SGOTM 9 - Wacken

I guess so, about 2 weeks ago he mentioned surgery in 2 weeks. So that would be about now.
Let's play on and hope that things are ok with our fuzzy friend.
He can take his turn whenever he gets back.
 
Hi, I'm back and ready.

Wacken: Please confirm if it's my turn or if you took it already?

A couple of thoughts: HE instead of Leo's? We can try to squeeze out a couple of leaders on the other continent, so we can jump palace in a normal way.

Gifting either Stockholm or Aarhus to India, so they are close enough to take the GLib? Stockholm would be my preference, maybe after we added a harbor there.

And can someone check what techs are the most expensive to research, so we can make a proper pre-build for ToE.

Otherwise, all I can say is that you are some bunch of mongers. :lol:
 
Stockholm and Aarhus are way to far away. The city has to be 7RCP or less from Delhi. Birka is just barely in at 6.5, Stockholm is 11, and Aarhus is 10.5. Of the well built cities, Birka seems the best choice, so I would be fine with switching to Heroic Epic there so it has no great wonders. Like you say, it will be a while before we can gift it to them.
 
gozpel said:
Hi, I'm back and ready.

Wacken: Please confirm if it's my turn or if you took it already?

A couple of thoughts: HE instead of Leo's? We can try to squeeze out a couple of leaders on the other continent, so we can jump palace in a normal way.

Gifting either Stockholm or Aarhus to India, so they are close enough to take the GLib? Stockholm would be my preference, maybe after we added a harbor there.

And can someone check what techs are the most expensive to research, so we can make a proper pre-build for ToE.

Otherwise, all I can say is that you are some bunch of mongers. :lol:

It's your turn.
Answers to the other questions and more will come within the following hours.

EDIT: CHange of plans. Read maintenance thread. I will first let the save be corrected. (edited about 1 min after posting, so that must be safe)
If you have already downloaded the file, please dispose it and redownload after AlanH has updated it.
 
gozpel said:
Hi, I'm back and ready.

Wacken: Please confirm if it's my turn or if you took it already?

A couple of thoughts: HE instead of Leo's? We can try to squeeze out a couple of leaders on the other continent, so we can jump palace in a normal way.

Gifting either Stockholm or Aarhus to India, so they are close enough to take the GLib? Stockholm would be my preference, maybe after we added a harbor there.

And can someone check what techs are the most expensive to research, so we can make a proper pre-build for ToE.

Otherwise, all I can say is that you are some bunch of mongers. :lol:

Why not gift Reykjavik ?
I don't think we need to worry a lot about when they take the great lib. After we gift them a city, it should take a little while before they get units there. Then, once they get going.
I think to give them some time for building up, we should gift them reykjavik 20 turns before we reach the required tech. During those 20 turns, they do not have any tech to build stuff, so they can only build units. Ancient units that is. We can easilly protect our cities against them being captured too early.

There is only one issue here. We are alowed peace only once. There will be the risk of the gifted city flipping back to us. What is the policy on this? Are we alowed to regift or does that mean we are doomed? I will message AlanH about this.

I don't think we really need any of those wonders. We are not researching tech for upgrading our knights. HE is somewhat usefull, but i don't value it very high. I'd rather just start prebuild for hoover next turn.

These are the relative tech costs for modern age. They of course need to be multiplied by mapsize and difficulty factors. Just a relative number:

Rocketry 240
Computers 260
Ecology 260
Fission 280
Synthetic Fibers 280
Nuclear Power 280
The Laser 280
Minitiurization 320
Robotics 320

Space Flight 300
Satellites 260
Superconductor 300
 
Wacken, worrying about a city flipping back is unnecessary: there is always an option to rebuff the rebels. It is frequently necessary to utilize this in a OCC.

Will improvements that the Indians don't know how to make automatically be lost (eg universities, banks, factories etc)? If so then we need them to capture the Library ASAP once they get going.

Regarding Hoover prebuilds: remember only a city on fresh water (?river) can build it; so if a city has an aqueduct it's no dice.
 
Offa said:
Wacken, worrying about a city flipping back is unnecessary: there is always an option to rebuff the rebels. It is frequently necessary to utilize this in a OCC.

Will improvements that the Indians don't know how to make automatically be lost (eg universities, banks, factories etc)? If so then we need them to capture the Library ASAP once they get going.

Regarding Hoover prebuilds: remember only a city on fresh water (?river) can build it; so if a city has an aqueduct it's no dice.

? You mean we can decline the flip ? (You know im a culture barbarian, i don't think i have ever had a city flip my way :D)

I do not know if those are lost.
 
I got it.

Reykjavik sounds alright, I was thinking about food and starvation and overlooked Reykjavik.

Cities can be rebuffed, so flips are no problem. But buildings in cities? Never thought about that, my best guess would be that they are lost (other thing I can think of is that they remain, but don't give the bonus until the techs are learned)
 
Pre-turn - Trondheim can borrow shields from the neighbour cities and we cut Smiths by 3 turns. Speed up some other builds.

We have no banks, so I won't start any either, just yet. Was thinking of coal-plants, but I'm in no hurry to fight pollution and we are building Hoover later anyways.

Not sure what to do with Birka, decide it will build knights.

Stop building wealth in a our towns, so we can get more workers. The faster we can improve our lands, the better. Who cares about a few gpt at this stage?

Our new area on the other side, also concentrate on workers (and settlers of course)

860AD - Odense uni -> harbor.

Move some knights to take out Lugdunum.

870AD - Copenhagen factory -> ?
Hippo library -> aqueduct
Bodo uni -> factory

Take Lugdunum.

880AD - We learn Replacable Parts and finally faster workers :) I have to find every scientist possible to research Refining in 4 turns, wanted to try to get that first before the cheaper Steel. We have rubber btw.

Build some stuff, can't be bothered typing it down.

890AD - Not much except MM-ing and worker actions.

900AD - Lugdunum flips and take 3 of our knights. I better remember to keep troops outside the towns, it's just so annoying.

Again I have to chase scientists to keep up research.

910AD - More entertainment, we got our first pollution.

920AD - We learn Refining -> Steel.

Renegged lux-deals with Spain, then mucked up peace-deal with Abe, so now we're at peace for 20 turns. If we care to :)

930AD - We build Smiths.

Stockholm starts Universal Suffrage as pre-build for Hoovers, which will take around 23 turns at 800 shields. The city didn't have a factory or I would've started earlier. Since the wonder isn't for us, it's good enough.

Land an army next to the island city Lapurdum.

940AD - The army take Lapurdum.

950AD - MT is known if we're interested, Spain would give that and a few gpt for Medicine.

The homelands are just about done, only a few tiles left to improve. Heaps of towns are still on worker/settler production, but I don't think we need much more. So I started to put cities back on wealth and next player can figure out if there is anything useful we actually can build. It's probably time to start shipping over workers to our new home, so it can be improved quickly.

Steel due next turn.

Celts have 2 towns left, an army is next to one of them. When they're gone we can safely deal with Lugdunum again...I hate flips.
 
Ah we have our first information about the competition since QSC :)
Klarius is losing territory starting 80 turns from now. They may have gifted the first city 30 turns earlier though.

With 18 techs to go, 2 of them free, we should reach our technology target in 64 turns if we can keep up 4 turn research. That sounds nice, but Klarius is not the only opponent, and i think they made a mistake by choosing monarchy.
 
The situation looks good to me.
America is backwards enough to stay away from nationalism for a long time so we can slowly destroy them.
Spain i guess may be left alive or destroyed when we have nothing better to do, we don't need their ground anyway due to the domination limit.

I want to do the following, it includes quite some changes so i first post plans before doing anything:

Trade MT from spain (getting some gpt from them as well)
Upgrade non-elite knights.
Change Infantry builds to buildings if buildings are available or cavalry if there really is nothing left to build. Building every building just might help India when they take it all from us and we won't need the infantry for the first 40 turns to come. (They will only be needed to "direct" India to the correct cities)
Some Cavalry will be build to help conquer America a bit faster.

Probably cChange some worker builds to settlers for ICSing America. Declare and start conquering on America when i see fit, not regaring our reputation anymore at all.
Destroy the Celts.
 
We seem to move along nicely even though most of the team are struggling to find time for this baby. I have had a "hellish" period at work lately but things are looking brighter now so maybe you will see more from me in the future. I have yet to start playing CIV, have not even bought it yet, just in case I would have fallen for the temptation to start playing it...

Gozpel, nice set of turns. Not much left of Celts now.

WOA, your ideas sound OK. Go for it!
 
I am keeping an eye here, but after letting CIV GOTM1 fall by the wayside unfinished I have been trying hard to finish GOTM2. I am quite further than I've gotten on any CIV game and looks like I will actually finish my first game. Of course there is so much to learn from actually playing a game all they way through (even AFTER reading as much as I could here) that I will not be any where near the top. :D


As to this game, one of my suggestions way long ago was to gift cities to another civ just before India takes them to save us from the war weariness. If Spain is left around for a while, we could use them. We would have to make sure to bleed them of any gold so they can't rush units there.
 
That plan sounds good to me too.

We can still build banks if we need to and if we want to start building stuff on the other continent, we can build units for disbandment.

If you decide to take out America, leave them with at least one town. They know India and can be our "trading-partner" the turn before India take our GLib.

With 18 techs to go, 2 of them free

Shouldn't that be 3 free techs? We still have Osman around :)
 
When will a good time to gift India a city?

My thoughts before, on giving them Aarhus or Stockholm was to make them jump capitol. That relied on berzerks, which we can't build anymore. I think we got at least one left so that crazy plan could still work, with artillery and bombers + that one zerk :lol:

Why, you think? Just to give Gandhi some time to build up a few units in Stockholm/Aarhus so he is ready early enough to go out and conquer.

I told you it was a crazy idea, but you know me...:)
 
Why use America when we'll already have given Osman almost everything already?

EDIT: Duh, cause Otto doesn't know India. Don't mind me.
 
Xevious said:
Why use America when we'll already have given Osman almost everything already?

EDIT: Duh, cause Otto doesn't know India. Don't mind me.

India can be introduced to the others easily enough by gifting them towns that Indians can see. Only one introduction is required though.
 
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