SGOTM 9 - klarius

ThERat said:
What about India, those laggards? Are they still missing writing?

Afraid so. If anyone's got a trick for getting an illiterate civ to Alpha Centauri, speak up. :lol:
 
Northern Pike said:
300 (5): With the invaluable trebuchets having arrived on the other continent (:p Klarius ;) ), we bombard and destroy a Celtic MDI/archer pair (7-2).
Well, I didn't comment :lol: . In fact a few trebs might be of value to increase leader chances.
Northern Pike said:
We rush another settler in Entremont, after disbanding a warrior.
What, NP is disbanding warriors :p .
Here I think that's really a (small) mistake in our situation. We will need MP for a long time and maybe late in the game warriors are useful to try to give Gandhi some leaders. He might rush Apollo with it (or other small wonders to free high production cities for space ship parts).

Better disband galleys (or trebuchets ;) ).

Overall looks like very nice progress. But have to look into the save when I get home, to see how we should proceed.
 
Northern Pike said:
Afraid so. If anyone's got a trick for getting an illiterate civ to Alpha Centauri, speak up. :lol:
Well, we could try to get them more contacts, so their research gets cheaper.
This could be done by another city gifting action.
Probably best would be a temporary city. An american slave merged to it would ensure that it isn't razed when we take it back. Then gift it to everybody who doesn't know India and take it back (BTW we need the missing embassies).
I'm not quite sure, but it probably has to stay under control for one IBT. With embassies one could check, if it leads to immediate contact.

Edit:
But probably not right now. Have to check the diplomatic situation and we also would like to buy gunpowder first.
 
klarius said:
What, NP is disbanding warriors :p .

:D

(So a quote doesn't count towards the ten-character minimum? :confused:)
 
Ok, now I got around to really read the posts ;)
Harbor in Entremont is not beneficial. We cannot trade over ocean. Get a courthouse there ASAP.
With the 80% corruption then, it can get substantial shields.
Should be at least good enough for 2-turn workers or 4-turn settlers with short-rushing in between.
And even if we should get a leader for FP, the courthouse gets the corruption from 20% to 10%. That might be just what's needed for the coveted 2-turn settler factory :cool: .

We should really plan the ICS settling. Celtic towns to stay only if they fit. Alesia looks fine, but still we could think of razing and replacing it, to get rid of the flip headache.
But there would also be another use for Alesia, if we think it's necessary to get Ottomans to a GA. That is gift it to them just before they build a wonder. They have MoM, a scientific wonder, already.
But that's a bit in the future, I wouldn't do it before astronomy is around and contacts between the continents will come anyway. It will probably also be still quite a bit of time until the next wonders come in.

I still want a golden age for Mongols. But I don't want to fight against them. So it would be either an alliance against Ottomans soon, or Carthage when our current deals expire.
Ottomans would be a mostly phony war, Carthage should be a hot war with grabbing our own source of silks at least.
 
Ok, first a pic to show you what I mean by ICS (some people call things ICS, which look more like OCP to me :D ).
klarius_sg9_6.jpg


First should be cities that have enough food to support themselves w/o worker actions. That's why I put the first 3 adjacent to food resources.
For the cities I put on forests, the forests should be cut first to support builds in other cities.
It's not necessary to immediately build that dense, but the pattern should be so that the cities can be fit in later (no CxxxC).
We urgently need workers here to cut the forests, then irrigate everything. We also should irrigate one of the plains sheep near Entremont ASAP, for either 2-turn growth @ size 7+ (for working w/o FP), or 1-turn growth @ size 6- (for the 2-turn settler factory with FP).
Still courthouse in Entremont should come as soon as we can afford it.

Some notes on the rest of our empire. I don't think the rim cities should build barracks and units. They all want a lot of infrastructure, being our best commerce towns. This includes courthouse, marketplace, maybe uni, later hospital, commercial dock, factory, offshore platform.
This is not all for us, but more so for Gandhi when we finally give the cities to him.
We cannot afford to rush much after the aqueducts, so they should better work on their infrastructure.
Birka should rather grow with max food first, instead of configuring it for max shields.
I still would like Odense to rather pump workers at size 6.
It probably needs WLTKD or a courthouse to do so.
If you want settlers build them in higher production cities and fill the population with the workers from Odense.

Well, I think we have enough trebs :p . And pretty sure in Celtia. It's monarch. I don't expect Brennus to really send many units now. There is also no need to press on for more land urgently, though getting Lugdunum out of the way would be quite nice.

We really need embassies with Mongols and Ottomans to have all diplomatic possibilities. We need these soon as long as we have money. You can always get an alliance with gpt or a tech, but embassies need cash which we may not have, when we need it.
Please make screenshots, I would also like to see how the builds are going in the capitals.
 
Most of these towns can only suport one scientist before rails, so we are in noe need to hurry settling them. I would settle only the 3 towns near the food bonuses for now, we don't have that many settlers. Then we can push towards the north and use our following settlers to ICS the grassland.
 
A typically comprehensive survey of our prospects, Klarius, and the sitemap looks good. But what do you think about the timing of our Golden Age? We need to reach consensus on this before the next round is played.

I tentatively assume that having our GA in the Middle Ages wouldn't really be compatible with the strategy of getting tech help from the AI civs while it's still possible, but the nuances of a low-difficulty research game aren't my speciality.
 
GA later, preferred early IA.
But there is another constraint that we want to kick India out of Delhi as soon as they get off their rock and we either have them safely stowed away in a nice jail city or we have captured a settler in a mountain.

So I would say berserker production only when India has map making, or we are in IA, whatever comes first.
 
Ive got it.

I think early industrial is a good target for a monarchy golden age. We need those rim cities (among others) up and producing and they should be productive at that time. Ill wait for comments and play tomorrow.
 
killercane said:
Ill wait for comments and play tomorrow.

Well, everyone who's expressed an opinion agrees that we shouldn't trigger our GA yet.

Apart from that, I suppose your main decision will be where and how hard to push on against the Celts. At least three new MDI and a treb should reach Entremont by your fourth turn, so you'll be able to make a safe attack on Lugdunum (after spending an extra turn to cross the river, unfortunately) on your seventh turn, if that's your choice.

OTOH, Lugdunum really isn't a problem for us at the moment, since it's wasting its production on Sun Tzu and doesn't claim any of Entremont's twenty-one tiles. So I think cheaper, faster expansion northeast through Eboracum towards Augustodurum is the right course.
 
Still, Lugdunum, if we can get it pretty easy, would be a good thing. There are several floodplain tiles, which are already irrigated, while in the north it looks like we have to irrigate a lot ourselves. And we have by far not enough workers for that currently.
Now, food boni in the north could change that decision when we learn more about the land.

If going for Lugdunum, I would burn it for some slaves. It's not worth the effort and risk, IMO, to starve it down for just another 1 celt town. We are still far behind Celts in culture, so resistance and flip risk are still a big problem.
The attack could be sped up by planting a city first. New City 10 in my dot map will allow easier access to the other side of the river. A settler ship chained next turn could be immediately there, to settle in two turns. Now that I look on it some more that's anyways one of the best sites we have available (after Lugdunum is out of the way :devil: ). It can support 3 specialist within a very short time. Same for New City 11, or the Lugdunum replacement (even more there).

The settlers already advanced could still go to 1-3.

If going for the north, the smaller towns there could probably be kept, but only if they fit nice with settling plans.
 
Pre Flight

Move settler in Celtland to New City 1 on the hill. I think Ill be expanding north to Eboracum rather than attack Lug across the river.

Change Tromso from Pike to market. Im moving a reg warrior from the north down to Tromso for an MP.

Court in Entremont duly changed from harbor.

IT

Iron pillaged in Celtia. An archer and MDI appear.

Turn 1

Bombard the MDI down to 1 hp and attack with 4/5 elite. 2/5 wins, no leader.

Attack the reg archer with elite archer, 3/5 wins, no leader.

Bombard spear and attack w/ 5/5 MDI. 5/5 wins, no leader.

Settlers arrive in Entremont and dispersed to the North.

Attack pike on the iron hill w/ 4/4 MDI. MDI loses, pike 1/3. Kill him w/ elite knight, but no leader.

SPAIN GETS GUNPOWDER. Alright. We pay 19 gpt +Education for it. Full steam to Chemistry. Distribute education around. Osman gives 22 gpt +70 gold. Carthage gives 34 gold. Gift them both Gunpowder. We need Osman's gpt as Spain will surely be the one to get Astro anyway. We're at 484 gold and -49 gpt w/ Chemistry in 8. Play with scientists/taxmen a bit to no avail.

Turn 2

3 new cities settled. Move in place at Eboracum and there are wines up here in the north to be settled soon. Unit support from the new cities drops us to -31 gpt.

Turn 3

Take Eboracum, losing one MDI to a pike. Another elite victory yields no leader. Promote Vet MDI to elite on an archer.

IT- We lose silks. Hannibal wont give them to us for 3 luxes, but when I throw in a whopping 9 gold he capitulates.

Turn 4

More MDIs arrive in Celtland. They are on their heels. War with the Mongols should be next. We'll need a few units in the north for that; they do have saltpeter. Establish embassies with Mongols and Ottomans (screens below). Sun Tsu's in 11 turns by the Ottomans at 390 AD. We can start their GA for Banking/Metallurgy which would be ideal.

Settle Honingsvag.

Turn 5

Take Richborough, losing an elite MDI on a redlined pike :(. 2 archers and 2 MDI come out of Lugdunum.

Turn 6

Ship chaining more troops over. The Celts retreat out of our territory.

Turn 7

More of the same and troop positioning. The Indians STILL dont have writing. Started 2 market builds in Reyk and Oslo; to be changed to unis if the next player prefers.

Turn 8

Eliminate 2 archers and a pike with elites, still no leader. Camulodunum has only a spear left defending. Position by Verulamium for a raising of the city, and the plan is to take Lugdunum next.

Take out two archer with MDI below Richborough.

Turn 9

On the interturn, an elite MDI battles off 3 reg archers out of the fog but a Celt MDI takes him down.

At Verulamium, 2 elites win but no leader. No losses. City raised for 2 slaves.

At Camulodunum, vet MDI takes out the lone spear. City taken.

Turn 10

Astro is not to be found yet. We have enough money to rush an aqua in Vadso or Alesund.

There are 4 MDI, 2 trebs, and a settler waiting to go to Lugdunum. There is an elite pike and 4 trebs with him at Richborough waiting for orders. The intent was to send them to Lugdunum w/ MDI until the MDI support was weakened. They are awake and need orders.

We can initiate Osman's GA in 5 turns per Klarius' gift idea, to be done in conjunction w/ an attack on the Mongols w/ Carthaginians allied as well? We can drop units off next to two Mongol cities if we want to actually fight them. I think a Mongol GA wont help us at all. There are several troops in the northern dye city for the purpose of war with Mongolia at some point.

A chop will complete below Honingsvag next turn, it is set to a warrior in 4. I would prefer to put the shields toward a settler, we have two slaves newly arrived there that can help irrigate the deer. Hon can also use a bonus grass.

I believe Carthage just now hooked saltpeter up. The Mongols have one source on the other side of us towards the Ottomans.

We might need another unit or two to take Lugdunum. I would like to take it and clear the north from any threat so we can get those science farms running. Our leader luck has been pretty bad, but that could change any time. We are at just over 200 beakers per turn. We are going to be hurting in the industrial age for research if we dont get more pop and universities up asap.

We need more settlers from home if we dont get a leader and the 2 turn Entremont settler factory going. Entremont is an awesome city.
 
Celtish Lands.... The home front is unchanged except for some jungle clearing and a nearly completed road around the rim cities.
 
Hmm they didnt attach. Lets try again. Its good for the ole post count ;).
 
I got the file.
Will play tomorrow. Post my thoughts before playing. Every suggestion welcome.

Ronald
 
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