The War Commences.
1500 Move Offa, Barbslinger, Solar Knight and Microbe south.
1475 A jag warrior comes towards our chaps in the south. I wonder if he will be friendly.
We have a worker on the hill by Gozpelgrad. I am not sure what his plan was but I send him south to build a road to the Aztecs. Egg goes N and the immortal troops head S.
1450 Persepolis settler finished, starts an immortal. As planned the settler is sent S.
Bubba is feeling himself again and is sent S. The jag warrior obviously didn't like the look of us much and went S out of view, but we move further S ourselves.
1425 Egg sees more barbs up North. He kills one right at the northern tip but new ones have appeared to the W.
The advance troops in S land on hill by Tlatelolco
1400 Treasury is very low so have to reduce science. Gozpelgrad Immortal finished and starts another.
Offa attacks Tlatelolco and is redlined killing the single reg spearman defender. The town autorazes and so mercifully I won't have to spell it again. GOLDEN AGE.
Leave the other 3 immortals in the advance guard to wait a turn for the rest to catch up.
Spot that the mined furs to plain are now yielding 3 shields because of the golden age bonus. Good play chaps!
Persepolis is losing a shield due to corruption, which seems a bit harsh.
1375 MM Persepolis to produce an immortal this turn instead of next by working a fur plain. Iron Town immortal complete and sent S.
Antioch built in choke. It seems a waste of a forest but I am just obeying...
In N Bubba kills another barb. In S the immortals advance into Aztecs lands but can't see any units or towns.
1350 worker set to mine fur plain near Persepolis!
Still no sight of towns in Aztec land despite being 2 squares into their territory.
Discover writing and start on maps, due in 11.
1325 Finally locate Aztec capital, hiding behind a hill. Size 5, first defender is a reg spear.
1300 Attack:
Gozpel kills reg spear, 2 hp left.
Cortez kills reg spear, unharmed.
Barbslinger kills reg spear, 2 hp left.
Solar knight kills archer, losing 1 hp., and Tenochtitlan is ours. Pop 4, all resistors. None of our immortals are promoted.
Borders of two further Aztecs towns seen in S and W.
Flush with this success Bubba (elite warrior) attacks an unfortified. reg archer (on jungle) and DIES, promoting it. I made it that Bubba had a 67% chance of winning this, so this is disappointing, but I suppose I should have waited for a better chance.
Egg has wandered right to the end of the western peninsula and can see land in the W.
1275 Despite having 4 immortals in the captured town we have only cleared one resistor.
Immortal kills off archer that killed Bubba last turn. 2 more immortals kill archers to SW of Tenochtitlan. No promotions.
The lack of promotions is disturbing me. Furthermore Persepolis is about to waste 8 shields in making the next immortal so I switch it to a prebuild for the lighthouse. If we do get a Great leader he can build a forbidden Palace instead.
1250 Immortal kills 4/5 archer on hill, losing 2hp.
Microbe discovers new Aztec capital Teothuacan on Pacific Coast and 3 other immortals go over to investigate. There is land to the N of this area but at least 2 more Aztec towns borders are seen in the S. They grew pretty quickly for regent AI. Still no water seen.
Egg on his way home spots another barb camp north of Arbela.
Battle stats:
One vet warrior Egg killed two conscript barbs.
Elite warrior Bubba lost to reg archer.
9 immortal battles, all wins: killed four reg spears in towns, one reg archer in town, one 2/4 archer on jungle, one 4/5 archer on hill and two reg 3/3 archers on flat ground.
Thats 11 wins and one loss with no promotions.
I dont suppose the pre build in Persepolis will be popular. I think it would be good though if we could use a great leader for the forbidden palace instead of the lighthouse, and leaders always seem very unreliable to me.
Mapmaking is due in 5, probably before we will be able to use it much, as we cant spare much production for boats now that I have tied up the capital. At least we can find any other lands and report back. I dont think we should trade MM as the AI escaping to a one tile island would be so irritating.
Once we have MM we can go to zero science and disconnect Iron Town to allow warrior upgrades so getting more troops shouldnt be too hard.
Our score: 119.
http://www.civfanatics.net/uploads7/SGOTM1PTW_TeamSlinger_1250BC.SAV