WackenOpenAir
Deity
Sell to spain Medicine for MT and some GPT.
Sell to Ottomans Electricity for 27gpt. I don't know where from they intend to get that gpt but it's ok with me. It's not like they are gonna do anothing with electricity anyways.
Upgrade non-elite knights.
Berserk is transported home, maybe we will use it for gozpels plan someday.
Change infantry builds to mostly cavalry and some buildings. Few more cavs can be nice for America.
Change stockhold to coalplant first to finish hoover faster. (160 shields for 33% increase, being worth 266 during hoover build)
Who made all those harbors in the small corrupt towns. Those are rather useless. Using 2 food tiles makes us nothing but some population. We don't need those for score or anything.
Turn1:
Increase scientists for combustion in 4.
We are closer to our scientific maximum than i had expected. I fear we won't be able to do all those modern techs in 4. Extra reason to make hurry with America.
Sell Steam power to spain for 63 gpt.
Turn2:
Attack America. Take Boston, New York and Augustadorium.
Turn3:
Take Washington.
Destroy
Turn4:
Rushbuild some settlers.
Turn5:
Take Burdiga and Atlanta. Gain leader.
Destroy Celts.
I have to go to the absolute maximum, abandoning every food surplus for scientists to get Atomic in 4.
Sell electricity to Spain for 33 gpt.
Turn6:
Chicago and Cataconium.
Turn7:
Boston Flips.
Retake Boston, take Seattle.
Turn9:
Atomic done. Cities growing again, Electronics in 4 @ 90%
Destroy America (we don't need them anymore, we can just use the Ottomans or even spain if we want. I don't want the city flip risk from America)
Turn10:
I got to 66% land area. I disbanded some desert towns to stay at 65% . DO NOT BUILD ANY MORE TOWNS !!!!
We need that 1% slack for possible culture expansions.
There are many workers busy now, The usefull work will be done within 5 turns or so. Do not waste your time on working hills, just join the workers in the cities as soon as the grassland and plains are mined + irrigated.
Don't forget to swich ToE to Hoover Dam.
There are a bunch of cities with yellow numbers not size 6. (mostly size 5) They cannot support more scientists at size 6. Leave these cities micromanagement as it is.
I also wouldn't go trough the hastle of changing scientists to taxmen, just use the slider to generate gold when needed and that should be enough.
The micromanagement job will be done in 5 turns from now. By joining the workers to the cities, the micromanagement for the cities can also be made final. From there it is just pressing enter and playing with the slider a bit until we start our procedure with India.
Gold can be piled up for later use if we might need to run deficit or short rush some things.
Sell to Ottomans Electricity for 27gpt. I don't know where from they intend to get that gpt but it's ok with me. It's not like they are gonna do anothing with electricity anyways.
Upgrade non-elite knights.
Berserk is transported home, maybe we will use it for gozpels plan someday.
Change infantry builds to mostly cavalry and some buildings. Few more cavs can be nice for America.
Change stockhold to coalplant first to finish hoover faster. (160 shields for 33% increase, being worth 266 during hoover build)
Who made all those harbors in the small corrupt towns. Those are rather useless. Using 2 food tiles makes us nothing but some population. We don't need those for score or anything.
Turn1:
Increase scientists for combustion in 4.
We are closer to our scientific maximum than i had expected. I fear we won't be able to do all those modern techs in 4. Extra reason to make hurry with America.
Sell Steam power to spain for 63 gpt.
Turn2:
Attack America. Take Boston, New York and Augustadorium.
Turn3:
Take Washington.
Destroy
Turn4:
Rushbuild some settlers.
Turn5:
Take Burdiga and Atlanta. Gain leader.
Destroy Celts.
I have to go to the absolute maximum, abandoning every food surplus for scientists to get Atomic in 4.
Sell electricity to Spain for 33 gpt.
Turn6:
Chicago and Cataconium.
Turn7:
Boston Flips.
Retake Boston, take Seattle.
Turn9:
Atomic done. Cities growing again, Electronics in 4 @ 90%
Destroy America (we don't need them anymore, we can just use the Ottomans or even spain if we want. I don't want the city flip risk from America)
Turn10:
I got to 66% land area. I disbanded some desert towns to stay at 65% . DO NOT BUILD ANY MORE TOWNS !!!!
We need that 1% slack for possible culture expansions.
There are many workers busy now, The usefull work will be done within 5 turns or so. Do not waste your time on working hills, just join the workers in the cities as soon as the grassland and plains are mined + irrigated.
Don't forget to swich ToE to Hoover Dam.
There are a bunch of cities with yellow numbers not size 6. (mostly size 5) They cannot support more scientists at size 6. Leave these cities micromanagement as it is.
I also wouldn't go trough the hastle of changing scientists to taxmen, just use the slider to generate gold when needed and that should be enough.
The micromanagement job will be done in 5 turns from now. By joining the workers to the cities, the micromanagement for the cities can also be made final. From there it is just pressing enter and playing with the slider a bit until we start our procedure with India.
Gold can be piled up for later use if we might need to run deficit or short rush some things.