Here's what I've got so far. There's a heck of a lot of pages to re-read but I'm making progress.
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With the loss of team Durkz' namesake in the middle of SGOTM8 it was decided the team would be re-born as "Team Smurkz" for SGOTM9. Immediately the smurf references spewed forth.
"Ok so first we researched Bronze smurfing, then horseback smurfing, code of smurfs, polysmurfism..."
"Hero Smurf smurfs further west to smurf out some nice places to smurf in.
Papa Smurf is smurfed by a barbie, but smurfs him to cinders..."
Methos, Niklas, Wardance, and Zyxy return, joined by CommandoBob and ControlFreak.
Strategy discussions commenced immediately and our post count grew at a rapid pace. AlanH chimed in soon after our start:
AlanH said:
Testing - is there really a page 9?
Our plan coalesced quickly. Our strategy: (1) Expand near to the domination limit and achieve 4-turn research as quickly as possible and cripple
ALL other civs in the process. (2) Let India take over our fully developed cities at a controlled rate to give them the economic power necessary to buy or extort techs from the other civilizations. The first stage would be to conquer our starting landmass as fast as we could. Quite a curiosity to have 6 "builder types" so eager to hit the warpath!
We settled Smurkzheim SE of the cow. Initial builds were scout, worker, and then granary. We were all worried about seeing a repeat of the last game where our granary build was pillaged by barbarians, but we completed it without incident.
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Any and all comments welcome. Grammar, spelling, smiley placement, extensive use of the delete key... whatever.