The Save
Summary:
Contact with celts and America. Nice tech progress with math and map making.
Preflight:
I do a few

changes.
I want Bergen to work at size 4, so it changes to barracks.
I don't see the benefit of the granary in Oslo. This will take too long to complete.
Note we shouldn't cut all the trees now. We may need the production later. We will soon be a monarchy.
Then there is ample food around and the towns will rather need aqueducts together with their harbors than granaries.
I change Oslo to barracks. It can build a few units until it can get a harbour (hopefully soon).
Change Copenhagen to settler - I'm still not sure if we want to keep this city.
I let Trondheim build an archer first. Note if we are size 6 and need 10% lux this will be only one gpt, because only Trondheim will get a happy face from it.
So we break even or even gain by having it at size 6.
Gift IW and myst to Carthage. No use them working on known techs.
Hit enter.
Turn 1 1475:
Trondheim archer->curragh. Archer goes hunting.
Suicide run west.
IBT:
curragh sinks. Ugly one wants philosophy. Tell him to stick it and he backs down.
Turn 2 1450:
Bergen barracks-worker
Reykjavik warrior-warrior
Turn 3 1425:
Trondheim curragh-settler.
Kill a barb which disturbed our workers and a barb camp near Carthage.
suicide run east.
Mongols and Ottomans have philosophy and math. Don't trade currently, to give them a chance to go for construction.
Barb horses are around. Be careful now.
Turn 4 1400:
Oslo barracks - warrior
Bergen worker-settler
Turn 5 1375:
Suicide run east finds land
Turn 6 1350:
We see a green border.
IBT:
Carthage and Mongols start Oracle
Turn 7 1325:
Meet celts. Sell them alphabet for 100g. Build an embassy. Entremont is a real powerhouse, building the pyramids to finish in 8 turns.
I want to have the city at some time. Could be a future capital.
Turn 8 1300:
Our curragh sees a light blue border.
Celts have traded and have now gold. Sell them writing for 135g.
Turn 9 1275:
Map making around. Pull now the poly trade with Mongols. Gift map making and math to the celts. With their pyramids soon they might be the best researcher.
Turn 10 1250:
Meet America. They have only 3 cities. Sell them math for 60g. Probably no use gifting them.
Make embassy. Only one spear in size 2 Washington.
There is something fishy. They are at war with India, but should have no chance to know them.
Gyathaar must have put them to war in the beginning.
A few notes:
Didn't start any prebuilds. I think we can wait for monarchy and then assess again what to build where. Especially for the library there is ample time, we don't really need it for ourselves.
In monarchy we will have two possible 4-turn factories so don't get nervous that we didn't grow like cancer up to now.
Trondheim should be micromanaged next turn from incense to lake. You can even give up an irrigated plains for a second lake tile, because growth will get 3 sh (1 from the BG in the city center).
Then maybe build an one turn worker (working forest and incense) so we aren't to big in the anarchy to come soon.
There is a worker on the game. It should not cut the trees, but road the tile. We need the production and food will be abundant in monarchy.
I would like settlers towards the dyes and ivory soon.
Next research after monarchy should be literature.
A devious idea: America will not help anyway. Maybe try the city gift and retake trick next turn with them.
That could get us an easy toe-hold on the other continent.
I would recommend Copenhagen for that. I don't like the city anyways.