SGOTM 9 - Wacken

Sell to spain Medicine for MT and some GPT.
Sell to Ottomans Electricity for 27gpt. I don't know where from they intend to get that gpt but it's ok with me. It's not like they are gonna do anothing with electricity anyways.
Upgrade non-elite knights.
Berserk is transported home, maybe we will use it for gozpels plan someday.

Change infantry builds to mostly cavalry and some buildings. Few more cavs can be nice for America.
Change stockhold to coalplant first to finish hoover faster. (160 shields for 33% increase, being worth 266 during hoover build)
Who made all those harbors in the small corrupt towns. Those are rather useless. Using 2 food tiles makes us nothing but some population. We don't need those for score or anything.
Turn1:
Increase scientists for combustion in 4.
We are closer to our scientific maximum than i had expected. I fear we won't be able to do all those modern techs in 4. Extra reason to make hurry with America.
Sell Steam power to spain for 63 gpt.
Turn2:
Attack America. Take Boston, New York and Augustadorium.
Turn3:
Take Washington.
Destroy
Turn4:
Rushbuild some settlers.
Turn5:
Take Burdiga and Atlanta. Gain leader.
Destroy Celts.
I have to go to the absolute maximum, abandoning every food surplus for scientists to get Atomic in 4.
Sell electricity to Spain for 33 gpt.
Turn6:
Chicago and Cataconium.
Turn7:
Boston Flips.
Retake Boston, take Seattle.
Turn9:
Atomic done. Cities growing again, Electronics in 4 @ 90%
Destroy America (we don't need them anymore, we can just use the Ottomans or even spain if we want. I don't want the city flip risk from America)
Turn10:
I got to 66% land area. I disbanded some desert towns to stay at 65% . DO NOT BUILD ANY MORE TOWNS !!!!
We need that 1% slack for possible culture expansions.
There are many workers busy now, The usefull work will be done within 5 turns or so. Do not waste your time on working hills, just join the workers in the cities as soon as the grassland and plains are mined + irrigated.
Don't forget to swich ToE to Hoover Dam.
There are a bunch of cities with yellow numbers not size 6. (mostly size 5) They cannot support more scientists at size 6. Leave these cities micromanagement as it is.
I also wouldn't go trough the hastle of changing scientists to taxmen, just use the slider to generate gold when needed and that should be enough.

The micromanagement job will be done in 5 turns from now. By joining the workers to the cities, the micromanagement for the cities can also be made final. From there it is just pressing enter and playing with the slider a bit until we start our procedure with India.
Gold can be piled up for later use if we might need to run deficit or short rush some things.
 
There are a few entertainers around which surprised me.

Anyway all is going smoothly.

What is the real plan for the TOE (as the current build is for Hoover)?

What do we want to do with india? I would have thought we want to gift them a town ASAP on entering modern times, and then destroy their existing town to flip their palace and force them to build units on our continent, so their eventual conquest could be rapid. It seems a pity to gift them one of our fully improved cities so couldn't we make a new one for them: we have lots of workers to build up the population.
 
Who made all those harbors in the small corrupt towns. Those are rather useless. Using 2 food tiles makes us nothing but some population. We don't need those for score or anything.

You answered that yourself:

We are closer to our scientific maximum than i had expected. I fear we won't be able to do all those modern techs in 4.
 
Sitting on 65% land makes me nervous, get rid of a couple of useless island towns, please.

Now with Abe gone, how do we introduce Gandhi to someone else?

And I think my plan of moving India to the mainland is plausable, if we start to build arties now and bombers in 7 turns.

I also think Aarhus is the best city to give away, it's 2 steps only for a spear or whatever to take the Library. If we gift that city now, they will have lots of time to build units and it won't be a problem to keep them contained until it's time.

And yeah, we need a galleon to ship the zerk in to the "Indian Ocean" too :)
 
gozpel said:
Now with Abe gone, how do we introduce Gandhi to someone else?

Easy enough if we let india move to a city to capture it and we gift it to the the Ottomans just before they do, they will know eachother.
 
About the harbors:

I only imagined that we would need a lot more population to keep up research. I've been wrong before :shrug:

So what city are we supposed to let India take first? The GLib city under Ottoman ruling for a turn and ally Osman against India? It's a bit confusing and would've been easier to let Abe live...
 
1: We gift India a City.
2: India builds units. (Destroy their capital if you want.)
3: Remove defence from Glib city.
4: India moves to Glib city
5: When India appreoched Glib city, gift Glib City to Ottomans
6: India now stands next to Ottoman city. They meet.
7: Buy ottomans in war against India.
8: India takes Ottoman Glib city.
9: Remove defence from next city.
10: India approaches next city.
11: Gift next city to Ottomans.
12: India takes next city from Ottomans.
13: repeat step 9-12.

Is it still confusing ? :)

But for now, we are for from reaching the needed techonology level.
Just continue building city improvements and infantry.

However, i see a problem with those bombers. They will first redline all indian units. only the next wave will destroy them. To make this succeed, we need enough bombers to hit every unit twice. That means probably 4 attacks and thus 4 bombers per unit. We might need 100 bombers to do this. Therefore, we probably better just build Amphibian infantry or whatever they are called. The Industrial Berserks. They will be able to kill a unit in 1 attack with their strength advantage, they will probably kill several units before dying or having to retreat. 10 of these should do the job. 1 artillery can be used to indicate the last unit.
If every turn we first damage 1 unit with the artillery, we can then keep attacking until the damaged unit comes up.


Finally, we should find a way to make them build war elephants. If we can then attack a war elephant with a warrior when they took our core, they will get a golden age.
Chivalry comes before education, so it would be nice if we find a way to first get them to chivalry before they capture the Lib.
If that is not possible, the fact that the elephants require no resources could possibly be used. If they have no resources at all, they can not build cavalry tanks or any other advanced units.
A final resort to get them their golden age would be to make sure they capture the wonders needed to activate their GA, and leave the cheapest possible wonder for them to build and actually activate it.
 
No, it's crystal clear now :lol:

I think they will build at least one jumbo, that is if we just keep them from the other resources (just let some strong unit stand ontop of horses or whatever) If that fails they'll build some wonder, they always do :)

And bombers, yep we'll need quite a few, but I had the thought of combining this with a bigger stack of artilleries. Something like 30-40 arties and 30 bombers should be enough. It will take a few turns, but not too many if we start prepping now. When we've got Hoovers, we will have enough cities producing 40 and 50 shields, so those units will be built in no time.

Marines needs Amphibious Warfare, right? That's off the tiers.
 
gozpel said:
No, it's crystal clear now :lol:

Marines needs Amphibious Warfare, right? That's off the tiers.

Drat, that's another rare opportunity to point out something to WOA snatched from me. Real berserks will do just fine anyway against spearmen. Bombers aren't needed.

I hope you are sure that gifting to the Ottomans and letting the Indians capture will work.

We plan to research everything before giving up the Great Library, is that correct?
 
Drat, that's another rare opportunity to point out something to WOA snatched from me.
-:mischief:

Real berserks will do just fine anyway against spearmen. Bombers aren't needed.
-We can't build any more. We have only 1. I suppose putting it in an army does not give the army amphinious assault ? :)

I hope you are sure that gifting to the Ottomans and letting the Indians capture will work.
-Nothing is sure in life, but i feel pretty confident.

We plan to research everything before giving up the Great Library, is that correct?
-Interesting topic actually. Gifting the library city first is an insurance they will not lose the buildings due to lacking the technology. Gifting it last allows them to build units for capturing without the opportunity to build buildings. We should know for sure if buildings are lost when captured or gifted to a civ without the needed tech. Could someone test it ? :)
 
AlanH - "If you reach the Modern Era and India has not made any attempts to leave their island you may then make peace with India once only, give them one city and declare war on them again in the same turn. The city you give must not contain any Great Wonders, and should be near to the Indian lake. Between making peace and redeclaring war you must not carry out any other diplomatic actions, including trades with any civ, building embassies or investigating cities."

Aarhus anyone?

I tried on your last SGOTM, gifting Philly to greeks around 950AD. They didn't have Industrialization, but the factory in the city was still there. Which seems to mean that the building stays and won't get activated until they've got the necessary tech. Cultural building are gone of course.

Another question came up from reading through that game. Bombers only had lethal sea bombardment, I wonder if they changed that in this game?
 
5: When India appreoched Glib city, gift Glib City to Ottomans
6: India now stands next to Ottoman city. They meet.
7: Buy ottomans in war against India.
8: India takes Ottoman Glib city.

I hope we won't forget to give Osman all the techs before THAT happen :eek:
 
I did a test this afternoon, made a map with 2 civs, vikings and India, gave India most ancient techs, and gave Vikings ALL tech. Gifted a city with all improvements (well, most improvements, no wonders, single power plant, etc.) and all of the improvements stayed, i.e. airport, factory, solar plant, mass transit, etc. even though they were still in ancient age. The funny thing is, they IMMEDIATELY started building a wonder (Oracle). Hopefully once they get all their new techs they won't build a wonder instead of Apollo.


I'm hoping to work on this tonight, but I'm on standby, so no guarantees.
 
gozpel said:
AlanH - "If you reach the Modern Era and India has not made any attempts to leave their island you may then make peace with India once only, give them one city and declare war on them again in the same turn. The city you give must not contain any Great Wonders, and should be near to the Indian lake. Between making peace and redeclaring war you must not carry out any other diplomatic actions, including trades with any civ, building embassies or investigating cities."

Later, in post 40, we have:

AlanH said:
@Beorn: I didn't say "on the lake". I just *knew* someone would demand a specification to three decimal places :mischief: OK, if you insist then not more than 7.000 from Delhi, as defined for RCP distance measurement purposes by the International Standards Organisation. Now you'll tell me you don't have such a city :hmm:

Unfortunately, Aarhus is 10RCP away from Delhi.
 
Aargh! I can't even read properly. :lol:

Right, it has to be Reykjavik then. It has no wonders I hope?

Well, the important fact is that buildings stays, so we don't have to wonder about that anymore.
 
gozpel said:
Another question came up from reading through that game. Bombers only had lethal sea bombardment, I wonder if they changed that in this game?
Bombers work like normal in this game
 
Thanks Gyathaar. :)

Well team, with that info, what are we going to do?

Just give Gandhi Reykjavik and press enter?
Or take out Delhi and move their capitol to the mainland?
 
sorry... been extremely busy at work...
just pinging the thread to let you know i am alive :)
 
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