End of Previous Turnset Stats:
Science: Metallurgy 3 turns
Treasury: 2650 gold, +312 gpt, 6.4.0
Trades:
Aggregate Builds:
- Art of War - 1 - (#0 SmurkZentral)
- Marketplace - 5 - (Capulco, #1 Smurkz-am-zee, !1 New Smurkzheim, Oy Deer! and !1 Indianaposmurkz)
- Settler - 10 - (Houston. Lamb on Broadway, Smurknes, Golden Smurkz, Washington, New York, Boston, Chicago, Seattle and SF Rises Again)
- Worker - 7 - (Buffalo, #2 SteinSmurkz, Entremont, Istanbul, Lugdunum, Bursa and Smuez Canal)
- Library - 7 - (#2 Tromsmurkz, Smurkastle, #2 Smurkzland, #2 Smurkz Point, Halden, Richborough and #2 SmurkzAtroid)
- Courthouse - 3 - (Cape Smurkz, #2 Smurkzala and #1.5 Victoria Viking)
- University - 7 -(#1 Vladivosmurkz, !1 Smurkzadelphia, #1 Arismurkz, !1 Smurkzfood, !1 Olive Or Die, !1 Albusmurkze and #1 Missismurkzi)
- Harbor - 2 - (Kristiansund and Smurkzville)
- Galleon - 3 - (Mo, Thunderfall and Detroit)
- Aqueduct - 4 - (#2 Carthage, Nansmurkzet, #2 Spicy Smurkz and Kalmurkz)
- Bank - 6 - (#1 San Ansmurkzio, !1 Smurkzgrad, !0 House of the Beard, #1 Ismurkz, !1 Ol' Smurkz River and #1 Smurkzacabana)
- Horseman - 1 - (Atlanta)
- Leonardo's Workshop - 1 - (#1 City for the Sages)
Military:
- 00 settlers, 10 in production
- 69 worker, 07 in production
- 02 scouts, 00 in production
- 03 archers, 00 in production
- 02 spearman, 00 in production
- 02 eqWorkers, 00 in production
- 07 swordsman, 00 in production
- 18 horseman, 01 in production
- 01 pikeman, 00 in production
- 07 catapults, 00 in production
- 04 caravels, 00 in production
- 07 galleons, 03 in production
- 12 medieval infantry, 00 in production
[IBT 00650 AD]
Zentral AoW to Bank (-215 shields), 1 turn.
Sages Leos -> Newtons, 14 turns.
Spicy Smurkz aqueduct -> harbor, 1 turn.
Kalmurkz aqueduct -> worker, 1 turn.
Mo galleon -> harbor, 17 turns.
Looked for a good city to give the Ottomans close to the catapults on Tadpole. None.
Saved game; examined posts for placement of new capital/FP. Chicago and Lamb on Broadway mentioned as places for capital/FP.
Will plan to give Washington to Ottomans. It is a landlocked city (no coast) and somewhat out of the way.
Will also get the ship chain set up.
Heading to Washington for Smurkz
4 eHorse
4 catapults
5 vMace
2 eSwords
Leaving on Tadpole:
1 vPike
4 vMace
8 vHorse
3 vSword
1 vArcher
1 rSpear
Swap spear and horse on mountain near Richborough.
Wake pike and send to Lamb on Broadway. Will send archer to be a look out on a nearby mountain.
Wake WesternAssault1 and auto move to Buffalo.
Wake EasternAssault1 and move to coast west of Entremont.
Wake EasternAssault2 and move due east.
Wake Galleon02 (north of Mongo-Otto Isle) and move due east.
[IBT]
Forgot to talk to Hannibal about his wandering settler.
New Smurkzheim market -> uni, 23 turns.
Smurkz Point library -> aqueduct, 20 turns.
Spicy Smurkz harbor -> worker, 2 turns.
Kalmurkz worker -> settler, 10 turns.
Zentral bank -> vMace, 2 turns.
SteinSmurkz worker -> worker, 2 turns.
001 660 AD
Naval Moves
Lollipop, Butterscotch and Peppermint all explore.
Unit Moves
Wake archer and horses near Carthage to impede the wandering settler.
Talk to Hannibal. He takes his units and goes home.
Pike arrives in Lamb on Broadway.
Archer moves to mountain.
Wake units in Istanbul, Bursa, SteinSmurkz and Spicy Smurkz and begin to move them south.
[IBT]
Spanish Settler moving about on Tadpole, now NE of Augustodurum.
Smurkzfood uni -> temple, 6 turns.
002 670 AD
Naval Moves
Lollipop, Butterscotch, Peppermint and Bubblegum all explore and find water.
Unit Moves
Move towards Washington.
Move units south on Smurkz from the Northern end of the continent.
[IBT]
We enter the Industrial Age.
Ismurkz bank -> temple, 4 turns.
Victoria Viking courthouse -> market, 13 turns.
Spicy Smurkz, worker -> worker, 2 turns.
Zentral, vMace -> vMace, 2 turns.
Vladivosmurkz uni -> harbor, 3 turns.
SteinSmurkz worker -> worker, 2 turns.
The people love us.
Spain completes Sun Tzu Art of War in Barcelona.
Gift the Ottomans to the Industrial Age. Since we have learned no optional Middle Age Techs, this part will be easy.
And the Ottoman free tech is - Nationalism.
Save the game and the team discusses progress so far.
Return to game.
003 680 AD
Smart slider to 80%, we learn Steam Power in 4, -21 gpt.
Rush settler in Kalmurkz, 96 gold.
Cycle through cities.
Thunderfall galleon -> catapult, 1 turn, -3 shields.
Detroit galleon -> catapult, 5 turns.
Ismurkz temple -> Leo's (factory prebuild)
Smurkzfood temple -> bank, 15 turns.
Naval Moves
Wake galleon in Smurkz Point and auto move to Buffalo. Caravels find more water.
Unit Moves
Washington stack:
Move catapults and eSword towards Entremont.
Move 4 maces and 1 eSword towards Buffalo.
Move eHorses towards Chicago.
On Smurkz, move units southwards.
Scout near Carthage is waken and moved eastward, to get to Mongo-Otto Island.
[IBT]
Lots of Spanish horses are moving.
San Ansmurkzio bank -> vMace, 3 turns, then factory prebuild.
Richborough riots, buy a clown.
Kalmurkz settler -> settler, 10 turns. Chop near Kalmurkz wasted since the settler rushed.
Thunderfall catapult -> catapult, 20 turns.
Smurkzville harbor -> library, 27 turns.
004 690 AD
Naval Moves
Find more water.
Unit Moves
eHorses arrive near Chicago and eastward.
Scout heads east.
Military heads south on Smurkz.
[IBT]
Bursa worker -> worker, 10 turns.
Ol' Smurkz River bank -> colosseum, 9 turns (factory prebuild)
Richborough settles down.
Spicy Smurkz worker -> worker, 2 turns.
SmurkzAtroid lib -> aqueduct, 15 turns.
Missismurkzi uni -> bank, 8 turns.
Zentral vMace -> vMace, 2 turns.
SteinSmurkz worker -> worker, 2 turns.
Last turn Spain had 44 gold, now just 11!
005 700 AD
Worker Moves
Rush settler in Kalmurkz for 108 gold.
Naval Moves
WesternAssault1, fully loaded, sets sail for Oea of Carthage.
Send Lollipop to Mongo-Otto Island to watch for ships sailing from Izmit.
WesternAssualt2 arrives in Buffalo.
WesternAssualt2, fully loaded, sets sail for Oea of Carthage.
Unit Moves
Load 2 maces into WesternAssault1, in Buffalo.
Load 2 maces, 1 eSword and 1 eHorse into WesternAssualt2.
More of the same on Smurkz.
[IBT]
Entremont riots, buy a clown.
Istanbul, worker -> worker, 10 turns.
House of the Beard, bank -> cathedral, 13 turns (prebuild).
Kalmurkz, settler -> settler, 15 turns.
Seattle, settler -> settler, 30 turns.
Smuez Canal, worker -> worker, 10 turns.
Vladivosmurkz harbor -> bank, 10 turns.
Smurkzala, courthouse -> aqueduct, 20 turns.
Spain now has 62 gold.
006 710 AD
Drop smart slider down to 60%, still get Steam Power in 1.
Trading
Forgot to trade with Spain!
[IBT]
Steam Power -> Industrialization, 5 turns 4.6.0
San Ansmurkzio vMace -> colosseum, 8 turns (factory prebuild).
Spicy Smurkz worker -> worker, 2 turns.
People want Iron Works.
Zentral vMace -> colosseum, 6 turns (factory prebuild).
Smurkz-am-zee market -> uni, 34 turns.
SteinSmurkz worker -> worker, 2 turns.
The people love us.
At 2.8.0, we learn Industrialization in 4 turns, -29 gpt.
007 720 AD
Worker Moves
Railed from Canal to Cabana.
Railed from Carthage to Arismurkz.
Both sides will meet in Zentral next turn.
Settler from Seattle founds LateNightSpam on the iron hill between Seattle and Boston.
LateNightSpam, grows in 7, worker in 10.
Naval Moves
WesternAssualt1 and 2 head to Oea.
Scout loaded into galleon and heads to Mongo-Otto Island.
Unit Moves
Load 4 catapults into EasterAssualt1.
Trading
Sell 4 contacts and WM to Spain for 64 gold (all) and 23 gpt.
Sell contact with the Celts to Carthage for 6 gold (all).
We now own all the gold in the world.
Gift Carthage communication with the Americans and WM.
Gift Carthage Monarchy, Monotheism, Theology and Education.
Gift the Ottomans communication with the Celts and Americans.
Gift the Celts communication with the Indians and Mongols.
Gift the Celts Literature, Currency, Construction, Monotheism, Theology and Education.
Gift the Americans communication with the Indians and Mongols.
Gift the Americans Theology and Education.
Mongols already know everybody.
Gift the Mongols Literature, Polytheism, Currency, Monarchy, Monotheism, Theology and Education.
Did not give Feudalism, Engineering, Invention or Gunpowder away.
According to MapStat, India still needs Code of Law, Currency and Polytheism to leave the Ancient Times.
[IBT]
Detroit catapult -> catapult, 20 turns.
Nansmurkzet aqueduct -> market, 15 turns.
Houston settler -> settler, 30 turns.
Buffalo worker -> worker, 10 turns.
India just learned Currency (MapStat).
008 730 AD
Worker Moves
Rail from Canal to Zentral is complete.
Begin Canal to New Smurkheim.
Rail from Carthage to Zentral is complete.
Rail to New Smurkheim. Almost.
Naval Moves
Ship chain gets catapults to Victoria Viking; catapults head south.
Unit Moves
Scout gets to Mongo-Otto Island. Two Mongol units line the border and the only place to unload is on the iron. Do so. All the border is guarded and an Ottoman worker prevents us from moving along the border.
Scout will need to reboard the ship next turn.
[IBT]
Ottomans ask us to move our scout.
4 Spanish galleys head towards Vitoria/Entremont.
Entremont worker -> worker, 10 turns.
Carthage aqueduct -> market, 15 turns.
Smurkzgrad bank -> colosseum, 8 turns.
Spicy Smurkz worker -> worker, 3 turns.
SteinSmurkz worker -> worker, 2 turns.
Spain has learned Chivalry.
009 740 AD
Worker Moves
Rail to New Smurkzheim.
Rail north to Spicy and Stein, our worker pumps.
Rail west to Smurkastle and Smurkzville.
Rail south to Oy Deer and Nansmurkzet.
Naval Moves
WesternAssualt1 and 2 are at Oea. Declare and land?
Unit Moves
Units for India:
6 catapult (upgrade to cannon)
1 vSpear
1 rSword
5 vMaces
1 eHorse
Got late; saved game; posted to web.
Move units out of Indianaposmurkz.
Rush market.
Declare war on Carthage.
Land troops on mountains north and south of Oea.
Kalmurkz settler -> worker, 1 turn.
Albusmurkze uni -> Iron Works, 11 turns.
Swapped the wheat from Stein to Spicy. Spicy now builds worker in 2; so does Stein (no change).
Swap the BG from Ismurkz and Vlad.
Swapped food tiles around between San Ansmurkzio (9), Arismurkz (7) and Smurkz-am-zee (8).
Accidentally auto moved the spy galleon. Caught it.
[IBT]
Smurkzadelphia uni-> bank, 12 turns.
Lugdunum worker -> worker, 10 turns.
Indiaposmurkz market -> uni (?), 29 turns.
Kalmurkz, worker -> settler, 15 turns.
Smurkastle lib -> aqueduct, 50 turns (?).
010 750 AD
Worker Moves
Worker from Lugdunum move towards the Railers, but cannot get there this turn.
Workers on Smurkz:
sWorkers: 81
slaves: 32
On Smurkz, all but one worker stack is 'even'. The one exception is down by Nansmurkzet. It has 5.5WT.
Near Indianaposmurkz is lone worker on a mountain. He got bad directions and does not need to be on the mountain.
On Tadpole, have one 6WT stack (1 sWorker and 10 slaves) railing from Entremont east.
There is a second rail stack, but it is not as efficient. It is a 4.5WT. I left one worker unused this turn so his effort could be added next turn and free up the other workers.
Naval Moves
Move Galleon01 inshore and SW of EasternAssual1, to force the Spanish galleys to have a longer trip.
WesternAssualt1 and 2 load some units, but stay put.
Unit Moves
Battle of Oea - from the South
vMace vs. rNumidian, vMace loses, rNumidian 2/3, rNumidian defends (0 of 1).
vMace vs. rNumidian, vMaces wins with 1HP, rNumidian defends 2/3 (1 of 2).
eSwordFromWarrior vs. rNumidian 2/3, loses, rNumidian promotes 2/4 (1 of 3).
vMace vs. vNumidian 2/4, vMaces wins with 2HP, rArcher defends (2 of 4).
Battle of Oea - from the North
eSword vs. rArcher, eSword wins flawlessly and Oea is ours (3 of 5).
Oea is razed.
Move 2 vMace and 1 eHorse onto the ruins of Oea.
Wake scout and archer (north side) and load into WesternAssualt2.
Wake horse (south side) and load into WesternAssualt1.
Will need to leave some units so no one else builds here, except India.
Fortify horse in Smurkzala and horse and archer in Carthage.
Move catapults to New Smurkzheim and upgrade (6 upgrades for 240 gold).
MM
Atlanta vHorse -> settler, 11 turns.
Richborough lib -> harbor, 7 turns.
Trading
Try to talk peace with Carthage, but Hannibal does not want to see us.
[IBT]
End of Previous Turnset Stats:
Science: Industrialization 1 turns
Treasury: 3204 gold, -11 gpt, 2.8.0
Trades:
Aggregate Builds:
- Colosseum (4) (Zentral, San Ansmurkzio, Smurkzgrad and Ol' Smurkz River)
- Marketplace (5) (Capulco, Carthage, Oy Deer!, Nansmurkzet and Victoria Viking)
- University (5) (Smurkz-am-zee, New Smurkzheim, Arismurkz, Olive or Die and Indianaposmurkz)
- Settler (12) (Houston, Lamb on Broadway, Smurknes, Golden Smurkz, Washington, New York, Boston, Atlanta, Chicago, Kalmurkz, Seattle and SF Rises Again)
- Worker (9) (Buffalo, SteinSmurkz, LateNightSpam, Entremont, Istanbul, Lugdunum, Bursa, Spicy Smurkz and Smuez Canal)
- Library (4) (Tromsmurkz, Smurkzland, Smurkzville and Halden,)
- Courthouse (1) (Cape Smurkz)
- Bank (5) (Vladivosmurkz, Smurkzadelphia, Smurkzfood, Smurkzacabana and Missismurkzi)
- Aqueduct (4) (Smurkastle, Smurkzala, Smurkz Point and SmurkzAtroid)
- Harbor (4) (Kristiansund, Mo, Richborough and Smurkzville)
- Catapult (2) (Thunderfall and Detroit)
- Cathedral (1) (House of the Beard)
- Newton's Whatever (1) (City for the Sages)
- Leo's Workshop (1) (Ismurkz)
- Iron Works (1) (Albusmurkze)
Military:
- 03 settlers, 12 in production
- 85 worker, 09 in production
- 02 scouts, 00 in production
- 03 archers, 00 in production
- 02 spearman, 00 in production
- 02 eqWorkers, 00 in production
- 06 swordsman, 00 in production
- 18 horseman, 01 in production
- 01 pikeman, 00 in production
- 03 catapults, 02 in production
- 06 cannon, 00 in production
- 04 caravels, 00 in production
- 07 galleons, 03 in production
- 15 medieval infantry, 00 in production
And the save is
here.