delhi, no leader though

2. 770AD
furs deal is up and we can get 50g, furs + 30gpt for steam
though this slows their speed, go for it since we are broke and can really use the 30gpt for research + hopefully this way they do NOt get nationalism before we get electricity
defeat a landed LB from Otto in our new land
beat another Indian spear and we get a MGL, that's great
I think it will be best to use it against Carthago for a knight army, form army that goes into Carthago
beat another spear in Delhi and promote a zerk

3. 780AD
ironworks is done and we make 96spt uncorrupted, Newton in 5 that way
due to additional mining we get to 102spt and Newton in 4 :)
new army takes Leptis Minor after defeating 2 units in there

4. 790AD
resistance is immediately quelled since we had an army and 2 knights inside
take out 2 more spears in Delhi, there are at least 2 archers inside, but city still covered by a spear
reduce science and assign some taxman

IT Mongols and Ottoman sign peace, well, no good
we get electricity, corporation next in 4

5. 800AD
as discussed, give Spain electricity for 19gold
give Mongols ToG to get them back to declare on Otto
the Indians surely have a lot of units, take out another spear
capture Leptis Magna with a landed MDI party, we have now 9 luxes
Carthago has now 3 cities left
we can run corporation in 4 at 60% science not really cutting down growth

stop for now, continue tomorrow

one more thought, if we want Spain to research faster, we might consider gifting as many luxes as possible so they fire all their clowns
 
one more thought, if we want Spain to research faster, we might consider gifting as many luxes as possible so they fire all their clowns
That is true. I think we should gift all our spare luxes to Spain.
 
Looks really good :goodjob:

And yes, throw all the luxes we have at Isa.

One thing I would have done differently (not a complaint, just to mention it).
I would have made peace with Osman instead of getting a new alliance.
But it may be better this way, so the warmonger NP has somebody to :hammer: at in his set and doesn't die in MM agony.
 
I consider Ottoman, mongols and Carthago as pretty useless now. I wanted to keep Mongols as buffer. Of course we can hope that someone gets economics for us so we can build a nice little wonder ;)
 
decided to continue and finish this off
start by gifting Spain 3 luxes, which we can spare

IT resistance in Leptis Magna ends
Carthago start Bach :smoke:, good try

6. 810AD
realize there are 2 more luxes, gift them as well, Spain should be super happy now
this time take out 3 spears, still one on top and confirmed at least 3 archers are inside
bring knight army = 3 knights in position to attack Carthago next turn

IT Mongols and Carthago sign peace, well with 3CC not so much of an issue here
Entremont get's Newton, it's currently making 70science beakers at 60%

7. 820AD
Spain now has nationalism, good timing, ring them up and ask them to research RP next
attack carthage and full health army goes all the way down to 6hp beating up a 4hp musket
lose 1 more knight and stop attack for now
we need more forces there with some zerks

8. 830AD
3 nations know MT now, we could use some Cav's against the rest
dial up Mongols, give them electricity for MT, 40gold and 29gpt
upgrade 2 knights to Cav's, zerk takes out LB
take out Indian spear and sword shows up, take out 3 swords, confirmed 4 archers inside

IT Corporation is in, steel in 4 , since GA over soon go for 100% science

9. 840AD
Entremont with a uni now makes 147beakers
the slapping of India has helped their research but they got philosophy :smoke:

IT no attack as the AI is running around

10. 850AD
take out another 4 units in India, still sword on top of those 4 archers
no wonder they never researched anything
the RR projects are getting closer to completion
and we have a ton of workers (131) and are near the allowed unit limit
attack carthage again, army takes out 2 muskets but redlines :eek:
take out 3 more units, but last MD fails to take out their last unit, next turn city is ours with more Cavs around

steel is due in 3, but I think our GA ends next turn IIRC
 
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