SGOTM1-Persia Team Slinger

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Microbe is on vacation until the 12th I believe so for this round you can swap with him. Have at em. Looks like your turns will be getting a couple more warriors built, hook the iron up and get us ready for our conquest.

EDIT: Microbe is back so disregard.
 
I'm back from vacation. One week without CIV was a killer. ;-) I am now reading all over the forums to catch up.

Just someone gives a quick answer: are we playing PTW or vanilla? I don't have PTW, but Conquest installed one for me, is that OK? Do I need any more patches?

This will be my first AW and my only impression with it is that we need a tight build (and delay contact of course).

EDIT: oops looks like I'm up? I'll wait for the answer above first. I'm just back and not in a total civ mode yet. ;) So I'll play tomorrow.
 
PTW. I think the conquests version will be OK. My turns were 1.27.

The immediate plan is:

Increase tech back up to 100%: that's my plan anyway. We want to shoot straight to mapmaking ASAP.

We have 3 workers, 2 of which are engaged in the seemingly futile task of mining fur plains. Get those guys to connect irontown and then do other good stuff with them.

Get 2-3 immortals and then bash the AI. You may even be able to see some action in your 10 turns but will have to be pretty lively.

Build immortals none stop, apart from when the towns populations max out, then build a settler in Persepolis and worker in Gozpelgrad.

Happy Easter!
 
SGOTM_1750BC

preturn: We don't know anybody although we know Aztec is nearby. Increase sci to 100% and Alphabet due in 9.

Hmm, before I shout "why the hell are we building a reg warrior in our capital" I realize PTW doesn't have rax icon next to cities.

We don't seem to be building settlers. There is no river nearby so that's tough.

IBT Pers war->war.

(1)2110BC: ZZZ
(2)2070BC: move two workers to connect the iron.
IBT Pers war->settler.
(3)2030BC: iron connected.

IBT barbs attack our reg warrior and promote it. Gozpelgrad rax->immortal.
(4)1990BC: lower sci to 80% Alphabet still due in 5.
(5-6)1950BC-1910BC: zzz
IBT Aztec JW clears the bab camp and we see him.
(7)1870BC: I dial him up, he has Wheel, WC and CB, and lacks Masonry and IW. I debated with myself whether to trade IW or not to him, and I decide to do so. With regent there is nothing to fear. Masonry+IW+11g for all 3 techs, and I declare on Aztec. Increase sci to 90% to get Alphabet in 2 turns instead of 3.

(8)1830BC: We find horses just below the northern choke. Lower sci to 10% to get Alphabet next turn.

IBT: Alphabet -> Writing.

(9)1790BC: Arbela founded. We can finish Writing in 13 turns with -3gpt.
(10)1750BC: ZZZ

Next leader: you'll get two immortals in 4 turns. Our next city should be put on the northern choke. Good luck!
 
I Got it, ill play as soon as i can.

Ill do my best, this is my first serious AW game.

SolarKnight
 
Offa and Gozpel can correct me if I'm wrong but I think you're building immortals in Brax towns, Rax in new towns and we are beelining for mapmaking. The only thing to watch is to build a settler when Persopolis gets to pop 6. We will be in a golden age after the first kill so we will be able to build numerous immortals. If you feel secure enough go after the Aztecs. If not, defense on the choke and use units offensively. Good luck.
Another thing to watch for is our north where we should get opportunities for barb camp dispersal for 25g. Sooner or later it would be nice to upgrade the vet warriors. If this was a persanal game I would probably get the GA and turn down science enough to upgrade and once the vets were upgraded science as max sustainable again.
 
We now have 2 towns which can't grow above 2 pop (Gozpelgrad and Iron Town) so I suppose we ought to make workers occasionally in these. It will be good to have a road down to the Aztecs as otherwise it will take ages to get there, and if the workers can't find anything better to do they could join a town that can grow. Apart from this just build barracks, then immortals.

As barbslinger says, Persepolis should make settlers whenever its pop maxes out, and maybe before.

Overall this is looking really good, but we ought to start attacking now. A stack of 3 immortals ought to do to start, 5 at most.

At present we look like getting maps before we need them, but I think it will make the rest of the game very easy. After maps we can turn off research, periodically disconnect Iron Town for mass warrior upgrades and go all out war.
 
Ok, thanks guys, ill play my turns tomorow afternoon.
 
I'm sorry guys, im going to have to ask to be skipped, ive currently got a mountain of coursework to get through and im just too busy to play this time round.

Sorry guys.
 
Sorry about your priorities being mixed up. ;) j/k. School is extremely important so don't take it wrong from a man who has ditched work to continue an ongoing epic.
barbslinger ----->>> :coughing on phone with boss:

Well, back to the top of the order.

Gozpel - UP and preparing to lay some iron down
Offa - chafing at the bit to tackle some Aztec cities. On deck.
Barbslinger - likewise
Microbe - continuing the onslaught of what is left over.
Solarknight
 
Pfft, SolarKnight didn't want me to fight! Yeah, that's it.

"Erh, I had some fighting in other SG's" someone whispers in my ear. Hmm, I have to agree to that.

And I'm quite happy to use a few turns for buildup only :)

See you in next turnset SolarKnight, I should do what you're doing now. But I'm way over the average in intelligence, so I will fix those Chemistry pracs and the Renewable energy assignments without even looking at it beforehand.

Yes, I am an idiot. I have to do it over the weekend, since I'm overdue with the GOTM middle ages already. I completed 5-6 SG turnsets in 2 days.

I got it.
 
Thanks guys, sorry to let you down, but this is university coursework, im a second year computing science student.

Ill play next time round, if there is much left.
 
Originally posted by gozpel
Yes, I am an idiot. I have to do it over the weekend, since I'm overdue with the GOTM middle ages already. I completed 5-6 SG turnsets in 2 days.

I got it.
Are you saying you'll have to do this turnset over the weekend or some type of study in school? If you are, I'll swap with you and then Offa can play his normal position and you can play after Offa.
 
No worries, I play my turns. What I said was that I did finish my turns in 5-6 SG's in the last couple of days, so it has been pretty hectic :)

The Save


Pre-turn - Workers still trying to get more shields from fur-plains by mining? Good luck!
4 vet warriors are twiddling their thumbs in Gozpelgrad, I want them upgraded before full steam on research, so I turn off reseach completely.
BarbSlinger is our first immortal. Egg moves N from Arbela to hunt barbs.

1725bc - Irontown barracks -> immortals
Workers done mining, split them up. One starts mining plain, the other to forest to chop.

1700bc - Arbela's worker done roading, start another mine.
Egg finds a barb.

1675bc - Egg defends against barb.
Persepolis immortal -> immortal. Offa runs to the choke to join the ranks.
Aztec warrior move to choke, will attack Bubba next turn.

1650bc - Bubba defends without taking a hit.
Gozpelgrad immortal -> immortal. Microbe is eager to join the fight.
SolarKnight is trained for 40g.
Egg finds a barbhut.

1625bc - Egg kills a barb.

1600bc - Egg kills another barb, still one in the camp.

1575bc - Finally, Egg disperse the barbcamp and we get 25g.
Gozpel is trained to immortal for 40g.
Research back to 90% - Writing in 10 turns at -3 gpt. We have 27g in the bank.

Reg Archer moves up to Bubba, who kills the archer losing 3hp, but promotes to elite.

1550bc - P-Polis immortal -> immortal

1525bc - Gozpelgrad and Irontown immortals -> immortals

1500bc - A force of 8 immortals are sitting on the choke plus warrior Bubba who needs 2 turns of healing. He is elite and can be useful in the coming assault.

I turned off research to upgrade some immortals and we only lost 5 turns of Writing, but gained a stronger force.

After some thinking, I changed the immortal-build in P-Polis to settler in 2 turns, by using the fur-plain and less food. An extra city will be good in the GA. Send this settler to the forest N of the horse, please.

Have fun!:hammer:

Our score is 104


x-man1550bc.jpg
 
Originally posted by Offa
An impressive army assembled, and I hope not to lose them all in the next 10 turns.
Lose them all! It should be enough to take out 3-4 cities. Get em' Offa!
The GA should allow us to get/capture 3-5 cities. Would probably be nice to get an FP down there somwhere with a leader. Looks like better lands. The great lighthouse is in the running for leader usage too. Hopefully there is water down south to drag up to our core.
 
8 immortals and an elite warrior should be too much for the Aztecs at this stage.

What about some chariots when we have taken out the Aztecs?
I like faster movements.

Arbela is 6 turns from barracks, we might squeeze a settler from that city before building more troops. So we can grab the dyes.
 
If each happy face scores 2pts each turn would it be to our advantage to use lux slider / MP to make sure we have as many happys as possible each turn. I'm trying to figure out if this would be a viable option since we are hoping to only have to research to mapmaking and then shut it down. Map making is the next tech up so we could slightly slow down research to get a few extra happys each turn. I would think some temples down the line would help. A worker farm somewhere in newly captured land to pump up captured city population would probably aid our high score quest too.
 
Happy faces will count when we have 6+ cities, it doesn't matter with one or two extra happy citizens in small towns.

Run through the research of MM and then we can talk about it.

Don't be so score-oriented, we'll get there in due time.
 
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