Pre-turn - Trondheim can borrow shields from the neighbour cities and we cut Smiths by 3 turns. Speed up some other builds.
We have no banks, so I won't start any either, just yet. Was thinking of coal-plants, but I'm in no hurry to fight pollution and we are building Hoover later anyways.
Not sure what to do with Birka, decide it will build knights.
Stop building wealth in a our towns, so we can get more workers. The faster we can improve our lands, the better. Who cares about a few gpt at this stage?
Our new area on the other side, also concentrate on workers (and settlers of course)
860AD - Odense uni -> harbor.
Move some knights to take out Lugdunum.
870AD - Copenhagen factory -> ?
Hippo library -> aqueduct
Bodo uni -> factory
Take Lugdunum.
880AD - We learn Replacable Parts and finally faster workers

I have to find every scientist possible to research Refining in 4 turns, wanted to try to get that first before the cheaper Steel. We have rubber btw.
Build some stuff, can't be bothered typing it down.
890AD - Not much except MM-ing and worker actions.
900AD - Lugdunum flips and take 3 of our knights. I better remember to keep troops outside the towns, it's just so annoying.
Again I have to chase scientists to keep up research.
910AD - More entertainment, we got our first pollution.
920AD - We learn Refining -> Steel.
Renegged lux-deals with Spain, then mucked up peace-deal with Abe, so now we're at peace for 20 turns. If we care to
930AD - We build Smiths.
Stockholm starts Universal Suffrage as pre-build for Hoovers, which will take around 23 turns at 800 shields. The city didn't have a factory or I would've started earlier. Since the wonder isn't for us, it's good enough.
Land an army next to the island city Lapurdum.
940AD - The army take Lapurdum.
950AD - MT is known if we're interested, Spain would give that and a few gpt for Medicine.
The homelands are just about done, only a few tiles left to improve. Heaps of towns are still on worker/settler production, but I don't think we need much more. So I started to put cities back on wealth and next player can figure out if there is anything useful we actually can build. It's probably time to start shipping over workers to our new home, so it can be improved quickly.
Steel due next turn.
Celts have 2 towns left, an army is next to one of them. When they're gone we can safely deal with Lugdunum again...I hate flips.